DGR : Call of Duty: World at War

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Novajam

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I'm sad to say that is probably one of your weaker reviews. I can understand the points you're trying to emphasise but your choice of words escapes me in places. Here's what I mean:

Treyarch were given this one chance to prove they can create a successful Call of Duty game, after the series was handed permanently to Infinity Ward. Have Treyarch managed to create a masterpiece, a game that, according to interviews, is the "best game Treyarch have ever created"?.

Repeating Treyarch so much is making a mess of the word flow here. Read it aloud to yourself and you'll hear that it's a touch off. My suggestion would be:

Before the reins to the series were handed to Infinity Ward for good, Treyarch were given a final chance to show what they can do with Call of Duty: World at War, and now it's here is it really what critics are heralding as the finest game they've ever created? Note: I hate cliffhangers, so here I would make a generalised answer to the question e.g. Well, sort of. However, it's a personal choice in the end.

The game follows the adventures of a private in the American Army during the raid on the Japanese who goes by the name Miller.

I'd contest you on that. Yes, his name is Miller and yes, he's in the U.S. Marines, however you'd be more correct in saying that he's a U.S. Soldier in the Pacific Theatre of War. The Raid on the Makin Island is just the first mission, so you could get away with saying that the game opens with a raid on Makin Island and then elaborate on where the campaign goes from there if you wanted.

What's interesting about the storyline is the way the two events parallel each other. Despite these battles taking place in different decades (as a result different guns are used) it easy to see what kind of tale Treyarch are looking to tell. That war never really changes. For example; events such as pushing foreword on an enemy stronghold or sneaking around through enemy bases are similar.

Very confusing paragraph. The first sentence here reads out like: "What's interesting about this singular thing is how they parallel each other." Which is nonsensical. You'd easily fix that by saying something along the lines of "What's interesting about the storyline is how much it parallels that of Modern Warfare."

Read it out loud to yourself. it's the easiest way to pick up your mistakes. If it sounds bad, it reads bad. I personally think COD: WAW's story is a far cry from Modern Warfare's, but you're entitled to your opinion, and to be honest, I gave up on World at War after the 3rd or fourth Japanese mission. I've no idea why Treyarch had to be so scripting-happy. At times it felt a bit like you were there to hit the "more enemies" tripwires and then burn down a couple of waves.

Keep trying. You do some good stuff.
 

RedDiablo

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Nov 8, 2008
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Very well done review, and I enjoyed reading each sentence. You picked up on every weak and strong point of the game.
 

Tonimata

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Jul 21, 2008
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"Despite these battles taking place in different decades (as a result different guns are used)"
Different decades? Well that is something rather interesting to pick up on, despite the fact that, for one, WW2 DID NOT last decades, CoD 5 barely even covers from 1941 to 1946 and thus the fall of the Reichstag.
With that in mind, let's get going.
I found this game to be quite more dramatic than CoD 4, regardless of that one being rather dramatic too, mainly because of your allies dying left and right constantly but also because both in the campaign and multiplayer, the NPCs have much more humanity, by that I mean they speak things you could actually hear in a battlefield. I mean, I didn't hear any of my allies diss the enemy by mentioning their mothers in the prostituional respect in CoD 4, neither in campaign or in multiplayer. In single player campaign, my allies seemed to be some sort of indestructible masters of war (I LOVE that song) which can be shot with 3 sniper bullets between the eyebrows and with a hole minigun barrel at point blank distance without going down the usual human process of passing away, or at least passing out. In multiplayer, the few words my allies spoke (I mean the soldiers, not the humanly stupid retards in charge of moving them around) where either warning me of grenades or an enemy being downed (usually with a Barret at point blank distance).

In CoD 5, it was pretty much the same, but the soldiers insulted each other, or at least started screaming about how big their bollocks are. Even the unintelligible japanese dialogue seems more passionate than the confused blabber of the spetsnaz. Besides, the fact that every single gun has some sort of automatic firing to it, or at least an incredibly fast bolt or pumping makes the game very repetitive. All in all, it comes down to who can aim down the gun fastest or who has te best perks, something I'd like to comment on about too, as the perks and weapon system has been quite well balanced out in this installment.

Perfect example, CoD WaW actually GIVES you a reason to abiding the always annoying prestige, and by that I mean the M1 carbine, the flamethrower, the reconnoaisance perk, etc..., as well as a reason to go into it, in the form of more spaces for custom classes, which, believe it or not, is actually quite useful, whilst the only thing that refrained you form going into prestige in CoD 4 was losing your beloved Barret, or your golden Desert Eagle or golden cammos (ZOMGNOMYLEETNESSH4ZGONETOHELL) earned with so much effort in the one on one mode, which I should start calling headshot buffet.

The weapon ad ons have been very well rebalanced out in WaW, as the grenade launchers and scopes have been left at the very end, something the newer players will appreciate. The grenade launchers are still as bitchy as they once were in CoD 4, but at least this time they're an adequate reward, not an item that spoils the players by giving them an easy kill valve that they can exploit without even touching the other weapons.

Also, scopeless bolt rifles are AWESOME. They just ARE, ok? There's no discussing it. End of story. The fact that CoD WaW has a co-operative mode makes it even more shiny, thus creating a whole new way of exploring the campaign mode. Just like once occured with Halo 1-3, having more people around actually gives an excellent opportunity for tactic build up, instead of just randomly gun blazing everything in sight, specially in the higher difficulties.

