Deadly Sins of gaming!

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Mr. Gency

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I am Omega said:
3: Never release important parts (ie story, game modes) as DLC.
Guilty parties: Assassin's Creed 2
In their defense, sequence 12 and 13 were cut because there wasn't enough time to play test them[footnote]This is also the reason we can't replay levels[/footnote] and they thought they had given you enough content to justify the $60 price tag.

Anyway, Cracked has some ideas of their own.
 

A Raging Emo

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Bamberger said:
Starkiller8965 said:
I am Omega said:
6: Avoid selling out, or you better keep up quality, but even then we'lll call you greedy.
Guilty parties: Mario, Halo
!
how is halo selling out when there are only 6 titles the CoD/final fantasy/castlevania franchises have considerbly more than that.
cod only has 6 or 7...
Actually, there have been roughly 14 (Including Black Ops), I'm unsure of the exact number of games in the franchise.
 

aLaxLuthor

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Dec 9, 2008
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I have two

1) Do not sell us unlock codes for content on the disc
(Skate 3 I'm looking at you. I want to design a super-mega park, but can't get past the last challenge, I shouldnt have to fork out more money just to unlock it.)

2) Do not make cut scenes un-pausable.
(I remember finishing Gears 1 as the door bell rang, couldnt pause so I missed the final cutscene)
 

Jezzascmezza

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Tubez said:
Jezzascmezza said:
Have a freaking beta if you plan to release a large multiplayer game that will be played by millions worldwide.
I'm looking at you, MW2...
well if there were a beta nobody would have bought the game...
Serious?
A beta's usually used to test out a multiplayer game, where the users of the beta give feedback to the developers, so they can then iron out the flaws and fix balance issues. Usually a beta only gives a couple of maps and play-modes, so you don't get essentially the whole game. Beta's usually only last a couple of weeks too.
I played the Halo: Reach beta, and I'll certainly still be buying it. In fact, I pre-ordered it.
But maybe I'm in a minority.
Maybe I unknowingly live in a world where people only play the beta or demo to the game and feel as though they do not need to purchase the full game upon release.
 

Woodsey

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Xiorell said:
Woodsey said:
Have menus where the option that my mouse is over and clicking on is the one that I select, do not include the console-thing where it highlights options. If I click 'load game', and that's right next to 'delete save' and that is still highlighted despite my moving the cursor out of the button's 'detect' zone, then I will be sorely pissed if I delete my save.
....Not been playing AvP have you?
No, just console ports in general.
 

b3nn3tt

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May 11, 2010
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manythings said:
b3nn3tt said:
manythings said:
XinfiniteX said:
I do have to take issue with your second point though, because I hate that mindset where the first game can be a stand alone great but the second and third then make no sense without each other. It's common in film trilogies as well, and it annoys me then. If something is definitely part of a trilogy then I have no problem with the endings running into the next games beginning (such as Lord of the Rings, in movie terms). Otherwise, make games work by themselves
See I see it the other way. If the second installment has a definitive End then the third one is now the third Character has ended up getting thrown into the shit after twice hauling himself out of it. It makes it feel like it is just breaking one thing into three parts but putting huge walls between those three parts that are meant to be a single whole.

Now don't get me wrong I'm not saying one method is the better way but my experience has been ending the second game makes the third a "Here we go again" rather than a continuation.
You misunderstand me. If it is supposed to be a trilogy from the start, then I have no problem with one game rolling into the next. For example, with Assassin's Creed, I have no problem with the second game starting right where the first one left off, nor will I have a problem if the third starts from the second game's ending

My problem is when the first game is a bit of a tester, and so stands alone, with no cliffhanger endings. Then if the second game ends on a cliffhanger in an obvious set-up for a third game I feel a bit cheated. The best example I can think of off the top of my head is Bioshock. The first game works fantastically by itself, it wouldn't matter if another game was made or not, it still works. The second game then gives you new characters, but still manages to add to the history of Rapture. What will annoy me is if a third game is made that continues from the ending of the second game, because it won't make any sense without having played the second game, and it will just seem like cashing in
 

