Name: Nina Derwal.
Age: 22.
Sex: Female, and exclusively with females.
Appearance: Nina's skin is best compared to a good bar of dark, Belgian chocolate: same colour, same smoothness, same pleasant smell (though if you notice that last one, good on ya). She has short, black hair that has a bad habit of falling in front of her face, and slightly grey-ish green eyes. She has some meat on the bones but she's still justified in punching your face in if you call her fat. She stands at 5'11", and she's a B-cup.
Nina's fashion-sense is... odd. She tends to wear a dark green leather vest under a long grey coat that looks like a labcoat if someone spent a few hours dragging it through the ashes of a fireplace. The sleeves thereof are covered with a pair of simple Celestial Bronze bracers. She also wears a knee-length purple velvet skirt and a ratty old pair of sneekers.
Like I said: odd.
Personality: Nina's the best kind of medic: the kind you can trust. She's a very kind woman who always hears you out and can't hurt someone's feelings without hurting her own too. She's very sociable, but also a little meek: she doesn't stand up for herself very well and part of her success in socializing is giving in to people's demands. The one area of exception is when it comes to medical matters: if you're in Nina's care, you fucking listen to what she tells you. And if you don't, she'll find some way of restraining you until you're properly healed. There's no such thing as 'walking it off' with Nina around.
Beyond that, Nina is lighthearted and fun-loving if a little absent-minded. It's not uncommon to see her walking into doors while reading up on magical poisons and whatnot.
Divine Parent: Apollo, god of healing (and a million other things, but also healing).
Demigod Abilities: All innuendo aside: Nina has magic hands. Touching a wound with her left hand will slowly magically heal that wound, within reason. Most cuts, gashes, bruises and sprains she can heal within about a minute, provided she is allowed to concentrate. Stabwounds, large cleaves and broken bones are a different story, though. She can't actually heal those, but she can stabilize them until they can be treated with actual medicine (which Nina knows a fair bit about, but hasn't formally studied). She can't break down poisons (magical or otherwise) but she can suppress their effects so long as she's touching with that hand.
Her right hand does absolutely none of those things. It does, however, do one thing the left one doesn't: relieve pain. If Nina heals someone without adding her right hand into the mix, they'll be just fine physically but it is still going to hurt like a ************. This pain-suppression is actually a little more powerful than her healing: so long as she has her hand directly on you, anything short of partial impalement isn't really going to register. (Note: this power can't get people high. It's a painkiller, not an opioid) If she touches you only briefly then a painkilling effect will linger in the part she touched for about 20 minutes, but it won't be as powerful as when she actually maintains contact. Nina frequently uses this power to help folks with migraines, stubbed toes, periods, and plans for imminent sexual experimentation.
Weapons and Wargear: One Celestial Bronze tomahawk. Nina is pretty good at throwing this one, but she prefers to hang on to it for hand-to-hand combat. The only armor she carries are a pair of CB bracers on her forearms.
Enchanted Items: The buckle on Nina's belt can be activated to generate a bubble-shield about 6 feet across, to allow Nina to heal a patient in relative safety. The shield protects fully against non-magical threats and moderately against magical ones: it can withstand a couple of good magical blows but sustained damage or 'finishing move'-level attacks (for lack of a better word) will break through. If left unattended the shield will break down after 2 minutes and either way, Nina needs a full hour before she can use this power again. Friendlies can only enter the shield if Nina can see them and allows it.
Biography: Nina's family was originally from Spa, Belgium. She spent most of her formative years mountaineering in the Ardennes and reading. She was always enamored with fantasy and sci-fi, and to this day she enjoys some good escapist fiction.
