Do people not realize games aren't $60?

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Phoenixmgs_v1legacy

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All of this stupid is The Order 1886 worth $60 discussion is pointless because the game isn't going to cost you $60. Say you beat the game in 5.5 hours after paying $60 and say you hated it or loved the shit out it but you'd never replay it. Well...

ProTip: you can fucking sell the game!!!

If you buy the game on release and beat it over the weekend. You're going to be able to get at least $40 for it if you sell it. Thus, the game only costs you $20. I'm going to buy it (since I'm in the mood for a game like The Order) from Target as you get a $20 PSN card for $5 more. The game + $5 more + tax = ~$70. Then take off $15 immediately due to the PSN card, which brings the cost to $55. Then, if you sell for $40 after playing it, it only cost $15 total. What's the point of waiting for a game to drop to $30, $20, or whatever when you can play it now for that price?

The real question:
Is The Order 1886 worth $15-$20?
 

Dirty Hipsters

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It's a $60 if you're not planning on reselling it.

Resale value doesn't factor into purchase price. Also, good luck reselling it if you bought it digitally.
 

Aerosteam

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I still think that's a little steep even if the movie is more than 5 hours long.
 

tippy2k2

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Dirty Hipsters said:
It's a $60 if you're not planning on reselling it.

Resale value doesn't factor into purchase price. Also, good luck reselling it if you bought it digitally.
Well that was easy. /thread

I don't sell my games. I'm not a big fan of buying/selling used games unless I absolutely have to. So how is this game not costing me $60 (well...how is this hypothetical version of me that is buying this game at $60 because real life me hasn't bought a game for $60 in many-a-year)?

Hell, you'd have had a MUCH better argument if you'd at least have gone with "Why don't you rent the game?". Why didn't you go with that argument? If the game is truly 5.5 hours long, I could rent it for $3 from Redbox and then I really would be saving money. I'm a genius!
 

Mezahmay

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I feel that while the value of the net purchase is an effective $15 discount from the cost of the PSN card, but the cost of the game itself only received a slight discount. That also means if you really did want to play it again a few months later you're purchasing the game again for $20/$30/$40/whatever, which negates the discount from the purchase. It is still a good value proposition though.

I feel it's a bit more reliable if you wait for the price to drop, get a discount from the initial purchase price, miss the worst of the post release patches, might get DLC bundled in if you wait long enough, might get it on sale, and get to keep the game as long as you feel like with the continued option to resell if you buy it on a console.
 

Phoenixmgs_v1legacy

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Dirty Hipsters said:
It's a $60 if you're not planning on reselling it.

Resale value doesn't factor into purchase price. Also, good luck reselling it if you bought it digitally.
Why would you not resell it if you hated it or you're not going to replay it?

Resale value factors into the total cost of the game.

Why would you buy it digitally if you don't have to? Publishers WANT you to buy digitally because they make more money on the sale and it can't be sold. The customer should be get a price break on buying digitally and until that happens, I'm not buying games digitally. If games were sold for say $40 digitally, publishers would make MORE money as more people would buy digitally, thus more game copies sold vs so many copies resold (where publishers make no money). And, then publishers ***** about the used game market, which pretty much every other industry has to deal with as well.
 

Phoenixmgs_v1legacy

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Mezahmay said:
I feel that while the value of the net purchase is an effective $15 discount from the cost of the PSN card, but the cost of the game itself only received a slight discount. That also means if you really did want to play it again a few months later you're purchasing the game again for $20/$30/$40/whatever, which negates the discount from the purchase.
The Order will be free on PS+ down the road if I want to replay it. I bought Bioshock Infinite for $40, sold it for over $30 and still bought and played the DLC because it became free on PS+. Stuff going free on PS+ still saves you money as then you can sell your physical copy.
 

SoreWristed

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I, and I think many others, never sell games. Even if they were bad, even if i never got around to playing it. I've only sold 1 game, ever, and I regret it. I've given away a further three and i regret those just as well. I like having my collection, if only to look at and every once in a while the planets will align and i want to play something again...

