DnD stories

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Flying-Emu

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Oct 30, 2008
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Gather around the campfire, folks. Here we share the stories of our heroes of yore, their battles, their victories, their passions and hates.

Let's hear the story of how you saved the Oranean princess, only to have her turn her back and be slain by the assassin that had joined you.

Or the one where you set off across the plains on a mission to desecrate the Temple of Orcus on the Banshee Coast, only to be confronted by the head cleric of Orcus himself.

I don't care if it's Neverwinter Nights, or pen and paper, or what. As long as the story didn't come prepackaged, I want to hear it.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Urgh. Going to try to recall my most enjoyed one.

Wizardy-bloke approaches the party after hearing how we slaughtered a cave full of vicious...somethings and wants to set us on a little task. Because we're going along with the story the DM set, the party readily agrees. We pop over to his house or lair or mansion or wherver he was residing where he informs us that he's got a bit of an issue with his dimensional portal and he needs it stabilising. As this is a killy-killy lets go murder adventure, the stabilisation is done by removing a threat on the other side. How that works I don't know, but I've stopped questioning how magic functions exactly.

So the party hops through the portal to see what's what on the other side. Lovely little town with all the necessary things an adventuring party could need (most importantly a tavern for booze) and some extra stuff on the side as well like a church and a farmer's market for cattle and whatnot. I, as a druid, pop over to the Farmer's Market to berate people for abusing animals while the rest of my party head to the tavern to get their drink on while they mull over how to look for this hidden threat which is destabilising the portal.

I tried to pick up a lovely female druid while I was there, but alas I failed my charisma check and she refused to accompany back for some bedroom fun. Dejected, I decided to drown my sorrows with my party members in the tavern. Alas! 'Twas not to be, for as I reached the tavern my party was just leaving. They had decided that they would first begin their investigation by asking the town elder/leader about any issues they'd been having recently. Though apprehensive to leave the precious booze, I agreed that it was probably the best choice. The town leader, as it happened, was also the church leader. They were one of those religious-centred towns where everyone is a member of the church otherwise you get cast out and banished. Anyway, Church leader guy says that they had indeed been having some trouble recently, stories of ghosts and other undead creatures wandering the streets at night. He noted that he recalls a story of a necromancer being buried on the outskirts of town, though his grave was supposed to be warded to prevent anything like this happening. He requested that we pop over to the grave and see if there's been a disturbance like grave robbers or one of those nasty cults trying to resurrect people from the dead.

So we leave the church only to find that one of those annoying mysterious fogs had descended upon the town. Scores of birds were lined up on rooftops with glowing eyes watching the party as they stood on the steps of the church building. Out of the fog the barman stumbles, eyes bloodshot and a trickle of red dripping down the side of his mouth. The party, though not I (as I didn't have time to get a bloody drink) recognise him immediately and call to ask if he's okay. Barman lets out a guttural yell and with 'super-human' speed, runs directly at the party. However, he was just a normal civilian and as I won initiative, I knocked his block off in the first round before he could hit any one of us.

After I knocked the barman out the fog clears agin and the birds all flew away or vanished into the air. We left the barman with the town leader man while we went off to go investigate the necromancer's grave, still no more the wiser on what the hell was wrong with the barman.
*travel time*

Atop a small hill is a makeshift grave marked only by two pieces of small broken wood nailed together in the form of a X, likely as a way of warding off anyone who would seek to rob the grave. It didn't appear disturbed, however the paladin noted that he wasn't getting any evil feelings (Detect Evil) from the grave, whereas he should have still got a few inklings if the Priest was to be believed. As the paladin seemed to have no issues with excavating a supposedly non-evil grave, we went about to seeing if we could dig anything up to see if it had indeed been grave robbed. About three feet down we found a small holy trinket that matched the kind that adorned the church in town. We took it with the intent of showing to the Priest when we got back.

*travel time*

So we get back into town, it's absolutely deserted. Not a soul in sight. We hear the church bells ringing however and we proceed to the source of the noise (as any adventuring party would). We find a service in session with the Priest at the head leading it, the entire population of the town in prayer to whatever God they followed in this dimension.

After the service ends (Thankfully the DM didn't recite a sermon), we show the trinket to the Priest and ask if he knows anything. Just as we hand it to him, his body goes limp and collapses, dead. A cold, malicious laughter spreads its way throughout the church and the party turned to see a Lich, floating in his half-rotted state, laughing an unholy laughter. I, at this point in the story, chose a few witty wisecracks on the Paladin's impotency in not sensing this earlier. Antagonising him never got old. Stupid Paladin.

