Balance is key.
Let's say that even with an infinite mana pool mages will be extremely overpowered and it will tend to get boring very fast.
I haven't seen a RPG/fantasy game that implements the mana bar and the mage class where the mages/spellcasters/sorcerers(whatever you wanna call them)don't have the most powerful spells in the game,playing something else than a caster being a waste of your time and trying to lie to yourself that Warrior,Rogue,Hunter or whatever can do as much damage as a mage.Let's not kid ourselves;yes usually these "holy shit" spells come at a later level,but it doesn't change the fact that even with a mana bar they dominate everything else.
I may or may not have understood the OP's post regarding the mana bar,but that's my take on it.
PS: Nerf frost mages in WoW to the ground please.
Let's say that even with an infinite mana pool mages will be extremely overpowered and it will tend to get boring very fast.
I haven't seen a RPG/fantasy game that implements the mana bar and the mage class where the mages/spellcasters/sorcerers(whatever you wanna call them)don't have the most powerful spells in the game,playing something else than a caster being a waste of your time and trying to lie to yourself that Warrior,Rogue,Hunter or whatever can do as much damage as a mage.Let's not kid ourselves;yes usually these "holy shit" spells come at a later level,but it doesn't change the fact that even with a mana bar they dominate everything else.
I may or may not have understood the OP's post regarding the mana bar,but that's my take on it.
PS: Nerf frost mages in WoW to the ground please.