Her parents (biological mother, father by marriage) ran a local restaurant and for a long time Nina imagined she would follow in her footsteps. She was never much of a chef but the logistics and management came to her like nail-biting to a tween on her first date. One day, when she was 15, Nina's father slipped on the wet kitchen-floor... while holding a knife. He cut himself along his forearm, not very deep but bleeding profusely. Nina rushed over to help him while her mother tried to call a doctor, but then something strange happened: her father stopped crying. His face became contented, and before Nina's very eyes she could see the cut stop bleeding. Then, even more bizarrely, the cut actually seemed to get smaller. Bit by bit, as her mother slowly brought the phone back down, the cut seemed to close itself. After a minute or two, there was no evidence the cut had ever been there, besides the blood on Nina's arm.
Nobody really knew what to make of it but the call of "WAITRESS!" coming from the restaurant put them all right back to work. At the end of the day, however, Nina couldn't think of anything else. Her parents wouldn't say anything to her, but she could tell it was on their minds as well. She decided to go for a late-night walk, as she was prone to do. She would probably have walked on all night lost in thought, had she not walked into a centaur.
Standing beside the centaur was Adrian Lanister of Camp Halfblood, but the centaur was kind of occupying most of Nina's thoughts. After she recovered from the shock though, an explanation was in order, and Nina had most of her mind blown that night. She actually wasn't very skeptical: her love of fantasy went a long way towards turning the situation from "Holy shit!" to "Holy shit! Awesome!". She was told that there were others like her and a place for her too. When she found out it was in the States, though, there was a pause for thought. How would she go about that? After Adrian finished his exposition, Nina asked if they could do this same thing again tomorrow, but with her parents present. The next morning, two more minds were blown.
Fortunately, Mr. and Mrs. Derwal (Remco and Yvonne, respectively) were the open-minded type (either that or just scared of the 7-foot centaur but let's give them the benefit of the doubt here) and after a few weeks of consideration, they let her go to Camp Halfblood. To say it was a whole new world was an understatement.
Nina began to study both magic and medicine, though despite her best efforts she could never get any kind of university education for that last one. She picked up the tomahawk, and threw it hard into a tree (the Demeter cabin was not happy with that). Uncontrolled by her parents, she developed her own fashion sense (and got more than a few questioning looks for her trouble). She made friends, though a lot of people didn't take very kindly to her habit of reading everywhere she went.
She also found that she rather enjoyed being a medic. While there was nothing pleasant about the sight of people being hurt, healing them and relieving their pain was a very personal way for her to bond with them. For the first time in her life she felt like she was actually making an important, tangible contribution to the world around her.
To Nina's surprise, however, her parents actually moved over shortly after she did, setting up a waffle-house (because sometimes stereotypes make for good marketing) in Conneticut. For the first few years at camp, Nina would go home to them during the summer months and Christmas, but for the past 3 years she has been attending the camp year-round, occasionally visiting her parents but otherwise a firm fixture at the camp.
You'll never get her to admit it, but a big part of her motivation for staying is Jess. Jess had come to the camp a mere year after Nina had and it didn't take Nina very long to figure out she was attracted to her. Unfortunately, Nina is rather inexperienced when it comes to romance, and has thus always lacked the confidence to confess her feelings. Seeing Jess always brightens her day and she occasionally steals a quick glance from behind her books if she sees Jess walking past. Maybe someday, she'll work up the courage to confess how she feels. But in the meantime, those glances are enough.
Nina is among the oldest Apollo children at the camp. While officially she isn't the cabin leader, the actual leader does frequently go to her for advice due to her age and experience. She's not sure yet what the future will bring, but for now the prospect of hanging around camp as a healer doesn't seem too bad. At least so long as Jess is around.
Notes:
- Nina is not a very good drunk. While she's fond of many different kinds of alcohol, she can't handle very much of it before getting hammered and subsequently passing out.
- Nina speaks fluent English, but her Belgian upbringing has rendered her fluent in Dutch too. She was also taught French in school, but it is significantly more rusty and choppy than the other two.
- Nina has a slight Belgian accent (if you've never heard one, imagine a softer, less pronounced version of a French accent, mixed with some Old English). Her years of speaking exclusively English at the camp have made it more subtle over time, but you can still hear it.
