Discussion - Are modern controllers to complex, are kinect/move the next evolution. !!Continued!!

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tardcast

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Jul 11, 2010
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Continued from the locked(my bad i know) topic (see my probation link). I was very much enjoying where the discussion was going and it seemed a shame for it to die so abruptly due to my ignorance. The last point with the arcade bike made me lol, but was an excellent example.
 

Shovel

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Jul 9, 2010
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I really don't see the point in Kinect. I've always used a controller or mouse and keyboard, after a long day I want to come home, sit down, play and get fat. Not start jumping around my room like an epileptic on fire.
 

silver wolf009

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Jan 23, 2010
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I find that modern controllers are the right choice. As Yathzee has said "without force feedback motion controls are unimersive". The xbox 360 controller has, what i feel, is one of the most perfect layouts ive ever seen. The buttons are even and equally spaced the control sticks are in just such spaced out that i feels natural, and the bumpers are only a few centimeters away from the triggers as opposed to the white and black buttons in the bottom righthand coner of the controller.

The PS3 never felt natural to me but that is proably because i started with the 360 controller, but it never felt like a hindernace so the games were harder to complete.

The problem with motion controls is that for it to be effective the range has to be large enough for the person to be able to freely move, while being small enough so that other movements dont interfer. This is hard to pull off.
 

Frybird

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When i played Trauma Center Co-Op on Wii with my mother (complete non-gamer) once, she was already slightly confused about the maybe three Buttons that you have to use for that game...so you could argue that, at least for those people, Move is already too complex.

Kinect of course has no problems with "The WHAT BUTTON? Where is that? What does the game want from me?", but on the other Hand without Buttons, and, as far as i see it, without recognition of more...delicate movements (like fingers)...anyone noticed how at E3, everything on Kinect was controlled by hovering above menu points for a few seconds? Apperantly, you can't really "push" anything with Kinect. As such, Games for Kinect have to be either very simple OR have to still use a controller OR require specific movement patterns...so in the end it might be even worse with Kinect games that are tiring AND/OR complex.


As far as i see it, a 16-or-whatever Button Controller may actually less complex to handle for anyone once they get the hang of it.
 

brodie21

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Apr 6, 2009
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see the latest zero punctuation. yahtzee sums it up perfectly.

[link]http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7794-Extra-Punctuation-On-Kinect-and-PlayStation-Move[/link]
 

mad825

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Mar 28, 2010
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the future of motion control games!

oops, did I post the wrong video again?
 

migo

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Jun 27, 2010
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silver wolf009 said:
I find that modern controllers are the right choice. As Yathzee has said "without force feedback motion controls are unimersive".
It really depends on the type of force feedback. Joysticks with force feedback for flying games makes sense. Rumble for when you go off the path on a driving game makes sense. Obviously you want some resistance for a light sabre duel. On the other hand, in a shooting game I don't want simulated recoil - it defeats the purpose of playing a game. I also find rumble in most games to be a useless add on that's just thrown in because the feature is there. It's done well about as often as motion controls are, but people consider it indispensable.
 

migo

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If you're cynical and not changing game types. Playing DDR without a dance mat is pretty stupid, even though a controller has less thought->action delay. New input methods open up opportunities for new games.
 

Gasaraki

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Honestly I think the motion controls are a huge step in the wrong direction. By removing force feedback and what not you're basically killing immersion, instead of motion controls Sony and Microsoft should be going for something like this
<youtube=0PS_vu-WBb0>
That thing kicks ass.
 

subject_87

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Jul 2, 2010
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I think they're really just pointless gimmicks. Either keep using controllers, or come back with some matrix-avatar-cyberspace setup. Don't settle for some lame middle ground.
 

JUMBO PALACE

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Yahtzee pretty much summed up my opinion. Current game pads are the way to go. The Xbox 360 controller is a perfect creation from God that all other game systems should emulate. The Wii feels like a dildo and I find the Play Station controllers uncomfortable. I'm not sure why.
 

JUMBO PALACE

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armageddon74400 said:
Honestly I think the motion controls are a huge step in the wrong direction. By removing force feedback and what not you're basically killing immersion, instead of motion controls Sony and Microsoft should be going for something like this
<youtube=0PS_vu-WBb0>
That thing kicks ass.
Wow that looks really interesting. My jaw dropped when I saw the shotgun recoil, very cool. I'd be very interested to give that a shot. It's gotta be expensive though, and I feel like I would pull the arms right off if I wasn't being careful.
 

LightspeedJack

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If you can't use a modern controller because it is too complex you actually retarded, I'm sorry I started playing games at the age of about 6 so you can't tell me they are too complex. Motion controllers fail, that means you Wii.
 

Napalm_Man

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Jul 18, 2009
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Short answer: no.
Long answer: Of course not! Modern controllers have a fine set up and enough buttons to articulately control any and all character movements. The problem with the Wii was that when it came out no one but Nintendo in their infinite wisdom knew how to make good of it. So it was flooded with shitty games that consisted of little more than pointing and wiggling the controller around looking like you have the IQ of Forrest Gump. Every other developer jumping on the train now just seems like a joke actually.