Which still doesn't preclude the latter bit. Which was kind of my point.Morgoth780 said:Ironic because in pirated copies, the player's development business would inevitably go out of business due to rampant piracy rates.
Which still doesn't preclude the latter bit. Which was kind of my point.Morgoth780 said:Ironic because in pirated copies, the player's development business would inevitably go out of business due to rampant piracy rates.
It could be worse, it could be a game with Menudo on it.Zachary Amaranth said:I'm not going to buy a game with Denuvo on it anyway.
You can leave a Steam client in offline mode indefinitely, provided you don't have to reinstall.BigTuk said:It's why Steams DRM is more or less the best case scenario.. A simple database check every couple months. Takes 2 seconds and that's that.
Not anymore, though. In fact, that hasn't been true for about a year now.008Zulu said:I count Steam as DRM. A lot of games won't let you play unless you load up Steam first. Even it's (laughably) "offline" mode first requires you to sign in. A few years back, Sony had a neat idea for DRM that they used, it was a rootkit virus. That worked out well.
Is this really true? really?Vigormortis said:Not anymore, though. In fact, that hasn't been true for almost two years now.008Zulu said:I count Steam as DRM. A lot of games won't let you play unless you load up Steam first. Even it's (laughably) "offline" mode first requires you to sign in. A few years back, Sony had a neat idea for DRM that they used, it was a rootkit virus. That worked out well.
Valve patched in an entirely new Offline Mode and replaced the old system for storing local client data. Now you can boot Steam into Offline Mode without having to go online first. You can even keep it in Offline Mode indefinitely, if you so choose.
Then I'd destroy my own hard drive.RhombusHatesYou said:It could be worse, it could be a game with Menudo on it.Zachary Amaranth said:I'm not going to buy a game with Denuvo on it anyway.
Pretty close, with the one addition that a game you install has to be activated online on steam at least once before you play it. After that, you can play in offline mode. So, still DRM, intended to prevent the piracy, and most importantly the resale of games. but not the worst DRM in the world anymore.Vendor-Lazarus said:Is this really true? really?Vigormortis said:Not anymore, though. In fact, that hasn't been true for almost two years now.008Zulu said:I count Steam as DRM. A lot of games won't let you play unless you load up Steam first. Even it's (laughably) "offline" mode first requires you to sign in. A few years back, Sony had a neat idea for DRM that they used, it was a rootkit virus. That worked out well.
Valve patched in an entirely new Offline Mode and replaced the old system for storing local client data. Now you can boot Steam into Offline Mode without having to go online first. You can even keep it in Offline Mode indefinitely, if you so choose.
I've been a stanch opponent of Steam on the sole basis of it requiring you to activate games online and phone home every once in a while.
If what you are saying is true, then they should really advertise that more.
It had a very rocky start and it's continued fame and defenders only made me double down on it's inherent badness.
So lets get the straight version out.
You buy a game that comes with Steam. You install Steam & game.
You can configure Steam to launch offline and never go online unless you want to.
It's essentially a glorified sales platform with community features there if you want them.
That is, barring the game itself having a form of online activation DRM or other.
Is that correct?
Ah, so it still has to be activated online. That's too bad.Kathinka said:Snip
I can confirm that you can stay in offline mode for as long as you choose. I keep my laptop steam client offline 95% of the time and have had no issue. You need to log in to install, patch or register, but that is about it. You can even launch some games without even having steam booted up at allVendor-Lazarus said:Is this really true? really?Vigormortis said:Not anymore, though. In fact, that hasn't been true for almost two years now.008Zulu said:I count Steam as DRM. A lot of games won't let you play unless you load up Steam first. Even it's (laughably) "offline" mode first requires you to sign in. A few years back, Sony had a neat idea for DRM that they used, it was a rootkit virus. That worked out well.
Valve patched in an entirely new Offline Mode and replaced the old system for storing local client data. Now you can boot Steam into Offline Mode without having to go online first. You can even keep it in Offline Mode indefinitely, if you so choose.
