Games don't need stories but if you aren't doing something that's fun, interesting or original with your gameplay you better be making up for it with your writing.
Lies!Aerosteam 1908 said:Tetris is the best game ever. Tetris has no story.
Soccer? You call yourself a NERD!? The Geek Council CLEARLY declared in 1977 that the outside world was bad and you should, in fact, feel bad. I'm revoking your membership card, "Mister Beckham"! Let's see how much you enjoy soccer when you can no longer hear the desperate hate-mongering of Fox News, or the gentle comedy of Yahtzee Croshaw!sethisjimmy said:People seem to be mentioning "motivation" a lot ITT, as if the ONLY motivation for playing games could ever be story.
That's just wrong. My main motivation for playing almost all games is the gameplay itself.
Look at sports. You don't play soccer because you want to know the story of the soccer players or the characterization, you play purely because the mechanics of the game and the action are fun.
The same can be true of video games. Not always, I get that for a lot of people story is the main motivation, but personally I think there's not much point playing if the actual gameplay isn't fun.
Aerosteam 1908 said:Tetris is the best game ever. Tetris has no story.
I agree, although much of that would be back story in the manual, intro & endingSober Thal said:Pong has story.
It's the same as tennis. Depending on the players, there is major story. Unless you don't think Serene Williams is worthy of a story : P
OT: All games have/need story. Or at least the ability to spawn imagination.
Actually, it's difficult to NOT do that.
It's when a story is made like shit, that we (or I) complain.
Simplicity is beautiful. Just look at all the indie games that people drool over. It's not that they have a great story, it's that they give enough to let our imaginations take over.
Example: Limbo and Braid have little to no story, but they are presented enough to make the masses of game fans go gaga stupid.
That makes them great in that way.
Sad but true.
Simple answer (my opinion):erttheking said:-snip
Actually he said it better than myself.GTwander said:If the game features a legit character, then it requires the minimum amount of background information.
If the game is pure puzzle, or extremely puzzle-heavy, it really doesn't.
Just using flash games as an example, how many have a simple idea of "get this square object over there" compared to "this is [insert name here], he is [insert plot here], get him over there".
The moment the object you control takes on any human (or living) characteristics, there is usually a need for some kind of background as to why you/it is bothering with it all in the first place. Nobody asked the tetris blocks of their motive, but they did when it was Dr. Mario. It could be argued that "Steve" of Minecraft has no story, but the world and it's creatures are absolutely full of lore, unspoken or not.