Dev admits DNF was dumbed down for consoles.

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ToastiestZombie

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Mar 21, 2011
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I think I can name lots of games on consoles that let you have more than 2 weapons and do it really well. Ok here goes theres Half Life 2, Serious Sam, Grand Theft Auto 4, Red Dead Redemption, Doom, The actual port of Duke Nukem 3d, Perfect Dark, Fallout 3/New Vegas and Oblivion. So there, saying you can only have 2 weapons because of consoles is a really bad excuse. They could of put a wheel or something but I think they just did the lazy approach. Im sure theres more so if you can think of any please say.

[EDIT] Bioshock 1 and 2 is another one. They also could of done a HL2 thing where Y or Triangle could change to the last weapon you had.
 

starwarsgeek

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Nov 30, 2009
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That's too bad. I was hoping for this to kick off the FPS's turn for retro games (lots of crazy guns, looking for keycards in non-linear levels). I guess I can understand why they'd want to update it a bit, but...why the mighty boot?!?

Oh well, I guess it could still be good...
 

AnAngryMoose

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Nov 12, 2009
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Looks at the Timesplitters series or any PS2-era FPS. They all allowed you to carry as many weapons as were available so the Devs are just making up excuses and covering their arses for negative feedback and know that most PC gamers will rage at consoles if they're to blame. I hate this whole "dumbed down for consoles" notion. There is no reason not to allow the player to carry multiple weapons on a console. So many games have done this well in the past and it's a piss poor excuse. Also, in regards to the mighty boot, I'm assuming that it's just simple melee (never played a Duke Nukem game) so how did the consoles change that?

Fuck them and their attitude of blaming consoles when they aren't to blame. Also, anyone who is saying that consoles are a "dumb platform" you can shove it. Both consoles and PCs are perfectly viable for playing games and I use both a 360 and a PC to play games. Neither trumps the other and they're both as good at playing games.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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I'm not buying the excuses here. Why couldn't they have the mighty boot on consoles? Bulletstorm did it. And Half Life 2 on The Orange box manages to deal with the multiple weapons thing just fine on consoles.

Don't blame consoles or console gamers for this please. If the changes they've made bug you, blame them, because there was no need to make any of them when with just a little creative thinking you can make PC titles work great on consoles with no dumbing-down whatsoever.

(When I read this thread title I thought, "Wait, The Duke's been DUMBED-DOWN! How? He was already even dumber than Serious Sam.")
 

Hyper-space

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Nov 25, 2008
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Developer said:
The levels have weapons spread all over them. It's actually good gameplay to decide what to carry at any given time. Choices and consequence are good things in a game. I don't personally think it's good to carry 10 guns anymore, but that opinion is made irrelevant by the existence of consoles. It's not really worth the dev effort to support two different weapon switch schemes for pc vs controller, to say nothing of level and gameplay balance if one version of the game let's you carry 10 guns, and another, 2. The levels were all balanced with ample weapon drops and caches.
So...they are dumbing it down by having choice and consequence? the two-weapon limit adds a situational aspect to the combat by having you put thought into what you are going to carry, not just have it be a cake-walk by being able to carry a weapon for each situation.

This is just nostalgic knee-jerk reaction from some pissy fans. Nothing to see here.
 

GiantRedButton

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Mar 30, 2009
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MasterV said:
GiantRedButton said:
They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.
HAHAHAHAHAHA! Oh wow....blaming it on not enough buttons. I remember the original Duke Nukem 3D came out on Saturn, PSX and N64. They didn't have trouble mapping weapon selection there, did they?

An even if they think that is an excuse,use the FUCKING TUROK 2 WEAPON WHEEL! Just hold the fucking weapon change button pressed an select your weapon form your circle. Easy. At least they indirectly admitted they ripped off Halo.
Yeah it's ridculous. even the duke nukem 3d port on the 360 had a good arsenal.
And even if the to little buttons for a fun arsenal thing wasn't proven wrong by any designer worth their pay, why replace the mighty boot with the halo melee system when the mighty boot is still in the cutscenes :D
 

PopcornAvenger

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Jul 15, 2008
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Well, that's Gearbox for you.

I like their attitude - at least, the one their games portray - but their claims are always grandoise and borderline vaporware.

I'll see how well it does once it's released, as I don't preorder from them.
 

Gorilla Gunk

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May 21, 2011
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Funny that Gearbox says console games can't handle more than two guns yet on Borderlands, made by the same company and also released on consoles, you could carry over 40 guns without any real problem.
 

Buizel91

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Aug 25, 2008
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Didn't Fallout 3 and NV have a hotkey system? Same with Gears Of War, Bulletstorm, Prototype (well in Prototype you switched between different weapon forms but it still counts), Half Life and many other games?

Me thinks Gear Box is looking for a cheap way out...and it isn't working.

Still i'll wait till i finally play it to make a judgement.
 

MercurySteam

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Apr 11, 2008
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What the hell? Borderlands' weapon system let you switch between your four weapons or use the D-pad, and Gearbox should know this since they made the fucking game. Unbelievable.
 

Buizel91

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Aug 25, 2008
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Nightvalien said:
it's not for console game but for console gamers that can't manage more than two weapons at time fucking consoles should burn.
You do know there are MANY console games where you can have more than 2 weapons? Half Life 2 had it, along with Fallout 3 and NV.

Stop raging. Now.
 

Daaaah Whoosh

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Jun 23, 2010
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Maybe they were using the d-pad for the peeing on your enemies game mechanic, and only realized they needed them for weapon swapping after they'd spent ten weeks flailing Duke's dick around the screen.
 

TheEverix

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May 31, 2011
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I'll cop the 2 weapon system....but NO MIGHTY BOOT?!?

What were they thinking? The Mighty Boot almost IS Duke Nukem!
 

Wicky_42

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Sep 15, 2008
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Renogod said:
GiantRedButton said:
Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.

Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903

They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.

DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.

I canceled, my DNF preorder the moment i got my hands on the demo, no wonder they held off till June 3rd. Is Deus ex, any good? i never heard of that video game before-just asking?
There was a review knocking around the other day - check the review forum. The reviewer loved it, said it was sufficiently complex and in-depth to really engage the play, had huge variety in ways to play, a decent amount of character upgrades and progression, good character personality, good graphics - in short, looking to be a fantastic game.

If you're still after a fun, insane shooter then check out Serious Sam 3. It sounds like they are doing a better job of sticking to what they are good at, and the first two games were great fun (huge demo available on Steam of the first Serious Sam upgraded to better graphics.)
 

Stavros Dimou

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Mar 15, 2011
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THE 2 WEAPONS LIMIT WASN'T GEARBOX'S DECISION,BUT A DECISION TAKEN BY 3D REALMS,THE GUYS WHO WENT BANKRUPT SO STOP BLAMING GEARBOX.
Gearbox just got random levels made by 3D Realms,they aligned them together and fixed some bugs..
You shouldn't complain to Gearbox for gameplay or design decisions,as the only thing Gearbox did was to place the already made by 3D Realms levels in an order,fix some bugs,and make the multiplayer.
The 2 weapon system,health regeneration etc are 3D Realms's decisions.