So yes, to me, games are worth what price i buy them for. $60 for 6 hours of game is still a lot.

secondly, what if everyone does the same thing? If you think the game is bad, or even good, and you sell it, stores are going to get flooded with copies and they have to adjust their buyback price. And if i'm browsing the used game section, and i come across something i haven't seen or heard from, i'm not buying it if i can see 40 copies on the same shelf of the used section (my local gamestore has no back room or storage so they have to put all those in the shelf, super useful for determining a game's quality)
 

Mezahmay

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Phoenixmgs said:
Mezahmay said:
I feel that while the value of the net purchase is an effective $15 discount from the cost of the PSN card, but the cost of the game itself only received a slight discount. That also means if you really did want to play it again a few months later you're purchasing the game again for $20/$30/$40/whatever, which negates the discount from the purchase.
The Order will be free on PS+ down the road if I want to replay it. I bought Bioshock Infinite for $40, sold it for over $30 and still bought and played the DLC because it became free on PS+. Stuff going free on PS+ still saves you money as then you can sell your physical copy.
Fair enough. I did not know how the PS+ service worked and I'm glad you have a system you are happy with and provides the experience you want for the price on console.
 

Barbas

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Aren't they about that price, roughly speaking? Mine average out at a little under it. They're only about two-thirds of that price, because I don the clogs of cleverness whenever it comes to online purchasing - you might say I'm a connoisseur of crap. I'm also cheaper than the MoD.

Most AAA games I comes across nowadays - whether digital or physical - can only be activated and played on one device, because they require Steam, Origin or uPlay. That means there's not really much of an incentive to get them on or near launch day, when they are traditionally at their most expensive. There's no resale value to count on there and they're unlikely to work as required. If I buy via GreenManGaming, I can get maybe a 25% discount a while after launch day. Otherwise, I wait until Steam sales.

The point is that games may well not cost that much, but the only method I've come across of lessening the incineration of money is through considerable time and patience - the raised prices of digital copies and the practice of passing on inflated costs to the customer while trying to justify it with sheer marketing hype leave me completely disinterested. Hardly any games I find are released at a fair or enticing price, so I have to wait. I can't reliably sell my games either. If I could, maybe I'd be more willing to spring for 'em.

EDIT: Plus delivery.
 

Dirty Hipsters

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SoreWristed said:
secondly, what if everyone does the same thing? If you think the game is bad, or even good, and you sell it, stores are going to get flooded with copies and they have to adjust their buyback price. And if i'm browsing the used game section, and i come across something i haven't seen or heard from, i'm not buying it if i can see 40 copies on the same shelf of the used section (my local gamestore has no back room or storage so they have to put all those in the shelf, super useful for determining a game's quality)
This is something that I want to touch on as well. Say everyone does things like the OP and they buy the game, play it and resell it within the same week. Then after that people buy all those used copies because there's so many of them and they're cheaper, the second wave of people buying the game are only giving the money to gamestop (or whatever store it is they're buying from), not the developer. The developer doesn't make any money from those further sales, so it's in the developers' best interests for people to not want to sell back their games. If the developers don't want people to sell their games to used game stores then they should put more content into their games so that the games feel complete and worth the full retail price for people.
 

Dirty Hipsters

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Phoenixmgs said:
Dirty Hipsters said:
It's a $60 if you're not planning on reselling it.

Resale value doesn't factor into purchase price. Also, good luck reselling it if you bought it digitally.
Why would you not resell it if you hated it or you're not going to replay it?

Resale value factors into the total cost of the game.

Why would you buy it digitally if you don't have to? Publishers WANT you to buy digitally because they make more money on the sale and it can't be sold. The customer should be get a price break on buying digitally and until that happens, I'm not buying games digitally. If games were sold for say $40 digitally, publishers would make MORE money as more people would buy digitally, thus more game copies sold vs so many copies resold (where publishers make no money). And, then publishers ***** about the used game market, which pretty much every other industry has to deal with as well.
Maybe because it's a pain in the ass. I don't want to have to bother going to a physical store in order to buy the game, and then have to bring it back later to resell it. So if I think that I'm not going to like a game enough to warrant keeping it then I just don't buy it to begin with because it's too much of a pain in the ass for me to resell it.
 

