Dev admits DNF was dumbed down for consoles.

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Korzack

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Apr 28, 2010
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I'd take that as a bit of an insult if I were a console gamer, considering Duke Nukem's hardly ever exactly been the moxt complex of gaming franchises or characters, it's like hearing Vin Diesel had to take shortcuts on F&F5 so that American audiences would understand what's going on.
 

mikev7.0

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Renogod said:
GiantRedButton said:
Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.

Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903

They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.

DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.

I canceled, my DNF preorder the moment i got my hands on the demo, no wonder they held off till June 3rd. Is Deus ex, any good? i never heard of that video game before-just asking?
Dues Ex Invisible War was more than just "good". It made me think some important things (there was a speach in it by one of the supporting characters that's like 7 minutes long and not only was it not annoying, I think I've watched it like 20 times since I first saw it.) and for a "shooter" that's as good as it is, it had one of the best endings. (there were multiple endings as well) It had not only a weapon but a powers wheel. (Genetically upgrading yourself was part of the advancement system) really it was like an RPG/FPS to me. Call it the precursor to Mass Effect. It's THAT level of greatness. It also had the challenge that you could beat it with no more than a tranq gun. I came close but when the Mechs came out so did the Rocket Launcher. Ionstorm didn't dumb it down for consoles, they showed that consoles could be just as smart. I'm joining those more exited for Dues Ex. (Okay I was already there but work with me here....)

I've heard great things about the next Dues Ex but before now, the same was true of GearBox and I can't believe the things I'm hearing are coming from the same developer that made the greatness that is Borderlands. They can put enough into a game to actually make the first decent Medic since Team Fortress 2, but the mighty boot is too much of a stretch? I'm not buying it. Literally.