Diplomacy Part Deux: Spring 1909

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BoVinE

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I think rather than some silly Latin meaning (Ante Meridien, that's gibberish!), A.M. is At Morning and P.M. is Past Midday.
 

Saskwach

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So after much wrangling, I have your moves:

Austria-Hungary
A BUL H
A SER S A BUL
F ALB H
A VIE H
A BUD H

England
f nth convoy a nwy-den
a nwy-den
f eng-bre
f lon-eng
a bel hold

France
Army in Spain moves into Iyo - Invalid move: Armies cannot move onto sea territories
Army in Gas moves into Spain
Army in Bur moves to Mar
Others Hold

Germany
A kie-ruh
F ber-bal

Italy
Fleet Tys-Tus
Army Pie-Mar
Fleet Tun-Tys
Fleet Gre-Aeg
Fleet Ion-Eas

Russia
arm to ank
bla s arm to ank
swe s nwy to den
stp to lvn

Turkey did not send orders, even with extravagantly kind deadlines.



Resolutions:


I need retreat orders from Germany re Denmark, and Turkey re Ankara. These should be gotten into my by Sunday 10 AM at the very latest (there's not much thought involved in these ones: it's retreat to the one available territory or disband the unit).

Important Edit:The resolution of Italy's moves have somehow gone haywire. I'm desperately needed away from the computer, so for anyone who wants to know where Italian units really are, please look at the orders map and extrapolate. I'll fix it tomorrow.
 

Saskwach

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Ante Meridian is quite gibberish...

So here we are with the resolved retreats. But first, as promised (but later than promised) the real, true, official, authorised resolution of the Fall 02 moves:



The retreats are as shown:



Resulting in these final positions:



Which means the following people have builds:
England: 2
Germany: -1 (you have 4 territories but 5 units, so must choose one unit to disband)
Russia: 1

Everyone else has parity between their territories and units, hence no builds or disbandments. If you three could get to me ASAP it'd be much appreciated.

An important note: shotbyamonk has not sent me orders for the last week. I've chased him up and I'm sure he's read my messages so it looks like he's given up. Since it's a bit not-nice to put a new player into a probably doomed position, the Turkish units will now mutually support each other until dislodged or disbanded. You can all respond appropriately.
(Waits for the mad dash for the last Turkish territories.)
 

Saskwach

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Alrighty then.

Adjustments, as is their technical name, are thus:



Leaving us at Spring 1903:



Orders are due Tuesday 10 AM.
 

Saskwach

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Well, well, well. This has been the best the most action-packed Diplomacy turn I've ever seen. Attacks and counter-attacks are flying around the board, and whiffs of dealings and double-dealings are everywhere. And sometimes things were just bizarre. It's one of those turns that excites the inner commentator in me - but commentary might give players ideas.
This is what Diplomacy is all about.

Austria-Hungary
A BUL - CON Stalemate: 2 vs 2.
A SER - BUL
A BUD - SER
A VIE - BUD
F ALB H

England
f bre-mao
f eng convoy a lon-bre
f nth-hel
f edi-nth
a bel hold
a den hold
a lon-bre Stalemate. 1 vs 1.

France
Army in Gascony moves to Brest
Army in Burgundy moves to Paris
Army in Spain moves to Gascony
Army in Picardy moves to Belgium

Germany
A mun-ruh
F hol S A bur-bel Invalid, as A Bur did not move to Bel.
A kie-den Stalemate: 2 vs 2.
F bal S A kie-den

Italy
Fleet Tys-Wes
Fleet Tus-Lyo
Fleet Eas-Smy
All others hold

Russia
swe s den in hold
bla s bul to con
rum hold
lvn hold
war hold
ank s eas to smy



And the results are:



Since there are no retreats to deal with, we'll move right onto Fall 1903. Orders will be due Sunday 10 AM.
 

Saskwach

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Hello everyone. After much ado, here are the moves y'all made.