Age: 22.
Sex: Female, and exclusively with females.
Appearance: Nina's skin is best compared to a good bar of dark, Belgian chocolate: same colour, same smoothness, same pleasant smell (though if you notice that last one, good on ya). She has short, black hair that has a bad habit of falling in front of her face, and slightly grey-ish green eyes. She has some meat on the bones but she's still justified in punching your face in if you call her fat. She stands at 5'11", and she's a B-cup.
Nina's fashion-sense is... odd. She tends to wear a dark green leather vest under a long grey coat that looks like a labcoat if someone spent a few hours dragging it through the ashes of a fireplace. The sleeves thereof are covered with a pair of simple Celestial Bronze bracers. She also wears a knee-length purple velvet skirt and a ratty old pair of sneekers.
Like I said: odd.
Personality: Nina's the best kind of medic: the kind you can trust. She's a very kind woman who always hears you out and can't hurt someone's feelings without hurting her own too. She's very sociable, but also a little meek: she doesn't stand up for herself very well and part of her success in socializing is giving in to people's demands. The one area of exception is when it comes to medical matters: if you're in Nina's care, you fucking listen to what she tells you. And if you don't, she'll find some way of restraining you until you're properly healed. There's no such thing as 'walking it off' with Nina around.
Beyond that, Nina is lighthearted and fun-loving if a little absent-minded. It's not uncommon to see her walking into doors while reading up on magical poisons and whatnot.
Divine Parent: Apollo, god of healing (and a million other things, but also healing).
Demigod Abilities: All innuendo aside: Nina has magic hands. Touching a wound with her left hand will slowly magically heal that wound, within reason. Most cuts, gashes, bruises and sprains she can heal within about a minute, provided she is allowed to concentrate. Stabwounds, large cleaves and broken bones are a different story, though. She can't actually heal those, but she can stabilize them until they can be treated with actual medicine (which Nina knows a fair bit about, but hasn't formally studied). She can't break down poisons (magical or otherwise) but she can suppress their effects so long as she's touching with that hand.
Her right hand does absolutely none of those things. It does, however, do one thing the left one doesn't: relieve pain. If Nina heals someone without adding her right hand into the mix, they'll be just fine physically but it is still going to hurt like a ************. This pain-suppression is actually a little more powerful than her healing: so long as she has her hand directly on you, anything short of partial impalement isn't really going to register. (Note: this power can't get people high. It's a painkiller, not an opioid) If she touches you only briefly then a painkilling effect will linger in the part she touched for about 20 minutes, but it won't be as powerful as when she actually maintains contact. Nina frequently uses this power to help folks with migraines, stubbed toes, periods, and plans for imminent sexual experimentation.
Weapons and Wargear: One Celestial Bronze tomahawk. Nina is pretty good at throwing this one, but she prefers to hang on to it for hand-to-hand combat. The only armor she carries are a pair of CB bracers on her forearms.
Enchanted Items: The buckle on Nina's belt can be activated to generate a bubble-shield about 6 feet across, to allow Nina to heal a patient in relative safety. The shield protects fully against non-magical threats and moderately against magical ones: it can withstand a couple of good magical blows but sustained damage or 'finishing move'-level attacks (for lack of a better word) will break through. If left unattended the shield will break down after 2 minutes and either way, Nina needs a full hour before she can use this power again. Friendlies can only enter the shield if Nina can see them and allows it.
Biography: Nina's family was originally from Spa, Belgium. She spent most of her formative years mountaineering in the Ardennes and reading. She was always enamored with fantasy and sci-fi, and to this day she enjoys some good escapist fiction.