Anyway, the Lich has the entire population of the town crowded up around him, numbering at least 100-120 people (it was a big church). Due to the Paladin's objections, the sorcerer(played by the Paladin's girlfriend) refused to start tossing fireballs into the mass of people/zombies to ease up the crowd somewhat.

The Lich gloated for a few moments, but then ordered his army of 'zombies' forward at the party. Again the paladin and sorcerer were totally ineffective in doing anything, the Paladin even going so far as refusing to use any buffing abilities on the party as it would aid us in killing 'innocents'. I reckon he just wanted to get back at me for saying he couldn't get it up. The other three members of the party, including myself, tackled the horde but soon found ourselves overwhelmed. More gloating from the Lich as he tossed a spell here and there, not really aiming or paying much attention and more doing it because he could.

I cast Entangling Roots on the crowd of zombies, holding the ones at the front in place and preventing the ones behind from moving forward. Just as I did so, the oh-so-helpful Wizard who sent us on the blasted quest opens up a portal behind us and beckones us through it. With a final cast of some other AoE spell which did some damage (again, to the annoyance of Mr. HOLIER THAN THOU paladin), we all dashed through the portal which closed off behind us. At this point I was more than ready for the wizard to be all pumped at us for not getting rid of the Lich, but instead he was happy. Turns out the 'holy' trinket we'd grabbed was his Phylactery and the wizard could destroy the threat from here now that he had it in his possession. We got paid, he got his Lich killed, everyone won.
 

Magic Smoothie

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Jul 29, 2008
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Most memorable event ever: Our cleric pissing on the runes lining the temple walls, then attempting to hit on the minotaurs.
 

JMeganSnow

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Aug 27, 2008
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Here's one from a Deadlands game I played in some years ago:

Denver, our nominal base of operations. My character is a Pinkerton (read Man in Black) and we have just returned from a long mission that involved, among other things, visiting the land of the dead. Unfortunately, Denver has now been occupied by Southern forces and the boss of the Pinkertons badly wants to make certain the secret files in the base are destroyed.

So he sends me, plus the rest of the party, with a bomb. We can't go in the front door because the building is heavily guarded by Texas Rangers and a firefight in the street would be, how shall we say, suspicious. So we poke around town for a while until we find what turns out to be a clandestine back entrance to the Pinkerton headquarters. (It was SO clandestine that we weren't supposed to know about it.)

We creep in through the back way and find ourselves in the underground tunnel system. At the end of a long tunnel we find a room with several walking dead in cells. I leave the other two party members (Tanaka the martial artist and One-eyed Jack the mad scientist) in order to enter the offices, where I promptly trigger a trap that locks me behind a massive steel door. Not knowing what else to do, I gather up some gunpowder and make up a crude explosive in the hopes of blowing the door, then cower behind a heavy desk in the back of the room.

Tanaka and Jack have set up the bomb but not lit the fuse yet. They begin wondering what has happened to me and come looking, finding the sealed door. Jack cranks the mechanism and manages to open the door just in time to see the lit fuse about to reach the gunpowder. Very carefully, he licks his fingers and pinches it out. "Elizabeth?" he asks, and I peek out from behind the desk.

We return to the tunnel, planning on making our way out, when someone suddenly shoots at us from further down the tunnel. It's my former boss, who has turned against us. I shout and run after him, shooting wildly with my Winchester '76. Tanaka and Jack turn around, hearing Texas Rangers pouring down the steps. They desperately block off the door to the zombie cell room while struggling to light the bomb. Then the cell doors open and the zombies attack. They take down two of them quickly, but the Rangers are within seconds of breaking down the door and the bomb still isn't lit. So Jack yells, "throw it!"

Tanaka stares at him blankly. Jack points at the zombie and yells "throw it!" just as the spike works free from the door and it flies open. Tanaka heaves the zombie bodily across the room into the startled Rangers, who recoil enough for Jack to block the door closed again. There is a second of silence. Then we hear:

"BRAAAAINS!!"

BLAM!! BLAM!! BLAM!! BLAM!!

*pause*

"Tex, what the HELL just happened?"

Jack and Tanaka light the bomb and leg it up the tunnel. Jack shouts "You'd better get going, there's a bomb in here!" to the Rangers. The last thing we hear as we're hurrying away is:

"Holy shit, there is a bomb in here!"
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Quick bio of my character, it helps you understand the story.

Well the closest thing I have to a DnD character is my Star Wars: Saga Edition character.