Austria-Hungary
A BUL - CON
A SER - BUL
A BUD - SER
A VIE - BUD
F ALB H

England
f hel-kie
a den s f hel-kie
a bel-hol
f nth s a bel-hol
f eng convoy a lon-bre
a lon-bre
f mao-por

France
Army in Spain to Portugal
Army in Gas to Spain
Army in Pic Supports Army in Par to Bre
Army in Par to Bre

Germany
F hol holds
A ruh S F hol holds
A kie S F hol holds
F bal-den

Italy
Fleet Smy Hold
Fleet Gre-Aeg
Army Pie-Mar
Fleet Wes-Spa
Fleet Lyo Support Wes-Spa

Russia
ank to con
bla s ank to con
war to gal
swe to bal
lvn hold



And this is the board as it stands at Adjustment Phase 1903:



I for one am a little sad at the slow death of multi-colour on the board. There's some consolation in the gradual spread of nice, wide brush-strokes I suppose. Aesthetics are all.

Adjustments are as follows:
England: -1
Italy: 3(!)
Russia: 1

And Turkey is now officially out of the game. Adjustments are due by Friday 10PM.
 

Saskwach

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Probably. But never say never! Maybe you can talk your way out of this. Or maybe circumstances will present you with an opportunity. Or Zemalac could die of a heart attack.
I've heard that a player has managed to come back for a win after having only one territory. Mind you, it wouldn't be notable or spectacular if it weren't rare, but still.
 

Saskwach

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Hello again fellow Diplomats.

Builds:




Which leads us to the Spring of 1904. Orders are due Thursday 10 PM.
 

WrongSprite

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Just thought I'd drop by to say that this could well be the best engineered forum game I've ever seen. Well done.
 

Saskwach

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WrongSprite said:
Just thought I'd drop by to say that this could well be the best engineered forum game I've ever seen. Well done.
"Best engineered forum game" has me baffled. Are you saying that you're impressed by this game I've brewed up? In which case, you're mistaken (understandable mistake): Diplomacy [http://en.wikipedia.org/wiki/Diplomacy_(game)] is a board game designed in 1954(!) when the internet wasn't even the twinkle in the eye of an army general.
If you mean something else, would you mind explaining.

PS: I wish I'd designed Diplomacy. Then I'd be awesome.
 

WrongSprite

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Saskwach said:
WrongSprite said:
Just thought I'd drop by to say that this could well be the best engineered forum game I've ever seen. Well done.
"Best engineered forum game" has me baffled. Are you saying that you're impressed by this game I've brewed up? In which case, you're mistaken (understandable mistake): Diplomacy [http://en.wikipedia.org/wiki/Diplomacy_(game)] is a board game designed in 1954(!) when the internet wasn't even the twinkle in the eye of an army general.
If you mean something else, would you mind explaining.

PS: I wish I'd designed Diplomacy. Then I'd be awesome.
Ahh....damn.

Although I am impressed because this is the first forum game I've ever seen thats worked.
 

Saskwach

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WrongSprite said:
Ahh....damn.

Although I am impressed because this is the first forum game I've ever seen thats worked.
Ha! I can't even take credit for that. Zemalac ran the first and I basically cribbed from his notes (hence the "Part Deux"). But thanks nonetheless. The best part about Diplomacy is that in a board full of RPs run on unspoken agreements of how to 'play', this game runs itself.
(No 'fence to the RPs around here.)
 

BoVinE

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I've got a feeling people around here would enjoy a nice friendly game of Paranoia XP just as much as this.
 

Saskwach

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BoVinE said:
I've got a feeling people around here would enjoy a nice friendly game of Paranoia XP just as much as this.
Hell yes. I missed the last one, and am just itching to play.
 

Saskwach

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Awright, I finally done catched 'em all.