MrTub

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Mar 12, 2009
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Jezzascmezza said:
Tubez said:
Jezzascmezza said:
Have a freaking beta if you plan to release a large multiplayer game that will be played by millions worldwide.
I'm looking at you, MW2...
well if there were a beta nobody would have bought the game...
Serious?
A beta's usually used to test out a multiplayer game, where the users of the beta give feedback to the developers, so they can then iron out the flaws and fix balance issues. Usually a beta only gives a couple of maps and play-modes, so you don't get essentially the whole game. Beta's usually only last a couple of weeks too.
I played the Halo: Reach beta, and I'll certainly still be buying it. In fact, I pre-ordered it.
But maybe I'm in a minority.
Maybe I unknowingly live in a world where people only play the beta or demo to the game and feel as though they do not need to purchase the full game upon release.
I ment if it was a beta for mw2 nobody would have bought that game for the multiplayer part cause everyone would have seen it was so broken, otherwise I think beta is great
 

WanderingFool

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Apr 9, 2009
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RoyalSorceress said:
WanderingFool said:
The only game I can think of and played that didnt have this was Majora's Mask, and that was a fucking awesome game, BTW.
Link's Awakening was different, remember?

If you don't know that one, it's the one where Link was trapped on a strange island and had to gather 8 instruments to wake the Wind Fish in order to escape.

There wasn't even any mention of Zelda or saving the world.
Oh yeah, I did play Links awakening, I had it for my GB color. Damn, clear forgot about that game...
 

nuba km

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Jun 7, 2010
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Starkiller8965 said:
I am Omega said:
6: Avoid selling out, or you better keep up quality, but even then we'lll call you greedy.
Guilty parties: Mario, Halo
!
how is halo selling out when there are only 6 titles the CoD/final fantasy/castlevania franchises have considerbly more than that.
(I don't think halo is selling out)are you saying castlevania is selling out I have played all three ds games they are all good quality games with impressive, imaginative and fun bosses. I haven't yet played the xbox game that came out today but the ds castlevania games a great and more people need to get them because they are underselling and this is properly why they released an xbox title to make some money but I think they properly but effort into it.

I'll edit this after I have played the xbox game.
 

Glamorgan

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Aug 16, 2009
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Ubermetalhed said:
XinfiniteX said:
QTE's. This needs to be number 1!
I think they can be used very effectively. Case in point: Heavy Rain/Fahrenheit
Goddamn ninjas.
My contribution would be don't push the technology. This especially applies to Crysis, plus any triple A action title on the Wii. It ruins the game.
 

Jezzascmezza

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Aug 18, 2009
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Tubez said:
Jezzascmezza said:
Tubez said:
Jezzascmezza said:
Have a freaking beta if you plan to release a large multiplayer game that will be played by millions worldwide.
I'm looking at you, MW2...
well if there were a beta nobody would have bought the game...
Serious?
A beta's usually used to test out a multiplayer game, where the users of the beta give feedback to the developers, so they can then iron out the flaws and fix balance issues. Usually a beta only gives a couple of maps and play-modes, so you don't get essentially the whole game. Beta's usually only last a couple of weeks too.
I played the Halo: Reach beta, and I'll certainly still be buying it. In fact, I pre-ordered it.
But maybe I'm in a minority.
Maybe I unknowingly live in a world where people only play the beta or demo to the game and feel as though they do not need to purchase the full game upon release.
I ment if it was a beta for mw2 nobody would have bought that game for the multiplayer part cause everyone would have seen it was so broken, otherwise I think beta is great
Good point, but if there had been a beta, and Infinity Ward had a singular brain cell between the lot of them, they would've listened to the complaints from gamers about the commando perk and the noob tubes and the heart-beat sensors and the marathon/light-weight combo and the multiple camping spots and the akimbo 1887's and the over-powered kill-streaks and everything else, and perhaps either gotten rid of these flaws or reduced the power of them some-how.
But yeah, if they did have a beta, many people would've been turned off it.
They would've seen the multiple flaws and said to themselves, "Wow, even if Infinity Ward get rid of half these flaws, it'll still be one broken ass game. I must avoid upon release."
 

Varrdy

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Feb 25, 2010
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Woodsey said:
If you're going to make a game primarily for a console and then port it to the PC then fair enough, but:

- FUCKING OPTIMISE IT PROPERLY YOU MORONS
- Include all graphical options in the menu, as well as a mouse sensitivity bar where 0 doesn't move it at all and *top number* makes you do a 720 degree turn just by looking at the mouse.
- Have menus where the option that my mouse is over and clicking on is the one that I select, do not include the console-thing where it highlights options. If I click 'load game', and that's right next to 'delete save' and that is still highlighted despite my moving the cursor out of the button's 'detect' zone, then I will be sorely pissed if I delete my save.
- Don't use GfWL!

