I don't know, A pizza is DEFINED by topping. Without topping all you have is flatbread, which is not called pizza it's called flatbread.AngloDoom said:Do pizzas need toppings?
Not really, but unless the meat's rancid and the veg is looking kind of wrinkling, you're better with than without.
(Yes, I'm hungry)
There have been so many highly lauded games without such insignificant smattering of plot it's like a little bit of garlic cheese on your flatbread, sorry but that's still not a pizza it's garlic bread.
Quake (especially multiplayer), Unreal Tournament, Team Fortress, Minecraft, Doom, Pong,
Having a "plot" with regular character development and plot twists is not a definitive part of games but that's not to say they don't have a narrative.
See I've had experiences in Minecraft that would count as stories, I remember on time I got lost in the mountains for the (minecraft) days. Got completely turned around and had no idea which way was home, the more I walked and the more turns I made the more deeply I was lost. It was quite disconcerting, I suddenly had to start from scratch, digging a hole in the ground to survive the nights and running from various monsters and creepers. I eventually found myself looking down a massive precipice into a huge river or lake below. I leaped into the water and found it was a long expanse of water.
Finally, I had a way home. I knew I couldn't survive back over the mountains, I fashioned a raft and floated down the river. So long I followed the river till finally I reached open water. I remember I had built my house near the beach and kept paddling along in my raft till I reached the beach. as I ran ashore more and more seemed familiar till I finally saw my house.
I'd made it home.
This is a story but Minecraft "has no plot". The story emerged from the gameplay. And this experience affected me more than most of the films I'd seen that year, it was my own (virtual) experience of survival, the feeling of being lost and then rescuing yourself. That was something special.
You may not care about this story because I'm not a very good writer, but it affected me. And this illustrates the emotive power of games that don't have "a plot".