Which may I mention, the veteran mode in CoD 5 has no point of comparison with CoD 4. For exemplar, after easily and gracefully beating veteran mode in CoD 4 in a day without the least symptom of the mental scarring many claim to have suffered at the hands of the game, I felt rather great, and decided to use more or less the same mentality in CoD 5. What I found using the same mentality was doom and failure. I got killed in literally the first section of the game before I had any chance of greeting my enemies with a hail of bullets from my M1 Garand (which I later on learnt to avoid).

In short truth, Veteran in CoD 5 is astoundingly hard, with case scenarios such as clearing a battlefiel of enemies, and the game engine spawning another one that brings you down mercilessly, or getting killed with heatseeking sniper bullets (you KNOW which one I mean) or being thwacked by so many simultaneous grenades that death is purely inevitable. When we put co-operative game with this insane difficulty, we find out that how useful or indeed, completely worthless allies can be. After all, trying to heal an ally that has been downed whilst pulling of Matrix bullet dodging moves has been proven to be hard.

And let's not forget the Nazi Zombies minigame. Whilst being just a random add-on, and quite a politically incorrect one, it has created a huge amount of players. It is a great way of getting some pure mindless fun alone or with friends, and I get the feeling that, for being the first time they do this (correct me if I'm wrong), it is extremely well balanced and designed, if though having some glitches which make the gme boring if people keep on using them and dying. But what the fuck, right? It's a small thing, but lots of fun.

Altogether, I and many people agree that this is a step up from CoD 4, which was really fucking good, but CoD WaW can stand beside it and say "GET OFF MY LAWN, SUCKA" without fearing the curb.
 

D_987

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Tonimata said:
I'm not reading that until you add paragraphs. Don't post what effecitvly amounts to a review on my thread; post a comment about the game and my views on it sure, but most of that post completly ignored what I said and on several occassionals rambled on about parts of the game I did not mention.
 

D_987

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delta4062 said:
They seem the same to me i just hope IW lets us choose or damn weapons at the start of each mission if were part of the SAS again..or even if we are a marine let us choose from m16,m4,m14,etc that and being able to add suppressors to any gun not having to pick up another one....also much longer campaign and a story that makes you feel something like Brothers In Arms did they could make this series much more than just a run n gun shooter
I hope your not referring to "Hells Highway"; because that game, in my opinion, was terrible, and I would hate it if COD went in the direction that series did.
 

J-Man

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Nov 2, 2008
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Good review, very nicely written.

On a side note...


Tonimata said:
sorry about that, I didn't realize I wasn't paragraphing xD
You know you can edit previous posts?

My opinion of WaW is a bit harsher, especially since the PC co-op is utterly broken, and there's no tech support on it anywhere. Treyarch have even ignored my emails. Twats.
 

D_987

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Tonimata said:
Yeah, I already did, but thanks anyways :D
To be honest I don't agree with most of your points; but I'm not going into any more detail right now (Can't be bothered at present =p)
 

Tonimata

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Jul 21, 2008
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Whenevr you can, it's always good to have """""""""""""""""POSITIVE"""""""""""""""""" feedback :D
 

D_987

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Tonimata said:
Whenevr you can, it's always good to have """""""""""""""""POSITIVE"""""""""""""""""" feedback :D
Was that meant to be positive?
 

Xvito

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zirnitra said:
the 'stealth sniping mission' was actually more of a rip off of enemy at the gates than COD4s sniping missions.
You do know that the events in Enemy at the gates actually happened in real life... right?
 

zirnitra

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Xvito said:
zirnitra said:
the 'stealth sniping mission' was actually more of a rip off of enemy at the gates than COD4s sniping missions.
You do know that the events in Enemy at the gates actually happened in real life... right?
yes. you do know all the events that happened in WAW happened in real life right?
I meant the whole cinematic style of the mission were near identical to the film's. a duel did indeed take place between two top snipers in the ruins of Stalingrad. but I find it hard to believe that it involved pretending to be dead in a fountain etc.
 

D_987

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zirnitra said:
Xvito said:
zirnitra said:
the 'stealth sniping mission' was actually more of a rip off of enemy at the gates than COD4s sniping missions.
You do know that the events in Enemy at the gates actually happened in real life... right?
yes. you do know all the events that happened in WAW happened in real life right?
I meant the whole cinematic style of the mission were near identical to the film's. a duel did indeed take place between two top snipers in the ruins of Stalingrad. but I find it hard to believe that it involved pretending to be dead in a fountain etc.
I think the film must have exaggerated too...? So its really an exaggeration of an exaggeration of a real-event.
 

stinkypitz

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Jan 7, 2008
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I do not see what the fuss is over WAW's single player is. Theres at least 5 times where you are about to get shot in the face by someone who has you prisoner, and then you get saved right in the nick of time. The multiplayer is unbalanced and broken. Infinity ward, just keep COD to yourself.

Also, great review.
 

D_987

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Pyromania192 said:
D_987 said:
stinkypitz said:
Infinity ward, just keep COD to yourself.
I would rather have a COD annually than every 2 years.
Would you rather have a mediocre, broken, and rushed CoD every year, or a polished, balanced one every two years?
As I stated in the review - its not a bad game.
 

D_987

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Pyromania192 said:
D_987 said:
stinkypitz said:
Infinity ward, just keep COD to yourself.
I would rather have a COD annually than every 2 years.
Would you rather have a mediocre, broken, and rushed CoD every year, or a polished, balanced one every two years?
And also, Infinity Ward have taken over the COD series now on their own.