Johnny Novgorod

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It's considerably more than $60 if your government taxes you 35% for every international credit card purchase you make, or if you buy the game locally because of the added importation taxes, if you can find it to begin with.
 

RJ 17

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Phoenixmgs said:
All of this stupid is The Order 1886 worth $60 discussion is pointless because the game isn't going to cost you $60. Say you beat the game in 5.5 hours after paying $60 and say you hated it or loved the shit out it but you'd never replay it. Well...

ProTip: you can fucking sell the game!!!

If you buy the game on release and beat it over the weekend. You're going to be able to get at least $40 for it if you sell it. Thus, the game only costs you $20. I'm going to buy it (since I'm in the mood for a game like The Order) from Target as you get a $20 PSN card for $5 more. The game + $5 more + tax = ~$70. Then take off $15 immediately due to the PSN card, which brings the cost to $55. Then, if you sell for $40 after playing it, it only cost $15 total. What's the point of waiting for a game to drop to $30, $20, or whatever when you can play it now for that price?

The real question:
Is The Order 1886 worth $15-$20?
You kinda leave out the fact that, since you're not keeping the game, you're pissing away that $15 to $20 dollars...it's now gone for absolutely no reason on a game you apparently didn't enjoy that much considering you're turning around and selling it right back a couple days later.

At best, you're essentially renting a game for $15-$20 for a single weekend. And I've gotta say that sounds pretty damn ridiculous considering you could...you know...ACTUALLY rent the for $5, beat it, and take it back. Apparently on the very next day if the rumors about its (The Order's, that is) brevity turn out to be true and proceeding with the assumption that you didn't enjoy the game as the reselling scenario indicates.
 

Lilani

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Phoenixmgs said:
Why would you not resell it if you hated it or you're not going to replay it?
Because I can't predict the future and thus don't know if I'll ever want to replay it? Because reselling isn't always a price guarantee? Shockingly, there's this thing called supply and demand where if there's a lot of something on the market at once the price will plummet. And because it's a pain in the ass and I don't visit physical game stores enough to make it worth it? Because sometimes I prefer to buy digitally to avoid the physical degradation which can affect games and their physical presence which I have to store?

To most people, games are $60. That is the price developers aim for when budgeting and creating their game, so that is how we determine how much bang we're getting for our bucks. Even if that isn't how much you pay in the end, that is its base value and should be judged from there.
 

SoreWristed

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Dirty Hipsters said:
SoreWristed said:
secondly, what if everyone does the same thing? If you think the game is bad, or even good, and you sell it, stores are going to get flooded with copies and they have to adjust their buyback price. And if i'm browsing the used game section, and i come across something i haven't seen or heard from, i'm not buying it if i can see 40 copies on the same shelf of the used section (my local gamestore has no back room or storage so they have to put all those in the shelf, super useful for determining a game's quality)
This is something that I want to touch on as well. Say everyone does things like the OP and they buy the game, play it and resell it within the same week. Then after that people buy all those used copies because there's so many of them and they're cheaper, the second wave of people buying the game are only giving the money to gamestop (or whatever store it is they're buying from), not the developer. The developer doesn't make any money from those further sales, so it's in the developers' best interests for people to not want to sell back their games. If the developers don't want people to sell their games to used game stores then they should put more content into their games so that the games feel complete and worth the full retail price for people.
This is not general knowledge? I was going to say this aswell, but i figured everyone knew this already?

A game landing on a used shelf is a failure on the part of the game devs. This is simply money they will never see for work they did. This might seem harsh, but that's how i believe the well known DRM 'bullshit' was born.
I can see the thought and logic behind it, and to be honest the gamers kind of acted like little children there.
That said, I did feel insulted about the news of not being able to buy used games anymore, or having to fork over money to give a game to a friend for a playthrough. I like the used game shelves, because they feel the same to me as browsing a used book store, finding jewels among the ramsj. I even remember one instance of someone finding FF7 in the bargain bin, to the attention of the entire store, with a sly smile from the store clerk who obviously placed it there...

