Scrustle said:
Metalhandkerchief said:
Scrustle said:
As a medium, no. They don't need stories. But stories are nice. Gameplay is the most important thing about the medium, and the thing that is unique to it. Story is not.
Actually, interactive storytelling
is* unique to the medium. And interactive storytelling is the highest potential of storytelling we currently know. Therefore, more games should have stories, to allow those elusive masterpieces to be created, even if they are comparatively rare due to the lack of good writers in games. By no means do I think all games need stories. But gaming as a medium needs great variety in storytelling for our medium to "level up".
*Choose-your-own-adventure books do not count.
Not necessarily. They key word there is interactive. That's what is truly unique to the medium. You can use that to create an interactive story, but it doesn't need to be. There's other ways to create something meaningful with an interactive system other than creating a story. It's one direction to go in, but it's not the only one.
Except stories can touch the soul, challenge concepts, make people reflect and shock. It is, due to it's nature,
the only thing in games that is
artful, disregarding the minor pieces like concept art, level art etc. The rest is
entertainment. A remarkable story that rocks your world, maybe even making you cry and rethink something in your life, will always,
always be a more important milestone than making a well-flowing game with tight mechanics and fun.
However, the prior is so rare (I can count 3 definitive masterpieces of art franchises in all of gaming history that achieved some of that*) that most people don't even know what it's like or would rather have the much bigger quantity in gaming's entertainment side than the quality from it's (rare) artful side.
*The Longest Journey, Syberia and Mass Effect**
**There are others too, but I don't consider them complete successes.