Dev admits DNF was dumbed down for consoles.

Recommended Videos

Still Life

New member
Sep 22, 2010
1,137
0
0
Xzi said:
GiantRedButton said:
Xzi said:
The two weapon limit and distance blur were obviously things put in for consoles. But it's still the dev's fault for not changing those things on the PC version. At least get good ratings on one platform. It will probably settle at a low 70s score on Metacritic but still sell fairly well.

We can only hope that by the time it drops in North America, European modders have removed the two weapon limit and distance blur. It would likely be a pretty darn good game without those things.
do you happen to know how moddable the engine they used is? not much happened for borderlands except for additional options like fixed fov etc. but it might be a different engine. Anyway would like to know about that.
I believe it uses a modified idTech 4 engine like Brink. Which is fairly moddable, although rarely comes with modding tools.
Modded Unreal 3 engine, I'm pretty sure.
 

WorldFree55

New member
May 22, 2011
381
0
0
That's bull-crap, just like what the article said, they could of had a weapon wheel to make it work. They were just lazy and thought that the just by selling the name Duke-Nukem would be "GREAT SUCCESS!"
 

Osaka117

New member
Feb 20, 2011
321
0
0
I just don't understand, they didn't have to "dumb down" the Half Life multi weapon system for the Xbox 360 version of The Orange Box, and it works just fine, so I see no reason whatsoever why they did this.

I could forgive a lot of things, the game could end up being a steaming turd and I'd still defend it because that's how big of a Duke fan I am, but I just can't forgive betraying Duke gaming mechanics.

I'll still end up getting the game, but I have to say that I'm very saddened by this.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
2,013
0
0
Really? Because Timesplitters and Half-Life didn't have to remove any weapons for console function.

I guess Gearbox is just less competent than other developers were ten years ago.
 

GiantRedButton

Senior Member
Mar 30, 2009
599
0
21
JNA17 said:
That's bull-crap, just like what the article said, they could of had a weapon wheel to make it work. They were just lazy and thought that the just by selling the name Duke-Nukem would be "GREAT SUCCESS!"
*g* it isn't really much of an article but with 10.000 views + its kinda the most popular thing i've written. thanks
 

Morgan Howe

New member
Jun 4, 2011
76
0
0
tzimize said:
My third thought was: Fuck it. Why do I have to aim with this utter shithole of a controller? And I gave it up. And it hasnt improved since that in any mentionable way!

PC users play with the mouse and consolers still muck about with those stupid little sticks. God its like watching a car with square wheels being hailed as a great invention in 2011. There is a better option! Use it already!
pfft don't blame consoles because you never learned to aim, i have played both FPS on console and pc, and i can honestly say, as a guy who kicks ass all the time, that theres no fucking difference. in either case your still using aim for lager adjustments, and strafe for small adjustments, and joysticks are as sensitive as a mouse, and you don't have to worry about running off the mouse pad and hitting the keyboard.
 

Aphantas

New member
Apr 29, 2010
64
0
0
Hyper-space said:
Simply put, your scenario implies knowledge of how the game is and how their design-choices will pan out, which is false considering that the game is unreleased.
my original post is referring to situational weapons/abilities in general, and does not necessary need to be a shrink gun. The more situational a item is the more it will affected by it and judging from what i have seen there will be quite a few situational items in DNF.
I do hope it breaks from that structure though.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
CrazyJuan77 said:
FalloutJack said:
CrazyJuan77 said:
lol @ all of the PC elitist morons getting another dose of reality. Another moment foreshadowing console gaming slowly but surely making PC gaming irrelevant.

Its bittersweet for me, Because I love pc games too, but it is amusing to see these head in the sand PC elitists react every time its revealed that consoles are setting the trends now, and pc gaming is slowly dying.


DING DING DING!

And I'm mostly a console player myself, so my sharing this sentiment counts for double. Silly argument person.
Let's not have with the crazy talk there, pal. Totally backwards thinking. I think maybe you want to go talk somewhere else now. In enough hot water as it is.
 

GiantRedButton

Senior Member
Mar 30, 2009
599
0
21
CrazyJuan77 said:
FalloutJack said:
CrazyJuan77 said:
lol @ all of the PC elitist morons getting another dose of reality. Another moment foreshadowing console gaming slowly but surely making PC gaming irrelevant.

Its bittersweet for me, Because I love pc games too, but it is amusing to see these head in the sand PC elitists react every time its revealed that consoles are setting the trends now, and pc gaming is slowly dying.


DING DING DING!

And I'm mostly a console player myself, so my sharing this sentiment counts for double. Silly argument person.
That's a cute photo, but it does sadly highlight exactly what I'm talking about. It shows alot of classic PC only games. But as the list goes on, its less and less exclusives (discounting as I said before the MMO's and Simulations)more and more things that also found their way to consoles.

By the end of the picture you're already lookin at games that ported in the other direction from console to PC. Its ironic to me that the last game is a multi-platform release that has people moaning about how its too much like (dumbed down) a console game...
Exclusive titles aren't really an issue for pc though. Considering that you need to buy a dev kit it is hardly surprising that only a tiny amount of indi games get a console release. Then you have basicly exclusive genres like rts and then you have all the free to play games.... And don't start with mmo's shouldn't count. Way to many ppl play them and just because people prefer them on pc doesn't disqualify them.
As long as exclusive titles outnumber those of consoles by over 1:10 i won't start to worry.
And even if they started to approach that number, I wouldn't mind i don't begrudge consoles if they get sth nice. I only have a problem with it when multiplatform releasing damages the game.
 

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
veloper said:
Devs can delay the PC game to make a port for all I care, aslong as it's a good port. I can wait.
Making the PC game first with consoles already in mind, doesn't help at all.
I agree with the first part, however, the BF3 team has stated that it is advantageous to make the game first for PC, then for consoles, and I say, why wouldn't it?

PCs have superior hardware and capabilities, and developing for the PC first means users will get the best of these. From there, you scale it down so it will work on consoles, whilst skimping on as few details as possible. It creates an all round better game.

I would prefer that to what some game devs do when making for consoles then PC: Make the console verion, add anti aliasing, sell as a PC game.

PC to console is far better IMO.
 

Frost27

Good news everyone!
Jun 3, 2011
504
0
0
I guess while offering up the ridiculous defense that they limited weapon capacity to two "Because Halo did it" they didn't stop to think that if they hadn't played grab ass for over a decade, Bungee would have made design decisions "Because Duke Forever did it". They missed 12 years of windows of opportunity and dragged this thing out only to repeat steps taken by other developers in the interim? What kind of logic is that?
 
Sep 17, 2009
2,851
0
0
veloper said:
Because everybody knows no console game allows more than 2 weapons right Gearbox?
Yea Gearbox I mean c'mon! The best part of Bioshock was having to choose between your Shotgun and your Chemical Thrower!

OT: Yea this is lame, they are just being lazy and trying to blame it on the consoles.
 

Trishbot

New member
May 10, 2011
1,318
0
0
So does the new Duke do anything new or impressive? Anything that another game will want to copy and imitate? Anything?
 

Awexsome

Were it so easy
Mar 25, 2009
1,549
0
0
So either Gearbox is trying to cover their ass or they're full of PC elitists. Either way I'm not getting Duke.

Maybe with the first option they can actually get better...