I will however try and support my favourite developers and studios a much as possible, because i have read too many accounts of the cutthroat world of making games. programmers and artists getting sacked as soon as most of the bugs are worked out. And the argument for used shelves would be that my collection of 253 games i physically own would have cost me about 60% more. Something that would have cost me some titles i feel are absolute staples in my collection.

So i couldn't even tell you if i'm for or against used games. Ofcourse it feels good to be able to walk out of a store with three used titles for the same money as one recent AAA release. Ofcourse it feels bad when i hear programmers being worked 15 hours a day for 7 days a week, before being sacked at launchday.
 

Phoenixmgs_v1legacy

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Barbas said:
Most AAA games I comes across nowadays - whether digital or physical - can only be activated and played on one device, because they require Steam, Origin or uPlay. That means there's not really much of an incentive to get them on or near launch day, when they are traditionally at their most expensive. There's no resale value to count on there and they're unlikely to work as required. If I buy via GreenManGaming, I can get maybe a 25% discount a while after launch day. Otherwise, I wait until Steam sales.
That is one of the many reasons I barely PC game. Most PC gamers love to point out that you can build a more powerful PC for the same price of a console but they always fail to factor in the much cheaper console game prices. I don't have to wait to play a game, I can go out and buy it day 1 if I want and pay the same price as someone waiting for the price to drop.

Dirty Hipsters said:
SoreWristed said:
secondly, what if everyone does the same thing? If you think the game is bad, or even good, and you sell it, stores are going to get flooded with copies and they have to adjust their buyback price. And if i'm browsing the used game section, and i come across something i haven't seen or heard from, i'm not buying it if i can see 40 copies on the same shelf of the used section (my local gamestore has no back room or storage so they have to put all those in the shelf, super useful for determining a game's quality)
This is something that I want to touch on as well. Say everyone does things like the OP and they buy the game, play it and resell it within the same week. Then after that people buy all those used copies because there's so many of them and they're cheaper, the second wave of people buying the game are only giving the money to gamestop (or whatever store it is they're buying from), not the developer. The developer doesn't make any money from those further sales, so it's in the developers' best interests for people to not want to sell back their games. If the developers don't want people to sell their games to used game stores then they should put more content into their games so that the games feel complete and worth the full retail price for people.
Firstly, I sell on eBay not GameStop (I only go in there as a last resort). I went to buy TLOU Remastered on release at GameStop just because it's literally the closest store (just by a couple blocks), and they didn't have it unless I pre-ordered. So, I went to freaking Target and bought it, they had plenty. A game store fails at being a game store when I can't even buy freaking games from them.

Or publishers could sell digital copies for like at least a 1/4 off vs the physical copy, they'd make more money doing that. You scratch my back and I'll scratch yours.

Dirty Hipsters said:
Maybe because it's a pain in the ass. I don't want to have to bother going to a physical store in order to buy the game, and then have to bring it back later to resell it. So if I think that I'm not going to like a game enough to warrant keeping it then I just don't buy it to begin with because it's too much of a pain in the ass for me to resell it.
You can buy a game online and get it shipped to your house on release day and you don't even have to pay tax, how is that so inconvenient? You can pick up those padded envelopes whenever your at a store like Walmart, and then stop at the post office to mail it out when you're out doing some other errand. It's really simple and convenient to sell a game.

RJ 17 said:
You kinda leave out the fact that, since you're not keeping the game, you're pissing away that $15 to $20 dollars...it's now gone for absolutely no reason on a game you apparently didn't enjoy that much considering you're turning around and selling it right back a couple days later.