England
f mao-bre
f eng s f mao-bre Support cut by F Pic-Eng in a gutsy clutch move I totally didn't see coming.
a bel-pic Stalemate vs F Pic - that boat's been one hell of an MVP this round.
f nth-hol Stalemate vs F Ruh-Hol
f hel-kie
a den s f hel-kie

France
F Pic into Eng Stalemate vs F Eng
A Bre Hold
A Gas to Par

Germany
F hol-hel
A ruh-hol Stalemate vs F Nth-Hol
A kie-den Stalemate vs A Den and F Swe
F bal S A kie-den

Italy
Fleet Nap-Ion
Army Mar-Gas
Fleet Spain (East Coast)-Spain (West Coast) [As in, moving to the coast bordering Mao] Impossible - It's South and North Coast, plus Portugal's in the way of such a move.
Fleet Lyo-Spain Impossible - F Spa (SC) hasn't moved (see above)

Russia
swe s den in hold
lvn to pru
war s gal in hold
gal s rum in hold Support cut by A Vie-Gal
rum hold
bla s rum in hold
con to bul
All others Hold





So I need a retreat order from dekkarax in the next couple of days. It seems people have been committing the sin of having lives this round. While I would have appreciated being forewarned I've now taken this into consideration - deadlines will be loosened. Also, if you foresee some urgent business in your life please warn me so I don't wonder whether you've had a coronary or something.

Game Note: I will no longer be fixing any of your mistakes. I realised I was correcting according to my own sense of honour. I've come to see that my sense of honour is quite sluttish and sells herself according to whim and a very arcane system of logic. This mistake should be corrected because it's clear he just forgot; that mistake shouldn't because he should know better; that one also shouldn't be because the names of this or that province are right there on the board (and the rules).
Plus it can slow the game down tremendously.
And so, you'll all have to take better care of your orders - and not send an angry mob to my house when it's your own damn fault. My own way of ensuring this in Zem's game was to double-check my notation (territories, army/fleet, order type) against the rules and the map. If you're unsure how to perform a convoy maneuver, look it up. If you're not certain how a certain territory works, check the rules (linked on the first page). I'll still make allowances for each of your (ahem) idiosyncracies in notation, but when there's a typo or something was forgotten I'll assume that's a feature not a bug.
All in all, this system should work better. Now you guys are all equally on your toes rather than at my mercy.
 

Saskwach

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Dekkarax has gotten back to me at warp speed, so we can keep this thing moving.

A Kie-Ber



Deadline is Sunday 10 PM. Should be nice and cosy for everyone.
 

BoVinE

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I believe I can make that deadline, but in roughly 12 hours I'll be on a trip from which I do not return until next saturday.
 

Saskwach

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Orders are in. Things are looking mighty gloomy for half of you and mighty fine for the other half. If this turn looks visually confusing that's because it is.

Austria-Hungary
A VIE S A BUD - GAL
A BUD - GAL
A SER S A BUL - RUM
A BUL - RUM
F ALB S F GRE Support cut by F Ion-Alb

England
f mao-por
f kie-hol
f nth s f kie-hol
a bel s f kie-hol
a den hold
f end s bel Now I look at it, it's f eng, so technically you shouldn't have gotten the support. It's all moot, though, since the support wasn't needed, and it was cut anyway.

France
f pic-eng 1v1 stalemate
a bre s f pic-eng Invalid - Armies cannot support movement into water territories.
a par holds

Germany
F bal-den 2v2 stalemate
F hel S F bal-den
A ruh-kie
A ber S A ruh-kie

Italy
Army Ven-Tri
Army Rom-Ven
Fleet Gre Support Fleet Bla-Bul
Fleet Ion-Alb 1v1 stalemate
Fleet Spa-Wes
Army Gas-Spa
Fleet Lyo-Mar
Fleet Smy Hold

Russia
stp to nwy
bla to bul
rum s bla to bul
con s bla to bul
gal to bud
war to sil
swe s den in hold
pru hold






Which brings us to the Retreat phase.

A Gal, A Rum

Sadly, I believe BoVinE is away by now, so we'll have a bit of a wait there. If you want, you can ignore his retreats and send me your Adjustments. I wouldn't recommend that for a couple of you, since his retreat may affect your plans.

Austria-Hungary: -1
England: +1
France: -1
Germany: -1
Italy: +1
Russia: +1
 

BoVinE

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gal to war, rum to sev. This is probably far quicker than sending a PM, and in this case doesn't matter.