Her parents (biological mother, father by marriage) ran a local restaurant and for a long time Nina imagined she would follow in her footsteps. She was never much of a chef but the logistics and management came to her like nail-biting to a tween on her first date. One day, when she was 15, Nina's father slipped on the wet kitchen-floor... while holding a knife. He cut himself along his forearm, not very deep but bleeding profusely. Nina rushed over to help him while her mother tried to call a doctor, but then something strange happened: her father stopped crying. His face became contented, and before Nina's very eyes she could see the cut stop bleeding. Then, even more bizarrely, the cut actually seemed to get smaller. Bit by bit, as her mother slowly brought the phone back down, the cut seemed to close itself. After a minute or two, there was no evidence the cut had ever been there, besides the blood on Nina's arm.
Nobody really knew what to make of it but the call of "WAITRESS!" coming from the restaurant put them all right back to work. At the end of the day, however, Nina couldn't think of anything else. Her parents wouldn't say anything to her, but she could tell it was on their minds as well. She decided to go for a late-night walk, as she was prone to do. She would probably have walked on all night lost in thought, had she not walked into a centaur.
Standing beside the centaur was Adrian Lanister of Camp Halfblood, but the centaur was kind of occupying most of Nina's thoughts. After she recovered from the shock though, an explanation was in order, and Nina had most of her mind blown that night. She actually wasn't very skeptical: her love of fantasy went a long way towards turning the situation from "Holy shit!" to "Holy shit! Awesome!". She was told that there were others like her and a place for her too. When she found out it was in the States, though, there was a pause for thought. How would she go about that? After Adrian finished his exposition, Nina asked if they could do this same thing again tomorrow, but with her parents present. The next morning, two more minds were blown.
Fortunately, Mr. and Mrs. Derwal (Remco and Yvonne, respectively) were the open-minded type (either that or just scared of the 7-foot centaur but let's give them the benefit of the doubt here) and after a few weeks of consideration, they let her go to Camp Halfblood. To say it was a whole new world was an understatement.
Nina began to study both magic and medicine, though despite her best efforts she could never get any kind of university education for that last one. She picked up the tomahawk, and threw it hard into a tree (the Demeter cabin was not happy with that). Uncontrolled by her parents, she developed her own fashion sense (and got more than a few questioning looks for her trouble). She made friends, though a lot of people didn't take very kindly to her habit of reading everywhere she went.
She also found that she rather enjoyed being a medic. While there was nothing pleasant about the sight of people being hurt, healing them and relieving their pain was a very personal way for her to bond with them. For the first time in her life she felt like she was actually making an important, tangible contribution to the world around her.
To Nina's surprise, however, her parents actually moved over shortly after she did, setting up a waffle-house (because sometimes stereotypes make for good marketing) in Conneticut. For the first few years at camp, Nina would go home to them during the summer months and Christmas, but for the past 3 years she has been attending the camp year-round, occasionally visiting her parents but otherwise a firm fixture at the camp.
You'll never get her to admit it, but a big part of her motivation for staying is Jess. Jess had come to the camp a mere year after Nina had and it didn't take Nina very long to figure out she was attracted to her. Unfortunately, Nina is rather inexperienced when it comes to romance, and has thus always lacked the confidence to confess her feelings. Seeing Jess always brightens her day and she occasionally steals a quick glance from behind her books if she sees Jess walking past. Maybe someday, she'll work up the courage to confess how she feels. But in the meantime, those glances are enough.
Nina is among the oldest Apollo children at the camp. While officially she isn't the cabin leader, the actual leader does frequently go to her for advice due to her age and experience. She's not sure yet what the future will bring, but for now the prospect of hanging around camp as a healer doesn't seem too bad. At least so long as Jess is around.
Notes:
- Nina is not a very good drunk. While she's fond of many different kinds of alcohol, she can't handle very much of it before getting hammered and subsequently passing out.
- Nina speaks fluent English, but her Belgian upbringing has rendered her fluent in Dutch too. She was also taught French in school, but it is significantly more rusty and choppy than the other two.
- Nina has a slight Belgian accent (if you've never heard one, imagine a softer, less pronounced version of a French accent, mixed with some Old English). Her years of speaking exclusively English at the camp have made it more subtle over time, but you can still hear it.