Lawrence

Description

Race: Droid
Height: 5' 10"
Weight: 60 Kg
Color: Grey

Class: Soldier lvl 5
Strength 14
Dexterity 17
Intelligence 12
Wisdom 10
Charisma 10

Trained Skills
Climb (actually came in handy)
Knowledge (tactics)
Initiative
Perception

Feats
Armor Proficiency: light, medium
Weapon Proficiency: pistols, rifles, simple weapons, lightsaber
Weapon Finesse
Improved Charge
Point Blank Shot

Talents
Tough as Nails
Armored Defense
Improved Armored Defense

Bio

Originally a variant of the Magnaguard used to hunt and kill Jedi, "Lawrence" was captured, wiped, and sold as a utility droid. Seven years later, his owner was killed in a gambling incident and Lawrence was not let out of his storage closet. Approximately three years later, a Mon Calimari found Lawrence and saw fit to reactivate his combat protocols to use him to aid the rebellion. Needless to say, going for three years in a closet without a memory wipe would develop some quirks in a droid.

Traveling with the Mon Calamari, Lawrence gained something of an reputation for brutality and a strong liking of smoke grenades, making hiding the droid too great a challenge for his Mon Calimari companion to conceal. The pair eventually met up with an Ithorian Jedi and his apprentice. They agreed to take Lawrence with them and, longer story short, the apprentice was killed in action some time later. Deciding that it was in their best interests to separate, the Ithorian proceeded to get off planet, and has not contacted Lawrence since. Lawrence took with him the apprentice's lightsaber, not only to honor his fallen companion but because after some analysis he deemed it the most efficient weapon in his arsenal.

Side note: One of the other people in my campaign was an incredibly charismatic Twi'lek doctor. On writing down his weight, he thought he was writing in pounds, so he wrote 260. It was in Kilograms. He accidentally made his character incredibly fat. We made him keep it that way. It was hilarious.

You know that crazy squid race, the Quarren? Yeah, well Quarren have these two sac-things on the back of their head. After killing one, Lawrence cut these sacs off with his lightsaber and put them into his internal storage. Which is refrigerated. Don't ask why. Anyways, much later, he realizes that he still has them, and proceeds to use the spring-loaded launching mechanism in his internal storage to launch them at his enemies. The GM ruled that they did 1d2 bludgeoning damage (Which I critted for 4), and make the target roll a DC 15 fortitude save in order to not become nauseous. If they fail by 5 or more, they are prone, vomiting. -5 DC to other Quarren.

They actually came in handy quite a few times.
 

Good morning blues

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Sep 24, 2008
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My favorite story is probably the time I was playing pen-and-paper with my friends in high school. We were outside a town attempting to destroy some catapults using alchemist fires, and we came across one that was guarded by scores of goblins. We were pretty low-level still, so we decided to go for the quick attack and then bolt. We put all of our alchemist fires into a sack, and gave it to the monk; the plan was that he'd run into the clearing, throw them at the catapult, they'd explode and burn it, and we'd all run away.

So we prepare, he runs out, and he makes his roll to throw the bag. He rolls a 1. One of our house rules was that, similarly to how a 20 is a critical success, 1 is a critical failure, like in the White Wolf games. You don't just fail - something goes terribly wrong. The DM decides that he can roll a saving throw to recover so that it just misses - if he fails, it hits the ground in front of him, and he takes some fire damage.

He rolls another 1.

The way the DM described it, he forgot to let go of the bag, and swung it around straight into his chest. The alchemist fires all exploded and incinerated him immediately. I think somebody else died in the fight that ensued; it was pretty hilarious.
 

samsprinkle

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Jun 29, 2008
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Ok this one time on the pen and paper version we had to get across this lava bridge past some enemies that were WAY out of our league. But a dragon was going to arrive and gank us where we stood VERY soon so we pushed on. My rogue got on the bridge, and rolling a 19 or 20 resulted in knockin a baddy into the lava, I rolled 6 20's in a row! if thats not luck I don't know what is! I knocked like half a platoon of draconians into that lava. A 3 foot tall halfing against an 8 ft tall dragonspawn! doesn't get much better than that. I figured I'd tell my triumphant moment than the many times I lost a character due to my own stupidity...
 

Xelt

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May 11, 2008
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When my character Luna learnt how to use fireballs...
That was fun...
*luna runs up to taric in the middle of a crowded street(
Taric! I finaly learnt how to do it, watch!
*luna proceeds to cast fireball in the middle of the path, before running form the guards*
NWN online, on Layonara was great..
 

