Pluvia said:
Islandbuffilo said:
You named five triple A games two of which have diversity , which by all means, constitutes as "every once in a while" claim that the entire industry has a diversity issue. You can't really mock my logic, when yours is "3 games out of the dozen of games that were, and will be released this year don't have "diversity", this is a industry wide issue!"
Feel free to name all the other triple A games coming out this year that fulfill the diversity criteria then. I want to see your list.
While I agree with you on the point that the triple A (still hate that term, after all these years) is doing a poor show of drawing from a diverse base of characters, Halo 5 seems to be about a character called Jameson Locke according to some sources.
He'll either be primary, with chief playable too, or the focus will switch between them.
One of the things I'd read was claiming it's Locke's story, not the chief's.
Locke debuted in Nightfall and is played by Mike Colter.
He is male, but is most certainly not white.
Again, I think you're correct in drawing attention to the lack of diversity, but if these reports are correct, Halo 5 isn't a placeholder in that list you're both talking about.
Incidentally, it's always been my suspicion that the lack of diversity in main characters has been the result of an unholy union between laziness and the belief that a game sells better if you see an idealized representation of self in the starring role.
The former may stem from a very human tendency to find it easier when you follow an already charted path, rather than try something differently.
The latter could come from an interpretation of sale demographics, but it is based on the idea that gamers are more likely to purchase a game if they are represented in the main character.
I'm not sure that this does affect me or many gamers at all for that matter, but then I am willfully ignorant of marketing and it's ways.
It is an esoteric and dark sorcery that twists the form and morality of all who practice it and no sane mind would want any part of it.
I fear for what remains of my soul.
1
It may be possible I've been playing too much Darkest Dungeons.
Anyway.
Perhaps the pressure that haunts triple A to not only succeed but succeed bigger and better each year feeds this impulse to be less inventive in all areas.
All I hope is one or two more studios try to be a little braver, and are pleasantly surprised by the sales demographics that are brandished at them by the marketing hobgoblins in post development meetings.