Do people not realize games aren't $60?

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Lilani

Sometimes known as CaitieLou
May 27, 2009
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Phoenixmgs said:
And you act like people don't piss away $15-$20 on other forms of entertainment. It's not a guarantee that you'll like anything whether it's a game, movie, book, music, etc.
RJ 17 pointed out that if you're planning on keeping the game for a few days and selling it back once you've beaten it, it would be a lot more cost effective to just actually rent it. You don't get to start a thread about getting every dime you can out of a video game experience, and then brush aside an even more cost effective strategy with "Oh, people spend this much on other forms of entertainment." If you didn't consider renting or lack the means or desire to do so then just say it, don't find excuses to say it's not worth it just to save face on your strategy.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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MysticSlayer said:
You're right. They cost us $60 at the initial purchase, and then through added content, will probably add another $30-50 on top of that. So we're really paying $90-110 for the game in the end.

Oh, you're talking about renting a game! Well, duh, that always will be cheaper than $60. But, uh, why are paying $15 to rent the game? That seems really expensive.
Who buys all that DLC? What % of games do you actually replay (and within 1 year of release)? If you want to replay a game, you'd most like be able to buy it again super cheap.

Renting a game for 3 months for $15 is really expensive? At Hollywood video, it was $5-$6 for 5 nights, I think Blockbuster was more, Red Box is definitely more too.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Lilani said:
RJ 17 pointed out that if you're planning on keeping the game for a few days and selling it back once you've beaten it, it would be a lot more cost effective to just actually rent it. You don't get to start a thread about getting every dime you can out of a video game experience, and then brush aside an even more cost effective strategy with "Oh, people spend this much on other forms of entertainment." If you didn't consider renting or lack the means or desire to do so then just say it, don't find excuses to say it's not worth it just to save face on your strategy.
That was just worst case scenario. I'll have the game for at least a month unless I really don't like it, I'll probably play it twice if I at least dig the story since it's short. I had TLOU for 3 months, I even lent it to a friend to play, and it only ended costing me $15.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Phoenixmgs said:
By the time you'd probably want to replay it, it'll be super cheap or probably free on PS+. You don't have to visit a store to buy a physical copy. Games prices don't plummet nearly that fast and GameStop wouldn't be able to sell used games for $5 less of retail if prices plummeted that fast. Really? Physical degradation? Physical media lasts quite awhile plus blu-rays have scratch resistant coating on them, it's pretty hard to scratch a blu-ray, I've never even gotten a light scratch on a PS3/PS4 ever, let alone a scratch that would cause the game to not play. We are in the PS1 era anymore.
How many times have you had to move? I moved twice last year in a one-month period. If I owned all of the games I own physically, I wouldn't have been able to convince my boyfriend to help me move the second time around. And I would have a hell of a time keeping them ALL from getting scratched or damaged. And oddly enough, gaming is also a social experience for me, so I'll often trade or lend or even give away games to friends who I want to share the experience with.

But given the way you responded to renting, it seems you aren't really interested in doing things any way you didn't think of yourself, so I guess we should just stop it here. Look, I don't care that you trade in your games. That works for you, it's great. But that doesn't mean it's a reasonable baseline at which to judge a game's value for playtime. You're basically saying it's okay for a publisher to sell a subpar or unreasonably short game for full retail price. Getting screwed is never okay, regardless of how much you do after the fact to mitigate it.
 

MysticSlayer

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Apr 14, 2013
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Phoenixmgs said:
MysticSlayer said:
You're right. They cost us $60 at the initial purchase, and then through added content, will probably add another $30-50 on top of that. So we're really paying $90-110 for the game in the end.

Oh, you're talking about renting a game! Well, duh, that always will be cheaper than $60. But, uh, why are paying $15 to rent the game? That seems really expensive.
Who buys all that DLC?
It was meant as just playful humor, but more seriously, games really don't cost $60 when you factor in DLC. If you buy even one piece of it, you're still running around $70+ for the game, which is a lot of money, especially for poor college students like myself. And if I don't buy any DLC but still hold onto it, that's still $60, which is still a lot of money!

What % of games do you actually replay (and within 1 year of release)? If you want to replay a game, you'd most like be able to buy it again super cheap.
OK then, I'll wait for it to drop in price before buying it.

OK, then. I'll rent the game for the weekend and buy it when it is cheap if I feel like replaying it. Or better yet, I'll just get the game in three years when it is cheap and possibly on a massive sale.
Renting a game for 3 months for $15 is really expensive? At Hollywood video, it was $5-$6 for 5 nights, I think Blockbuster was more, Red Box is definitely more too.
For a game as short as The Order seems to be, I could easily beat it in a few days, maybe in one day! So yes, it is expensive to spend $15 just to test out the game for 1-3 days. And if it turns out that I like it and want to play it more, I'll still like it and want to play it more when it is considerably cheaper.
 

Foolery

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Jun 5, 2013
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Upfront, the game is 60 bucks, or 69.99 here in the Great White North. Plus tax. So closer to 80 bucks, 78.40, to be specific, maybe a bit less if you're not in BC. Resale value does not factor in, for retail price. I don't usually sell my games, and it's not always easy to find a buyer where I live. Then again, what the fuck I am complaining about, I don't even own a PS4. I tend to pick up 3DS titles, since they're the cheapest thing going for new releases in terms of console gaming.

Look, I kind of get it. But it's disingenuous to say games aren't 60 bucks. They are, and potentially more depending on where you live. You simply have the choice to sell them after you're finished.

