DGR : Call of Duty: World at War

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BLOONINJA 503

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D_987 said:
Pyromania192 said:
D_987 said:
stinkypitz said:
Infinity ward, just keep COD to yourself.
I would rather have a COD annually than every 2 years.
Would you rather have a mediocre, broken, and rushed CoD every year, or a polished, balanced one every two years?
And also, Infinity Ward have taken over the COD series now on their own.
Bullshit Activision wont wait 2 years after CoD:MW2 for a cash cow's milking and you know it
 

D_987

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BLOONINJA 503 said:
Bullshit Activision wont wait 2 years after CoD:MW2 for a cash cow's milking and you know it
http://kotaku.com/382403/infinity-ward-to-become-sole-call-of-duty-dev
 

BLOONINJA 503

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D_987 said:
BLOONINJA 503 said:
Bullshit Activision wont wait 2 years after CoD:MW2 for a cash cow's milking and you know it
http://kotaku.com/382403/infinity-ward-to-become-sole-call-of-duty-dev
Thats from april of last year...before the economy took a hair pin turn to shitzville
its pretty safe to assume things have changed from then
 

TOO S0BER

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D_987 said:
zirnitra said:
the 'stealth sniping mission' was actually more of a rip off of enemy at the gates than COD4s sniping missions.
I've never heard of "Enemy at the gates".
It's a good World War 2 movie. Should watch it some time.
 

D_987

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BLOONINJA 503 said:
D_987 said:
BLOONINJA 503 said:
Bullshit Activision wont wait 2 years after CoD:MW2 for a cash cow's milking and you know it
http://kotaku.com/382403/infinity-ward-to-become-sole-call-of-duty-dev
Thats from april of last year...before the economy took a hair pin turn to shitzville
its pretty safe to assume things have changed from then
It also states they signed a contract...
 

BLOONINJA 503

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D_987 said:
BLOONINJA 503 said:
D_987 said:
BLOONINJA 503 said:
Bullshit Activision wont wait 2 years after CoD:MW2 for a cash cow's milking and you know it
http://kotaku.com/382403/infinity-ward-to-become-sole-call-of-duty-dev
Thats from april of last year...before the economy took a hair pin turn to shitzville
its pretty safe to assume things have changed from then
It also states they signed a contract...
Can you say...LOOP HOLES

Im pretty sure Activision could probaly shut down Infinity Ward any way... and keep the liscence or the rights or whatever

Also note the "contract"(I quote it cuz niether me or you have seen it to know if there is loop holes) was made april before we saw the commercial success of CoD:5... again a lot of time and events have occured since then
 

cainx10a

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Considering that barely anyone play Normal Modes, and the game modes I enjoyed, I decided to switch to WaW. After a $67 ca price tag (eww), I can say the MP and WAR mode is quite enjoyable.
 

lizards

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what the fuck? "Tanks also make an appearance, yet they are unbalanced and fairly difficult to bring down." well......um.... WHAT DO YOU EXPECT they are tanks they dont get killed by 1 rocket or one shot from another tank
 

BLOONINJA 503

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lizards said:
what the fuck? "Tanks also make an appearance, yet they are unbalanced and fairly difficult to bring down." well......um.... WHAT DO YOU EXPECT they are tanks they dont get killed by 1 rocket or one shot from another tank
well your right about the tank's appropriate I guess Health meter is, the only problem I can assume since I wont buy this game is the size of the maps... In my gaming experience Battlefield:BC was the only to have this somewhat balanced.(You would get smashed you VS tank. But the map was so huge that you could destroy it from a distance without the tank really knowing where you were, well in multiplayer atleast)
 

D_987

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lizards said:
what the fuck? "Tanks also make an appearance, yet they are unbalanced and fairly difficult to bring down." well......um.... WHAT DO YOU EXPECT they are tanks they dont get killed by 1 rocket or one shot from another tank
When I hit a tank with 4 RPG's I expect it to explode...

But thanks for nit-picking my review...
 

