[/quote]IceStar100 said:Ernal darkness
The hanging man when he shoots up and says the darkness is coming
That DLC angered me so much. I couldn't make up my mind and kept reloading to see which one played out more "good" and obviously neither of them did so I gave up and slaughtered everyone. Bloody moral dilemmas.Willwillwritehiswill said:The one truly affecting piece of gaming i've ever experienced was the moral dilemma presented in Fallout 3's The Pitt. Never before have i had to deliberate over something so much. That was pretty disturbing just in the way it got to me.
Wow.tanithwolf said:Call of Cthulhu, pretty much any moment in the entire game.
In the very first level you find a guy screaming, who's had all his organs taken out and put into jars around him and then hooked up so he can still use them.
When I first got my playstation it was chipped, and I was but a child. My dad got me dozens and dozens of cracked games for it, one of those was silent hill. The controls were a bit unwieldy, and I was scared of the atmosphere. My dad starts it up for me, walks into an alley, and a bunch of crowey flesh monsters ate his face. I made him switch it off and went to play on the nintendo.Batfred said:At that exact point, my mate had to switch off and had to watch Cartoon Network for an hour before going to bed. He was 20.rompsku said:I was 11 when I played the first silent hill. I got to the alley and saw the hanging fleshless man thing and promptly had nightmares for 2 weeks and refused to even go near my Playstation cause I was sure the disc was evil and would kill.Batfred said:The first time I played Silent Hill. When you go in the lift (hospital?) and it has 4 buttons and then you come back and it has 5 so you press 5. Then it goes other world, you get worried and go back only to find the buttons are back to 4 and don't work.
It didn't scare me, but really made me feel disconcerted. It was also one of the first games with good urround sound. Again, not scary, but really bothered me at a visceral level.
Sorry OP, this example is more terrified than disturbed.
I found that scene amusing, since I could totally identify them with it - Alistair, the whiny male lead who's yet again forced by the circumstances to do something he'd rather not do, and Morrigan - the "evil temptress" who gets her pleasure handed to her. Being able to save my PC's life with this was more or less an extraWatching poor innocent Alistair try and move away from Morrigan in the ritual scene, poor boy looks very worried...........
What? It disturbed me!
I was playing co-op with a mate the first time we were playing the campaign, he was hell impatient and skipped most of the cutscenes, it was incredibly annoying, and he skipped this one as well. All the flood just appeared, freaked the shit out of me cos I had no clue what was going onInconsistancies Arise said:That was quite disturbing, but in a interesting way and made me really enjoy halo's plot more than most other games. The lead up to that point was graphic (blood painted some walls, Bodies littered everywhere, Rooms in ruins) Then it shows that cutscene and changes the way the game is played.Crypticonic said:What i found very disturbing the first time i saw it was in 'Halo 1', were the Master Chief finds Jenkins recorder and views it.
This one and I would add the part where you have to walk over a trail of blood.rompsku said:Max Payne. when he's tripping balls and running through the long winding hallways of his house with the baby crying in the background. CREEEPY!
that freaked me out big time aswell, they never made any sense either.rompsku said:Max Payne. when he's tripping balls and running through the long winding hallways of his house with the baby crying in the background. CREEEPY!