onelifecrisis said:
I find that whether or not a game is scary depends as much on how I play it as it does on the game itself. Nothing is scary to me if I play it during the daytime using my crappy desktop speakers, but when I played the first FEAR game I played it in the dark (pitch black I mean) on a large screen with high quality headphones. For me, games are much more immersive that way.
Yep. One non-obvious point, though: you should also pick difficulty that is hard for you. If you run through the shooting parts, the psychological scares aren't as effective either. In contrast, if you have to creep ahead on your toes because a clone trooper in a good position *will* kill you if you don't spot it in advance, then you are also properly receptive and jumpy whenever Alma does something. You should go hard difficulty on the first run, because surprises aren't "replayable". With horror games, the first run is the best you get.
I was particularly a fan of the assassins in FEAR. Great guys, quite scary and actually killed me the first time I saw them because I was shooting all over the place in panic. The fact they made no noise and gave no warnings set up very nice tension in the rest of the game; you could never be quite sure there
wasn't an assassin lurking in an area until you went through it.
Based on the demo, FEAR 2 was pretty crap. Messed up pacing, no build-up, no anticipation - just gore and cheap scares in a reasonably pretty box. Even the part of the graphics that gave FEAR its own vibe, the creepy dynamic shadows, was lost.
Re: graphics, I played FEAR for the first time in 2008 and didn't find the graphics dated at all. It was a very demanding engine for its time. Now that you can run at 1920x1200, all effects and AA/AF maxed, things still look good.