Yeah my bad, I forgot what I was going to put for the last example, so I accidently repeated myself. But, thanks to you, I remembered:Nutcase said:But were they fun to play?MizPiz said:Definitely have to be Shadow of the Colossus, Portal, or Little Big Planet. All three are fun to play, they have great look and feel to them, and they are fun to play.
Also, what does any of that have to do with depth?
I'd say the cryptic storytelling was done on purpose, but even if it wasn't, it still made me think about many things and that counts, i guess.tiredinnuendo said:I was never sure if Braid had a good story or not. Does the fact that most people didn't understand what the game was about and what the princess represented mean that the game was deep or that the storytelling was poor?Piorn said:Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
- J
EDIT: That said, the game was really fun, if a bit short.
What does that have to do with depth?MizPiz said:Yeah my bad, I forgot what I was going to put for the last example, so I accidently repeated myself. But, thanks to you, I remembered:Nutcase said:But were they fun to play?MizPiz said:Definitely have to be Shadow of the Colossus, Portal, or Little Big Planet. All three are fun to play, they have great look and feel to them, and they are fun to play.
Also, what does any of that have to do with depth?
Portal has a really well written story and dialogue, Shadow of the Colossus was able to create characters that were not only memorable, but you also cared about them, and Little Big Planet has something for everyone, even the most jaded critic (even if he won't admit it).
Hmm.... maybe. I'll admit that I had to think about the plot a bit before I really put together what the game I'd been playing was actually about (seeing the real ending helps), but for the record, Braid's story *is* about the written part. It's just that there are always two written parts for every book. I'm still not sure if that's really deep or not.Piorn said:I'd say the cryptic storytelling was done on purpose, but even if it wasn't, it still made me think about many things and that counts, i guess.tiredinnuendo said:I was never sure if Braid had a good story or not. Does the fact that most people didn't understand what the game was about and what the princess represented mean that the game was deep or that the storytelling was poor?Piorn said:Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
- J
EDIT: That said, the game was really fun, if a bit short.
Braids story is also not about the obvious written part, it's about how you interpret the gameplay mechanics and especially the last level.
And in the end, every story is just as deep as the people who try to interpret it.
Same here; Mass Effect is literally a playable movie.Ezzay said:Mass Effect.
Story wise, its brilliant, gameplay wise its pretty average.
But I'm a sucker for a great story, and mass effect delivered.
I'd say I agree with all of this. Although I'd probably pick Morrowind above DE.DannyBoy451 said:For story I'd say Deus Ex, no contest.
Okay, maybe Planescape: Torment, but I've never played it so I can't really say.
For gameplay probably Dwarf Fortress, it's deep, like a chasm full of pain.
Also: Bioshock was not deep, go back to playing with Lego and reading Ayn Rand, you plebs.
I have to admit I prefer a story that is not placed right in front of you on a silver dish, maybe it's just me, but a story that fully explains everything tends to feel boring, in my opinion.tiredinnuendo said:Hmm.... maybe. I'll admit that I had to think about the plot a bit before I really put together what the game I'd been playing was actually about (seeing the real ending helps), but for the record, Braid's story *is* about the written part. It's just that there are always two written parts for every book. I'm still not sure if that's really deep or not.Piorn said:I'd say the cryptic storytelling was done on purpose, but even if it wasn't, it still made me think about many things and that counts, i guess.tiredinnuendo said:I was never sure if Braid had a good story or not. Does the fact that most people didn't understand what the game was about and what the princess represented mean that the game was deep or that the storytelling was poor?Piorn said:Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
- J
EDIT: That said, the game was really fun, if a bit short.
Braids story is also not about the obvious written part, it's about how you interpret the gameplay mechanics and especially the last level.
And in the end, every story is just as deep as the people who try to interpret it.
When I think deep, I think of something that challenges my perceptions of reality. I think of something that will cause me not just to think, but to come to some new realization about myself or the world. Braid did not do these things. My train of thought went like this, basically:
1) What in the hell is going on?
2) Think think think
3) Discover the secret text in each book and see the real ending
4) Oh... hm... well, that's an interesting setting to put that kind of story in
And that was really it. Again, the game was really fun, but when the mission is to find the story, it may be because the story isn't really told all that well.
- J