Scrapperman12

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Nov 21, 2008
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Ok, good ole pen an paper dnd.... lol

Alright, well before I start I must say, one friend of mine.... likes to take his turns adding alot of..... "flair" to his attacks.

So, we were fighting a Kyton, and the demon had managed to make a type of "web" of chain, and at the top of the web about 200ft the demon was waiting, Myself "Cleric", and another friend decide the spiral staircase would be best, (Wizard btw). While our special friend "monk" decides to take a.... quicker route, he decides to climb the chains, and balance across the flatter chains to continue to climb...... nonetheless, he's doing remarkably well, constant rolls of 18-20, and finally he got to the top and balanced on the last chain that ran right to the Kyton, we had only made it about half the distance in the same amount of time. anyways, he decides not to wait, he specifically declares he is going to do a front handspring, followed by a flip, land, then charge the kyton, and again, he keeps his rolling streak, ( we were all really excited by this point), then at long last he finally declared his attack, A simple kick to it's head, "roll"..... (1)....... Suddenly a massive uproar of laughter happened in my apartment, So Roll to see if you keep your balance "roll"..... (1)....... Continued laughter..... Ok.. your falling, roll to see if you catch a chain on the way down, I swear to god, I have never seen a bad roll streak like this ever, and I don't think I ever will again, 1-3 for over 23 rolls, we all blamed it on karma for the awesome rolls getting up there, but needless to say he never actually caught a single chain, and went "splat" on the floor.

we actually still beat the demon after a long and very........ annoying fight, and we did eventually rez our friend, with a suprise side quest to find a cleric able to do it, which got us arrested... almost executed, then cost an arse load of gold and another quest to get the damn cleric to even rez him.
 

Da_Schwartz

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Jul 15, 2008
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Umm isn't the dude from unforgotten relms running the same exact thread "over there" but for prizes and things...
 

Wargamer

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Apr 2, 2008
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Oh lord, the stuff our party did...


One of our later missions involved breaking into a heavily-defended "Thief's Guild" and removing the leader. Turned out, he was dealing with the Daemonic, and up pops a Level 20 Daemon of unholy might. Our Cleric promptly enquires about Banishing said Daemon, and a quick (and unseen) dice is rolled.
"Yeah, okay," said the DM, "but you've got virtually no chance of doing it..."
Then the Cleric rolls a 20, and the DM's face goes all pale.
We just banished the Daemon. Woo-hoo!
 

Da_Schwartz

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Jul 15, 2008
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We had this one DM that nobody liked playing under in the rotations of dm's within our group. SO when it was his turn to run of course we all made new characters in fear of our "mains" at the moment getting totally messed up. So i made a theif and the rest of the party consisting of a cavalier, paladin, priest, mage, and a ranger. All of them good from what i can remeber.

Anyway.. were a VERY laid back group. It was always more about just hanging out in the basemnet drinking beers listening to music and just rolling some dice. Nobody was real hellbent on leveling and xp and loot and all that. So our DM tired getting this group together as a full fledged party, but he was giving none of us especailly myself any reason whatsoever to team with one another and go heroing thourgh the forest. So individually we kept going off on these random wild tangents for hours cause it was more fun to mess with the DM then it was to blindly follow his lead to our certain death.

So the DM pulls the captain of the guard card...after many failed tavern and "looking for heros on a message board posts" attempts to get us to go a escort this caravan through this raid infested forest. (yea i know very original >.> ) And of course we get jacked by drow. *sigh. While me and the ranger scouted ahead she gets spotted during the ambush and the strike.

Severly outnmubered as usual. the spells go off the cavalier and pally charge and all hell breaks lose. The elven ranger is the first to drop. No suprise there. Then down goes the caravan driver and the small group of zero level npc's. And he asks.. what do you do? Okay..i assess the situation and i stay hidden. "your not going to help them fight?"

"uhhh no im not gonna help them fight." but i will loot a few drow corpses.

So the battle wages on for a few rounds, from what i can remeber it was a really well played out one too. But in the end it was only me wathcing from the shadows as the cavalier took a final stand against the final few drow after all other party memebers have fallen. striking them down with righteousness and just and saving the day as the last hero standing..well more so bleeding to death with 1 hitpoint left. But at least the caravan was saved. That is until i looted their bodies as well. stabbed the bloody cavalier in the face ..threw all their belongings onto the caravan and rode off into the night :D The dm was pissed and all other players could only laugh and admire my brilliance when i told them i was Neutral Evil >:D