Vendor-Lazarus said:
Thanks for the further in-depth explanation and the links.
It should help clear up any misunderstandings.
Just on other thing if you know.
If I bought my game in a brick-and-mortar store, would I still need to download the game?
Depends, honestly.
Steam activation, barring any other DRM, is nothing more than downloading or verifying a unique .exe file for your game.
In some cases, some of the game files will still need to be downloaded. This is usually because the files either didn't fit on the disk, or they are files that the developer was planning to update after release. (or they're part of some anti-piracy measure)
The activation itself is nothing more than your account having the title added to it's list and then Steam providing a unique .exe file. Once you have that file, or once it's verified, you can create back-ups of the game's files, including that .exe, and play or reinstall without having to go online ever again.
It's pretty much the equivalent of CD keys from years prior.
Vigormortis said:
Not confrontational at all, just unable to fathom such a perplexing mindset. ,)
When buying in a store, I am well aware that I'm buying the disk itself and only the disk (and it's contents).
That said, I do expect it work out of the disk or I will be returning it as faulty goods.
If it does work, I assume that the CD/DVD will hold for about 20 years given moderate use. A very acceptable time frame.
When that time-frame has passed (or the disk becomes too damaged) I can always resort to back-up ISO's if I'm still inclined to play it. Or buy a GOTY/Complete edition with released updates and expansions.
Nowhere in that period would the store who sold it to me attempt to alter my game without my consent, nor having them brake into my house and uninstall my game and take my CD/DVD.
To be fair:
* Digital copies have no discernible expiration date.
* Steam can't uninstall your games on it's own, and Valve has no right to "take away" the files you legally purchased. Their only action is denial of access to the Steam servers. Something that isn't an issue to the end-user, provided the end-user took the responsibility of storing the game files or the game's back-up locally. The equivalent of keeping a physical copy of the game.
* GOTY and replacement copies are easier to acquire with digital copies.
* Automatic updates can be disabled with most titles, allowing the end-user to play the game as it was upon release. And, with some titles (or with proper storage of back-ups) it's possible to rollback to an earlier build of a game that was updated.
I can understand the frustration with having to download many files when trying to install from a disk, but in most cases that's on the developer, not Steam. The only thing Steam does, in terms of activation, is provide the unique executable file.
It comes down to individual control really. I want control over what I've bought.
To accept even Online Activation would lose that control and transfer it to another entity.
"We" accepted handbook passwords (irritating as they were).
"We" accepted CD-Keys (The perfect solution IMO)
"We" accepted Online Activation (Grudgingly at first, until steam)
"We" Did not accept Install Limits (I hope we haven't)
"We" are beginning to accept Always Online.
You may be surprised at this, but I agree. Thing is, in many ways, Steam is more like CD keys than it is the other, latter options. Again, barring extraneous DRM, Steam's only purpose in activation is providing a unique executable. Once a user has this executable, they can freely play their game offline, on any computer. (provided, of course, those other computers are cleared for use by the end-user, should the user have Steam Guard in place)
So while it's a larger hurdle to jump over with that first install, after that point it actually becomes easier than using a CD key.
And no, I flatly refuse to accept install limits and Always Online DRM, with the latter only "acceptable" for a very, very small niche of multiplayer-only titles. (and even then, it'd better damn well be only for online hosting of the game servers) Beyond that, it can fuck right off.
I may be called paranoid, but to me this is a clear move towards more and more store/publisher control that will in the end turn it into rentals. Per hour probably.
And that thought is horrifying to me.
I wouldn't call it complete paranoia. There's some precedent to your scenario.
And while some publishers, and perhaps even the console makers, would like to see such a scenario become reality, Valve and others like them have spoken out against such a future scenario. They likely hate the idea as much as you do. They and devs like CD Projekt would rather give full control over their respective platforms to the community. (something they've both been slowly working towards in recent years)
This is not to say they can't change their minds, but as for now they've been trying to move towards a industry future which is the opposite of your scenario.
We can at least agree that all other form of DRM (Rootkits, starforce, etc ) is bad I hope.
Absolutely. And more over, unstable, useless anti-cheat systems like Punkbuster can all go fuck themselves and the people who coded them.