Seriously developers, if you want me to spend £35 then I'm happy to do it, but it's the (mostly) little things that count.
I agree! At first I thought GTA4's framerate was somewhat low because my hand-built-by-a-ham-fisted-berk-who-doesn't-know-what-he's-doing (me) PC was not good enough despite what the requirements said. However it seems it's not only me and that many have reported the same problems even when their PC's have more oomph than the latest model of Cray supercomputer. The finger was nearly always pointed at lousy optimisation as the game was originally out on XBox and PS3 and I have the horrible feeling the same will happen if they port Red Dead Redemption.

I can't say I have had many issues with GfWL but that said I don't play online multiplayer. There is the occasional network droput but they are rare enough not to be annoying. All I really use it for at the moment is achievement logging. Out of curiosity, what ARE the problems most people have with it (PM answers if you like to avoid dragging the thread off-topic).

Wardy
 

imnot

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Apr 23, 2010
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dont knowif someones said this but
infinately respawning enimies.
 

Woodsey

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Aug 9, 2009
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Varrdy said:
Woodsey said:
If you're going to make a game primarily for a console and then port it to the PC then fair enough, but:

- FUCKING OPTIMISE IT PROPERLY YOU MORONS
- Include all graphical options in the menu, as well as a mouse sensitivity bar where 0 doesn't move it at all and *top number* makes you do a 720 degree turn just by looking at the mouse.
- Have menus where the option that my mouse is over and clicking on is the one that I select, do not include the console-thing where it highlights options. If I click 'load game', and that's right next to 'delete save' and that is still highlighted despite my moving the cursor out of the button's 'detect' zone, then I will be sorely pissed if I delete my save.
- Don't use GfWL!

Seriously developers, if you want me to spend £35 then I'm happy to do it, but it's the (mostly) little things that count.
I agree! At first I thought GTA4's framerate was somewhat low because my hand-built-by-a-ham-fisted-berk-who-doesn't-know-what-he's-doing (me) PC was not good enough despite what the requirements said. However it seems it's not only me and that many have reported the same problems even when their PC's have more oomph than the latest model of Cray supercomputer. The finger was nearly always pointed at lousy optimisation as the game was originally out on XBox and PS3 and I have the horrible feeling the same will happen if they port Red Dead Redemption.

I can't say I have had many issues with GfWL but that said I don't play online multiplayer. There is the occasional network droput but they are rare enough not to be annoying. All I really use it for at the moment is achievement logging. Out of curiosity, what ARE the problems most people have with it (PM answers if you like to avoid dragging the thread off-topic).

Wardy
Bah, threads are meant to be dragged off-topic.

The main issue with GfWL is the pants-on-head-retarded way it does things. For instance, there have been cases where a game constantly says it needs to be patched and goes to patch itself with GfWL, but GfWL itself needs to be patched before you can patch the game, only it doesn't tell you that.

Then if you use an online profile and for whatever reason you can't sign into it one day it won't let you carry on from your last save, so you'll have to fix it or start a new game.

This was Microsoft's last attempt to "save" PC gaming; the fact that they think it needs saving (or indeed, them to save it) shows how out of touch they are with the platform.
 

Varrdy

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Feb 25, 2010
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Woodsey said:
Bah, threads are meant to be dragged off-topic.

The main issue with GfWL is the pants-on-head-retarded way it does things. For instance, there have been cases where a game constantly says it needs to be patched and goes to patch itself with GfWL, but GfWL itself needs to be patched before you can patch the game, only it doesn't tell you that.

Then if you use an online profile and for whatever reason you can't sign into it one day it won't let you carry on from your last save, so you'll have to fix it or start a new game.

This was Microsoft's last attempt to "save" PC gaming; the fact that they think it needs saving (or indeed, them to save it) shows how out of touch they are with the platform.
Hm, that is indeed strange! Like I said, the only issues I've really had are the odd dropout. Fallout 3 seems to be able to cope with carrying on the last save regardless of wether or not I'm logged into LIVE or not.

The only "problem" I have is that, no matter what I do or what boxes I check, it will not remember my username / password at all after a reboot. Oddly enough, the only other application that does this is Windows Live Messanger...another MICROSOFT product running on a MICROSOFT OS - Do I hear the Irony warning siren? Oh yes!

Other apps like YIM and AIM remember my usernames and passwords quite happily. Fairness also insists that MS Internet Explorer 8 remembers my site login usernames and passwords just fine if I ask them to.

I'm just puzzled as to why GfWL and WLM don't...*shrugs*

Wardy
 

Deleted

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Jul 25, 2009
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I thought this would be a list of sins a gamer could do. Still an awesome list.