But there's so much games can do, artistically, as well as tell a story and there are still so many things in gameplay that could be improved and perfected. I see new innovations all the time.Jay444111 said:Again. Nowadays, story is needed and is more important than gameplay. Gameplay can only go so far until it hits limitations... which it pretty much has for almost every genre now. The only thing to make things different is by making story based games.
I find it hard to disagree because nearly all of my favourite games are story-driven. I will say that I believe there's room for both; I want to see games develop and reach their full potential as a storytelling and artistic medium but I don't think every game needs to do that. It's perfectly OK for some games to just be fun timekillers.Besides, story based games are better than gameplay only ones.
Ah I seeSober Thal said:Manuals need not exist. The human mind can hold so much more, and is easier to manipulate and implant.
Dood, it's all about imagination (lazy writing). Why bother spelling things out only to be contradicted. We can get away with so much more shit if we are vague and minimal!
Darn, ninja'dThe Crotch said:The simple answer: does this sentence, need a comma?
Depends on how bad ones grammer is, in my case yes lolThe Crotch said:The simple answer: does this sentence, need a comma?
I really don't understand why a game like Call of Duty (these days) has a single-player mode. Most people (specifically the more hardcore players) don't even touch this and just go straight to the mulit-player. Do they make it so that they have something to do after tweaking the multi-player? I'm pretty sure that they can dish out over four CoD games if they didn't have to bother with the single-player mode.SajuukKhar said:I don't believe games NEED a story, however, if you aren't going to put the time into making a good story, don't bother putting one in at all.
I think games like CoD would be VASTLY improved if they just cut out the SP part of the game because they obviously spent little to no time on making it even half-assed.
Game companies need to stop spending time on something they have no intention on making even remotely good and should put their resources into making the focus of the game, in CoD's case the multiplayer, better.
Kinda like that.Ranylyn said:The writing in Demon's Souls, quite simply, sucks. But I'll still argue it's a good story. Why? The atmosphere. The bloodstains, the corpses, those all do a lot more to convey what's going on than a few lines of speech. You know a small handful about how this place used to be a paradise on earth, and then you see what it is now. It makes the severity hit home.
Hey, Ranylyn, might I recommend renting Spec Ops The Line? DAMN good narrative, atmosphere and character development (mostly for the main character). If you can forgive a somewhat shallow first hour, the remaining 6-7 hours will blow your freakin mind.Ranylyn said:A good story with good depth and good characters (Like Tales of the Abyss) is admittedly hard to come by, but games like Demon's Souls, Bioshock, etc, are blessedly becoming more common, and I'll take what I can get.
I thought it obvious enough that I knew Skyrim had a story and I just covered me ears and yelled lalala over it but I guess not. I was half joking when I said that but I was also half serious.NuclearShadow said:Are you really claiming Skyrim didn't have a story? I guess I imagined the entire dragon bit, the quests, and the factions. The fact that it takes placed in the already established world and takes past game accounts into it. Not to mention it let's players forge their own unique story and experience as well.TehCookie said:Skyrim did pretty well.AD-Stu said:Obviously it depends on the game - puzzle games don't really need anything in the way of a story, but RPGs fall almost completely flat without one.
I don't think all games need a story but it never hurts a game, if it's bad you can just ignore it and play like it doesn't exist (as shown above). Besides stories usually set some sort of goal, even in a simple game like Mario beating the level to save the princess sounds better than beating the level because that's what you do in games.