I've been a stanch opponent of Steam on the sole basis of it requiring you to activate games online and phone home every once in a while.
If what you are saying is true, then they should really advertise that more.
It had a very rocky start and it's continued fame and defenders only made me double down on it's inherent badness.
So lets get the straight version out.
You buy a game that comes with Steam. You install Steam & game.
You can configure Steam to launch offline and never go online unless you want to.
It's essentially a glorified sales platform with community features there if you want them.
That is, barring the game itself having a form of online activation DRM or other.
Is that correct?
Skyrim did not require Steam at launch? Before Skyrim requiring Steam (at least in Europe) I would not even consider acknowledging it back in '11...Adultratedhydra said:Not entirely correct. Some Steam games can be played without Steam. (Remember Skyrim at launch?) It's entirely up to the developer whether Steam's DRM is used.
Further verification that it still requires Online Activation.Alex Baas said:Snip
Yep. In fact, you'll find it hard to locate many articles or forum posts about issues with Steam's Offline Mode dated any time after 2013.Vendor-Lazarus said:Is that correct?
If I may, even though this post wasn't directed at me, I'd like to address this.Vendor-Lazarus said:Ah, so it still has to be activated online. That's too bad.
If that is the case I will keep my policy of not buying anything with Steam.
It may not be THE worst DRM (Always Online and worse) but it still contains the possibility of not being able to install your game later, when those servers are down.
Which in my mind makes it a rental and so unacceptable to me.
Thanks for the clarification on how Steam works.
I see this posted a lot, and it's true that there is not a 1:1 relationship between pirated copies of X, and lost sales of X. However, "pro piracy" or at the very least "rabidly anti-DRM" advocates have taken it to mean there is a 1:0 relationship between piracy and lost sales, and that is a hilarious mountain of bullshit.Adultratedhydra said:Piracy =/= lost sale.
What I find far worse is that they can (and do) remove games from your library for completely arbitrary or thinly veiled bullshit reasons and you can't do jackshit against it. The games YOU bought with YOUR hard earned money. And then they wonder why some people pirate.Vendor-Lazarus said:Ah, so it still has to be activated online. That's too bad.Kathinka said:Snip
If that is the case I will keep my policy of not buying anything with Steam.
It may not be THE worst DRM (Always Online and worse) but it still contains the possibility of not being able to install your game later, when those servers are down.
Which in my mind makes it a rental and so unacceptable to me.
Thanks for the clarification on how Steam works.
Lets flip your argumentBloatedGuppy said:I see this posted a lot, and it's true that there is not a 1:1 relationship between pirated copies of X, and lost sales of X. However, "pro piracy" or at the very least "rabidly anti-DRM" advocates have taken it to mean there is a 1:0 relationship between piracy and lost sales, and that is a hilarious mountain of bullshit.
Plenty of people who pirate would've bought otherwise. There's absolutely no way to ascertain exactly how many, but "plenty" seems an appropriately rough estimate.
You can argue whether or not the correct reaction to piracy is "more draconian DRM" or "more consumer friendly policies", that's a good argument. But don't argue that piracy isn't a money loser for the various industries that get pirated. That's ridiculously off base.
Thanks for the further in-depth explanation and the links.Vigormortis said:Yep. In fact, you'll find it hard to locate many articles or forum posts about issues with Steam's Offline Mode dated any time after 2013.Vendor-Lazarus said:Is that correct?
You would, of course, need to log-in into the online service and download the files, but once the game is on your system, and the game and Steam client are synced and up to date, you can either switch to or launch in offline mode and play to your hearts content.
And, barring any superfluous, extraneous DRM or any unexpected hiccups (like the game's .exe somehow desyncing with the Steam client), you should be able to leave it in offline mode.
Some games on Steam don't even require the Steam client to be open when you launch the game.