At best, you're essentially renting a game for $15-$20 for a single weekend. And I've gotta say that sounds pretty damn ridiculous considering you could...you know...ACTUALLY rent the for $5, beat it, and take it back. Apparently on the very next day if the rumors about its (The Order's, that is) brevity turn out to be true and proceeding with the assumption that you didn't enjoy the game as the reselling scenario indicates.
And you act like people don't piss away $15-$20 on other forms of entertainment. It's not a guarantee that you'll like anything whether it's a game, movie, book, music, etc.

You can have the game for well over a single weekend (I was merely using worst case scenario), more like a few months. I bought TLOU Remastered on PS4; I took my time playing through it, I played the included DLC, I dabbled in the MP, and I even lent it to a friend to borrow and play. I then sold the game for $35 months later. Renting a game for 2-3 months for only $15 is a pretty sweet deal. Bioshock Infinite only cost me $7 and I had it long enough to Platinum it.
 

MysticSlayer

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You're right. They cost us $60 at the initial purchase, and then through added content, will probably add another $30-50 on top of that. So we're really paying $90-110 for the game in the end.

Oh, you're talking about renting a game! Well, duh, that always will be cheaper than $60. But, uh, why are paying $15 to rent the game? That seems really expensive.
 

Phoenixmgs_v1legacy

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Lilani said:
Because I can't predict the future and thus don't know if I'll ever want to replay it? Because reselling isn't always a price guarantee? Shockingly, there's this thing called supply and demand where if there's a lot of something on the market at once the price will plummet. And because it's a pain in the ass and I don't visit physical game stores enough to make it worth it? Because sometimes I prefer to buy digitally to avoid the physical degradation which can affect games and their physical presence which I have to store?

To most people, games are $60. That is the price developers aim for when budgeting and creating their game, so that is how we determine how much bang we're getting for our bucks. Even if that isn't how much you pay in the end, that is its base value and should be judged from there.
By the time you'd probably want to replay it, it'll be super cheap or probably free on PS+. You don't have to visit a store to buy a physical copy. Games prices don't plummet nearly that fast and GameStop wouldn't be able to sell used games for $5 less of retail if prices plummeted that fast. Really? Physical degradation? Physical media lasts quite awhile plus blu-rays have scratch resistant coating on them, it's pretty hard to scratch a blu-ray, I've never even gotten a light scratch on a PS3/PS4 ever, let alone a scratch that would cause the game to not play. We are in the PS1 era anymore.
 

RJ 17

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Phoenixmgs said:
RJ 17 said:
You kinda leave out the fact that, since you're not keeping the game, you're pissing away that $15 to $20 dollars...it's now gone for absolutely no reason on a game you apparently didn't enjoy that much considering you're turning around and selling it right back a couple days later.

At best, you're essentially renting a game for $15-$20 for a single weekend. And I've gotta say that sounds pretty damn ridiculous considering you could...you know...ACTUALLY rent the for $5, beat it, and take it back. Apparently on the very next day if the rumors about its (The Order's, that is) brevity turn out to be true and proceeding with the assumption that you didn't enjoy the game as the reselling scenario indicates.
And you act like people don't piss away $15-$20 on other forms of entertainment. It's not a guarantee that you'll like anything whether it's a game, movie, book, music, etc.
Don't believe I ever said that nor did I ever imply it, but other forms of entertainment aren't in question here, games are. Specifically: The Order.

You can have the game for well over a single weekend (I was merely using worst case scenario), more like a few months.
My example was based off of your own. Regardless, if you dislike a game to the point that you're going to resell it because you don't like it, chances are you're not going to be hanging onto it for a few months...you'll keep it for a week, tops. At which point you're still essentially renting the game for a ridiculous price.

I bought TLOU Remastered on PS4; I took my time playing through it, I played the included DLC, I dabbled in the MP, and I even lent it to a friend to borrow and play. I then sold the game for $35 months later. Renting a game for 2-3 months for only $15 is a pretty sweet deal. Bioshock Infinite only cost me $7 and I had it long enough to Platinum it.
You clearly enjoyed those games judging by the fact that for one you bought DLC for it and the other you played enough to Platinum it, as such those examples don't apply to this conversation about wasting money on games you didn't enjoy.