Deepest Game You've Played (no pun intended)

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Inconnu24

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Deus Ex and Morrowind without a doubt.

I just started playing Fallout 3; which has so totally blown away my (admittedly low) expectations to the point that it may be joining this list in the next few months.
 

TheIr0nMike

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Nutcase said:
MizPiz said:
Definitely have to be Shadow of the Colossus, Portal, or Little Big Planet. All three are fun to play, they have great look and feel to them, and they are fun to play.
But were they fun to play?

Also, what does any of that have to do with depth?
Yeah my bad, I forgot what I was going to put for the last example, so I accidently repeated myself. But, thanks to you, I remembered:
Portal has a really well written story and dialogue, Shadow of the Colossus was able to create characters that were not only memorable, but you also cared about them, and Little Big Planet has something for everyone, even the most jaded critic (even if he won't admit it).
 

Piorn

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tiredinnuendo said:
Piorn said:
Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
I was never sure if Braid had a good story or not. Does the fact that most people didn't understand what the game was about and what the princess represented mean that the game was deep or that the storytelling was poor?

- J

EDIT: That said, the game was really fun, if a bit short.
I'd say the cryptic storytelling was done on purpose, but even if it wasn't, it still made me think about many things and that counts, i guess.
Braids story is also not about the obvious written part, it's about how you interpret the gameplay mechanics and especially the last level.
And in the end, every story is just as deep as the people who try to interpret it.
 

MrDeano89

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Jul 1, 2009
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Gears of war 2.... the story is ace, each level is different and unique and to me this is one of the few games out where the developers have put thier full effort i throughout the ENTIRE game and not just the first 4 levels before reusing ideas etc
 

Nutcase

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Dec 3, 2008
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MizPiz said:
Nutcase said:
MizPiz said:
Definitely have to be Shadow of the Colossus, Portal, or Little Big Planet. All three are fun to play, they have great look and feel to them, and they are fun to play.
But were they fun to play?

Also, what does any of that have to do with depth?
Yeah my bad, I forgot what I was going to put for the last example, so I accidently repeated myself. But, thanks to you, I remembered:
Portal has a really well written story and dialogue, Shadow of the Colossus was able to create characters that were not only memorable, but you also cared about them, and Little Big Planet has something for everyone, even the most jaded critic (even if he won't admit it).
What does that have to do with depth?
 

gigastrike

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Jul 13, 2008
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Why hasn't Oblivion been mentioned yet? I would also like to add Metroid Prime 3 if just for the controls.
 

tiredinnuendo

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Piorn said:
tiredinnuendo said:
Piorn said:
Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
I was never sure if Braid had a good story or not. Does the fact that most people didn't understand what the game was about and what the princess represented mean that the game was deep or that the storytelling was poor?

- J

EDIT: That said, the game was really fun, if a bit short.
I'd say the cryptic storytelling was done on purpose, but even if it wasn't, it still made me think about many things and that counts, i guess.
Braids story is also not about the obvious written part, it's about how you interpret the gameplay mechanics and especially the last level.
And in the end, every story is just as deep as the people who try to interpret it.
Hmm.... maybe. I'll admit that I had to think about the plot a bit before I really put together what the game I'd been playing was actually about (seeing the real ending helps), but for the record, Braid's story *is* about the written part. It's just that there are always two written parts for every book. I'm still not sure if that's really deep or not.

When I think deep, I think of something that challenges my perceptions of reality. I think of something that will cause me not just to think, but to come to some new realization about myself or the world. Braid did not do these things. My train of thought went like this, basically:

1) What in the hell is going on?
2) Think think think
3) Discover the secret text in each book and see the real ending
4) Oh... hm... well, that's an interesting setting to put that kind of story in

And that was really it. Again, the game was really fun, but when the mission is to find the story, it may be because the story isn't really told all that well.

- J
 

G1eet

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Mar 25, 2009
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Ezzay said:
Mass Effect.

Story wise, its brilliant, gameplay wise its pretty average.

But I'm a sucker for a great story, and mass effect delivered.
Same here; Mass Effect is literally a playable movie.
Not that it lowered my expectations and now adoration of the game.
 

pigeon_of_doom

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Feb 9, 2008
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Actually, with its post-modern conceits, Metal Gear Solid 2 was fairly deep plotwise. Nonsensical at times, and not quite meticulously constructed, but still pretty deep.
 

WrongSprite

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Aug 10, 2008
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DannyBoy451 said:
For story I'd say Deus Ex, no contest.

Okay, maybe Planescape: Torment, but I've never played it so I can't really say.

For gameplay probably Dwarf Fortress, it's deep, like a chasm full of pain.

Also: Bioshock was not deep, go back to playing with Lego and reading Ayn Rand, you plebs.
I'd say I agree with all of this. Although I'd probably pick Morrowind above DE.
 

akmarksman

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Mar 28, 2008
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Deepest game? GRAW2,played through once on regular difficulty,and played through it again on Hard/Veteran.

Playing it on Hard difficulty wasn't as bad as playing any of the CoD games on Veteran. Sure it was tough going on a few spots,but it was attainable..they didn't make it a grind session so that it would take days to complete a level because the enemy's gun was so much more uber powerful in their hands,yet when you picked it up,it was the equivalent of a BB gun and they are wearing level 19 body armor.
 

GrinningManiac

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Jun 11, 2009
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Empire: Total War SHOULD be deep, but there's a little thing called "cough...they sold a Beta...cough", that we can't get to it.

Fallout, Beyond Good and Evil. I remember Jade from BG&E had such a lovely house and a cute dog that I deliberatley put off progressing to the later levels for fear of loosing it. I'd just wander about and try and work out what the feck was wrong with that blue girl
 

Piorn

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Dec 26, 2007
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tiredinnuendo said:
Piorn said:
tiredinnuendo said:
Piorn said:
Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
I was never sure if Braid had a good story or not. Does the fact that most people didn't understand what the game was about and what the princess represented mean that the game was deep or that the storytelling was poor?

- J

EDIT: That said, the game was really fun, if a bit short.
I'd say the cryptic storytelling was done on purpose, but even if it wasn't, it still made me think about many things and that counts, i guess.
Braids story is also not about the obvious written part, it's about how you interpret the gameplay mechanics and especially the last level.
And in the end, every story is just as deep as the people who try to interpret it.
Hmm.... maybe. I'll admit that I had to think about the plot a bit before I really put together what the game I'd been playing was actually about (seeing the real ending helps), but for the record, Braid's story *is* about the written part. It's just that there are always two written parts for every book. I'm still not sure if that's really deep or not.

When I think deep, I think of something that challenges my perceptions of reality. I think of something that will cause me not just to think, but to come to some new realization about myself or the world. Braid did not do these things. My train of thought went like this, basically:

1) What in the hell is going on?
2) Think think think
3) Discover the secret text in each book and see the real ending
4) Oh... hm... well, that's an interesting setting to put that kind of story in

And that was really it. Again, the game was really fun, but when the mission is to find the story, it may be because the story isn't really told all that well.

- J
I have to admit I prefer a story that is not placed right in front of you on a silver dish, maybe it's just me, but a story that fully explains everything tends to feel boring, in my opinion.
In Braid, i especially liked how the mechanics reflected the story. For example the book near the beginning that talks about undoing mistakes as an obvious choice. But a more complex example would be to compare the last level to the first book at the epilogue(including the hidden text).
Even though it fails to deliver a clear story, it makes the game unique and worth thinking about it.