Dick Moves in Gaming

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ChupathingyX

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imahobbit4062 said:
And then they released Broken Steel and Point Lookout, and the game became awesome.

OT: Cazadors. I don't need to say anything more.
No it didn't, Broken Steel was admitting to a horrible mistake and then making even more mistakes and Point Lookout was good but still had problems.

Cazadores? Hasn't anyone ever heard of a sniper rifle, or even a long range weapon for that matter.
 

zarix2311

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Dec 15, 2010
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Sober Thal said:
I just posted this in another thread... it belongs here too me thinks:


Whoever first posted this video here at The Escapist many months ago , Thank You.
And thank YOU for reminding me this wonderful video existed. Definitely a dick move on the designers part.
 

Ando85

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Apr 27, 2011
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Halo 3 the skull you get by jumping thru rings in a certain order. I don't see how anyone could ever figure that out without a guide telling them what to do.
 

Rule Britannia

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Apr 20, 2011
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Going to state the obvious and go with CoD multiplayer

Putting grenade Launchers into game after game after game nobody likes 'em. If they took the grenade launchers from the game not one person with half a brain would complain or argue.
Dick move Infinity Ward and Treyarch.
 

smokeraven

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Hyperdimension Neptunia where they don't let you heal in the menu screen and it has at most a 50% chance to trigger in a battle. What the heck were the folks at NIS smoking when they came up with that idea?
 

ChupathingyX

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imahobbit4062 said:
Broken Steel was a pretty sweet package. New quests, new levels, more story. Purified Water finally getting into The Wasteland.

When they swarm, a sniper or long range weapon won't help you.
Broken Steel was an excuse to fix a massive mistake that made no sense to begin with.

Person 1: Hey I finished building this bridge.
Person 2: Uhh, why is there a giant hole in the middle of it?
Person 3: Oh shit I better fix that later, and when I'm done I'll add some pretty ribbons and give it a slick paint job to make it cooler.

^That was Broken Steel.

That's why you always bring a shotgun with you...or Veronica, or Lily, or any companion really. Also antivenom helps, and the recent Old World Blues DLC.
 

Uratoh

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Jun 10, 2011
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The completely random deaths in Sierra's Gold Rush! game. Forget insane moon logic that screws you hours later, you were dead before you started the GAME and it didn't bother to tell you. Some of the random 'nothing you can do' deaths (that as it states, there was nothing you could do...you as the player made no mistakes, the game just decided to kill you) have their random trigger flag so far back that you effectively have to start a new game and hope for the best to get another roll of the dice on 'will I randomly die this time'.
 
Sep 14, 2009
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specifically off the top of my head, when before a boss fight there is a cutscene that is NOT SKIPPABLE, especially when it is decently hard the first time through so you are probably gonna do it a few times

some people might remember this...



that cutscene is a solid 2:20 at least, and its annoying as balls to have to repeat that as many times as I did..

GOD DAMMIT DEVELOPERS PLEASE STOP! that is such a turn off to playing your game when you do that..
 

ChupathingyX

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imahobbit4062 said:
...What the hell are you on about?
It's called an "analogy".

I'm comparing the ending of Fallout 3 to building a bridge; The ending of Fallout 3 was so stupid and made about as much sense as building a bridge with a hole in the middle of it. Bethesda then later made a DLC that tryed to fix it and at the same time added a bunch of stuff as an attempt to make up for their mistake.
 

Moonlight Butterfly

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Mar 16, 2011
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canadamus_prime said:
Oh do give it a rest. It was not that bad, for fuck sakes!! I've beaten that game something like 10 times, and damn it I could think of dungeons way worse than that one!
Perhaps you'd prefer to play games on Super Easy Mode.
snip
They already have that it's called streamlining :p

Dick move: Any game that has 1 shot deaths or failures and doesn't have skippable cutscenes. I like the challenge but having to sit through the same scene ten times isn't fun.
 

ChupathingyX

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imahobbit4062 said:
Not being able to use your companions made perfect sense. They hadn't had anything planned after the final battle at the purifier. You let your companion go in...and then what? You activated it, well done. The Enclave would still be a threat, would you prefer they just left it as that?

Atleast with Broken Steel, we had closure with the Enclave. All of the players hard work throughout the main quest had finally payed off. You had started purifying, and distributing clean water through The Capital Wasteland.
There was absolutely no legitimate reason as to why your companions couldn't activate the purifier.

Charon is under contract to serve you right? Well then he should activate the purifier if I tell him too, he has nothing to lose.

Fawkes is suppossed to be a nice guy who owes a debt of gratitude to the Lone Wanderer and he is also immune to radiation.

Sergeant RL-3 is a robot or follows your commands, being a robot he doesn't even have organs so he really has nothing to worry about.

The Enclave shouldn't be a threat anyway to begin with, we destroyed the oil rig with a nuclear explosion, we blew up Raven Rock their main HQ in DC, we blew up heaps of them on the way to the purifier so why should they still be a threat, not to mention both of their highest ranking members.

Closure? Uhhh, shouldn't we have been given closure in the ending?

I'm pretty sure that's what the whole point of the ending narration is for...closure.
 

BENZOOKA

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Oct 26, 2009
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I disliked the Landsmeet for reasons mentioned in the OP. Losing the duel made me stop plaing DAO for couple months.
 

ChupathingyX

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imahobbit4062 said:
What would you prefer, a little slideshow, or to go around the world and see what you had done?
A longer slideshow that actually explains what happened to all of the major factions and people I met on my journey and gives proper closure.

You know like what New Vegas did?

The thing with Fallout 3 is that the only significant thing that happens is the BoS start a pure water business and if you insert FEV then a couple of people get sick. Nothing big changes, almost everything is the same and even after Broken Steel there are still Enclave located in the game that keep respawning.
 

putowtin

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Jul 7, 2010
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elbrandino said:
Star Wars: The Force Unleashed II. Charging full price for a game with almost 0 replay value that takes 3 and a half hours to beat. Lucas Arts should give everyone who bought that game a refund. Twice.
this!
I really liked the first one and wanted to see a decent continuation of the story, what we got was a mess, a short mess!