Agiel7

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D_987 said:
Well, that?s the theory anyway. What Treyarch have failed to do in this game, and this is my main criticism, is re-creating the excellent A.I seen in Infinity Wards latest effort. Enemy soldiers, particularly on the harder difficulties, will completely ignore your squad-mates, purely to focus on your character. Like-wise your squad mates will soon forget how to fire their guns and stand absent mindly, holding their weapons to the heads of the enemies whilst that same hostile force fires at you?
You'll have to forgive me, but I kind of chuckled at this part. You'll see why in my review of CoD 4.

http://www.escapistmagazine.com/forums/read/326.83276
 

D_987

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Agiel7 said:
You'll have to forgive me, but I kind of chuckled at this part. You'll see why in my review of CoD 4.

http://www.escapistmagazine.com/forums/read/326.83276
You mean this bit?:

This isn't helped by the sub-par AI. Enemies are relatively bare-boned in terms of tools and tactics availible to take out the player. They shoot at you and duck behind whatever they were next to and thats basically it. The linear level design also means they hardly do a whole lot in the way of flanking and the AI seems as if it isn't even reacting to the player's actions. Sure, the droves of Islamic militants and ultra-nationalist hardliners you slaughter toss grenades at you, but I think IW hasn't gotten the memo that this technique in AI development is virtually pedestrian in terms of FPS design. In fact, the AI is wholly dependent on grenades in order to seem remotely exciting to fight against, almost to the point that its frustrating (Sandy Koufax and Randy Johnson eat your heart out). Your squad-mates are also equally unresponsive to the player's presence. While its nice that they aren't a burden, on the contrary, if one dies, another quickly spawns to take his place on the battlefield, which means I'm free to do the morally questionable thing and leave them behind. However, its immediately apparent that they are utterly incapable of so much as doing what a well-trained, modern infantry man is trained to do, for example, maybe its too much to ask considering where we are in terms of AI coding, but if I'm trying to flank fortified position, shouldn't my fire-team be able to surpress them and make my life a little easier, couldn't they at the least bit show a little initiative? Okay, so IW's direction was to show that the player was a relatively lowly soldier that was part of a much larger conflict, but the AI should have been designed so that your buddies were almost, if not more so, as competent as you were and the fact that they were working with you as a team was apparent.
Seems COD games have flaw in that respect, although I found the AI vastly superior in COD 4...at least the enemies took cover and your squad mates could kill enemies.
 

lizards

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D_987 said:
lizards said:
what the fuck? "Tanks also make an appearance, yet they are unbalanced and fairly difficult to bring down." well......um.... WHAT DO YOU EXPECT they are tanks they dont get killed by 1 rocket or one shot from another tank
When I hit a tank with 4 RPG's I expect it to explode...

But thanks for nit-picking my review...
ok please go ask some veterens that were in the war ask them how effective rockets were.....
 

D_987

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lizards said:
ok please go ask some veterens that were in the war ask them how effective rockets were.....
The game isn't realistic as it is....
 

lizards

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D_987 said:
lizards said:
ok please go ask some veterens that were in the war ask them how effective rockets were.....
The game isn't realistic as it is....
so let me get this straight you would rather get into a tank and when you arrive at combat be destroyed in 2 rockets?
 

D_987

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lizards said:
D_987 said:
lizards said:
ok please go ask some veterens that were in the war ask them how effective rockets were.....
The game isn't realistic as it is....
so let me get this straight you would rather get into a tank and when you arrive at combat be destroyed in 2 rockets?
I would rather the tank be destroyed after 4 hits with an RPG and the full amount of ammo from 2 guns yes.
 

lizards

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D_987 said:
lizards said:
D_987 said:
lizards said:
ok please go ask some veterens that were in the war ask them how effective rockets were.....
The game isn't realistic as it is....
so let me get this straight you would rather get into a tank and when you arrive at combat be destroyed in 2 rockets?
I would rather the tank be destroyed after 4 hits with an RPG and the full amount of ammo from 2 guns yes.
which is why you have to get behind it and shoot it and above that what do you mean "full amount of ammo from 2 guns yes" were you shooting a tank with a rifle? sounds like someones been playing to much halo