If it's there it affects the game.
Like in dead space 3, even if you don't play co-op, carver will just miraculously appear in cutscenes and even if you don't use micro transactions, getting weapons is a grindfest now.
Furthermore, the game will be balanced around it.
If a stealth game has a minimap or lets you see through walls, you probably won't stand a chance without using that and if there are quest markers, the quest text itself will probably not even contain precise enough info where exactly to go.
You can't just "not do it" and it miraculously fixes everything attached to the feature.
There's a reason why people complain about certain features and it's not an irrational urge to use the feature no matter what.
Also try to come up with more descriptive thread titles next time.
Like in dead space 3, even if you don't play co-op, carver will just miraculously appear in cutscenes and even if you don't use micro transactions, getting weapons is a grindfest now.
Furthermore, the game will be balanced around it.
If a stealth game has a minimap or lets you see through walls, you probably won't stand a chance without using that and if there are quest markers, the quest text itself will probably not even contain precise enough info where exactly to go.
You can't just "not do it" and it miraculously fixes everything attached to the feature.
There's a reason why people complain about certain features and it's not an irrational urge to use the feature no matter what.
Also try to come up with more descriptive thread titles next time.