Hope that helps.
http://www.rockpapershotgun.com/2013/11/05/valve-fixing-steam-offline-to-run-indefinitely/
http://steamcommunity.com/discussions/forum/1/864969953572102601/#c864969953730401285
Not confrontational at all, just unable to fathom such a perplexing mindset. ,)Vigormortis said:If I may, even though this post wasn't directed at me, I'd like to address this.Vendor-Lazarus said:Ah, so it still has to be activated online. That's too bad.
If that is the case I will keep my policy of not buying anything with Steam.
It may not be THE worst DRM (Always Online and worse) but it still contains the possibility of not being able to install your game later, when those servers are down.
Which in my mind makes it a rental and so unacceptable to me.
Thanks for the clarification on how Steam works.
Buying a game on Steam comes with the same responsibilities as buying a game in a store. When you purchase the files, the responsibility falls on you to keep them. Just as a 'brick-and-mortar' store is not responsible for replacing your damaged disks, should they not have any replacement stock, Steam is not responsible for providing your purchased files should Steam no longer have access to those files.
However, this is easily remedied by applying the same level of responsibility one takes in caring for their physical disks. When someone buys a game from Steam, all they need do is download the files and use the in-client Backup feature to store a backup of the game to either another hard-drive or some other physical media like a disk. That way, even if you can no longer connect to Steam, you can still reinstall and play your game.
I know that's not the lazy solution, but it's one I wish more people would consider. It's what I do with every game I purchase on Steam. I have two external hard-drives full of Steam game backups, as well as numerous DVDs.
And to be frank, I feel that not doing so is woefully irresponsible. It's like buying a disk from Gamestop and asking the store to keep the disk for you until some unknown future date when you may return to pick it up. While they may be willing to keep the disk, responsibility for the loss of the disk, should the store close down and move, falls on the disk purchaser. The same basic principle applies to Steam.
I hope that didn't come off as too confrontational. It's just that I've heard this argument often and have never quite understood it.
Indeed, I could not agree more. Such practices are practically screaming of bad faith and are driving people away.Kathinka said:What I find far worse is that they can (and do) remove games from your library for completely arbitrary or thinly veiled bullshit reasons and you can't do jackshit against it. The games YOU bought with YOUR hard earned money. And then they wonder why some people pirate.Vendor-Lazarus said:Ah, so it still has to be activated online. That's too bad.Kathinka said:Snip
If that is the case I will keep my policy of not buying anything with Steam.
It may not be THE worst DRM (Always Online and worse) but it still contains the possibility of not being able to install your game later, when those servers are down.
Which in my mind makes it a rental and so unacceptable to me.
Thanks for the clarification on how Steam works.
I think this has been the case for awhile. The only difference is Valve has made it an official feature rather than just something that happens when you unplug your internet for a minute while launching Steam. Before it was made official, Steam did have that annoying bullshit where if you didn't go into Offline mode while online, then it wouldn't let you start in offline mode later when you were actually offline. However, the work around, as I quickly found out, was to physically remove your internet connection before launching the program(you could resume internet connectivity after with no issues). Steam would detect that you had no internet and would simply launch the library in offline mode. I don't know if this worked if you used wireless internet since I always use a hardline, but the work around of removing the CAT5 cord was simple if retarded. As for the pinging back to home every once in awhile, I used this for a several months straight in 2012 when I had internet, but it was so shitty that I couldn't connect to Steam online with it.Vigormortis said:Is this really true? really?
I've been a stanch opponent of Steam on the sole basis of it requiring you to activate games online and phone home every once in a while.
If what you are saying is true, then they should really advertise that more.
It had a very rocky start and it's continued fame and defenders only made me double down on it's inherent badness.
So lets get the straight version out.
You buy a game that comes with Steam. You install Steam & game.
You can configure Steam to launch offline and never go online unless you want to.
It's essentially a glorified sales platform with community features there if you want them.
That is, barring the game itself having a form of online activation DRM or other.
Is that correct?