Also some people don't give a fuck about PS+ or digital sales, due to terrible internet, data caps, and so on.
 

Metalmacher

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I am wondering something, and maybe this isn't the right thread to ask this, but... How does The Order stack up against Ground Zeroes in terms of replayability? Because I see lots of people defend the latter, while criticizing the former for what I would attribute to be the same deficiency.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Lilani said:
How many times have you had to move? I moved twice last year in a one-month period. If I owned all of the games I own physically, I wouldn't have been able to convince my boyfriend to help me move the second time around. And I would have a hell of a time keeping them ALL from getting scratched or damaged. And oddly enough, gaming is also a social experience for me, so I'll often trade or lend or even give away games to friends who I want to share the experience with.

But given the way you responded to renting, it seems you aren't really interested in doing things any way you didn't think of yourself, so I guess we should just stop it here. Look, I don't care that you trade in your games. That works for you, it's great. But that doesn't mean it's a reasonable baseline at which to judge a game's value for playtime. You're basically saying it's okay for a publisher to sell a subpar or unreasonably short game for full retail price. Getting screwed is never okay, regardless of how much you do after the fact to mitigate it.
I lent TLOU to a friend before selling it. How many games do you have? You can put them all on a 100 disc spindle and they'll be fine. Do you not keep the cases or something? I really don't understand how transporting discs is so difficult.

I'm pretty sure The Order will not be 5.5 hours for me on a 1st playthrough, I take my time with games. I do believe the YouTube playthrough was purposefully more of a speed run than anything (from the little I know about it). ICO was a great game and can be beat in under 2 hours (there's a trophy for it), that doesn't mean it's a 2 hour game. Games being too long (like almost every RPG with recycled content) is more of an issue than a game being a couple hours too short. I'm not rich by any means but my time is more valuable and more limited.

MysticSlayer said:
games really don't cost $60 when you factor in DLC. If you buy even one piece of it, you're still running around $70+ for the game

I'll wait for it to drop in price before buying it.
I played Bioshock Infinite plus its Burial At Sea DLC for far less the $60 ($7 + whatever the Burial At Sea episodes costs) and I didn't wait for price drops. I pay less for games and don't wait for price drops.

Dead Century said:
Your train of logic derailed in a meadow of mental retardation. Upfront, the game is 60 bucks, or 69.99 here in the Great White North. Plus tax. So closer to 80 bucks, 78.40, to be specific, maybe a bit less if you're not in BC. Resale value does not factor in, for retail price. I don't usually sell my games, and it's not always easy to find a buyer where I live. Then again, what the fuck I am complaining about, I don't even own a PS4. I tend to pick up 3DS titles, since they're the cheapest thing going for new releases in terms of console gaming.
A buyer will find you on eBay. Games don't cost me $60 to play thus their cost is not $60, that's basic logic.
 

Neverhoodian

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Apr 2, 2008
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Yeah, I don't usually resell my games. When I make a purchase I normally go in with the intent of keeping it for good. When I do decide to get rid of a game I've usually had it in my possession for many years. By then it's so far depreciated that there's no point selling it, so I typically end up giving it away, either to friends or some non-profit organization.

Unless it's a digital purchase, which brings me to my main point. Most of my game purchases are digital nowadays, and you can't exactly pawn those off on Ebay or GameStop. When you've made your purchase from services like Steam you're stuck with it. The only exception I'm aware of is GOG, which offers a 30-day money back deal. However, that's intended for things like straight-up broken products. I have too strong of a moral code to abuse a system like that because I beat a game quickly.[footnote]Plus GOG has stated that they keep an eye out for that kind of behavior.[/footnote]
 

Windcaler

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Nov 7, 2010
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Phoenixmgs said:
Dirty Hipsters said:
It's a $60 if you're not planning on reselling it.

Resale value doesn't factor into purchase price. Also, good luck reselling it if you bought it digitally.
Why would you not resell it if you hated it or you're not going to replay it?

Resale value factors into the total cost of the game.

Why would you buy it digitally if you don't have to? Publishers WANT you to buy digitally because they make more money on the sale and it can't be sold. The customer should be get a price break on buying digitally and until that happens, I'm not buying games digitally. If games were sold for say $40 digitally, publishers would make MORE money as more people would buy digitally, thus more game copies sold vs so many copies resold (where publishers make no money). And, then publishers ***** about the used game market, which pretty much every other industry has to deal with as well.
In a few years you may not get a choice whether you can buy a game digitally or otherwise. Right now most PC games only come in the digital variety which has its ups and downs. To my knowledge a physical PC copy of evolve doesnt exist. Digital indie games like Glitchikers are even harder to find in physical form.

Lets not fool ourselves either. Both Microsoft and sony are moving in the digital direction as well. Nintendo to a lesser extent as well. Even looking at the games most kids of today play (the majority of them are playing awful mobile games on tablets because they cant play the ones we do without parental consent) and those are all digital. By the time our kids become adults Ill be surprised if physical copies exist anymore. You might laugh at that but a lot can happen in twenty years. Remember just 19 years ago the internet began to blow up and now the world is a very different place then 1996 due to the effects of technology
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
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I do sell games I'm done with and know for certain I won't play again, but I'm nog fond of reselling games as soon as possible after release to get most of my money back. That's the sort of behaviour companies like GameStop use to screw both customers and developers over. I'd rather not support that.

That said, if you do plan on selling your new games that way, you'd be better off not recommending others to do the same. If used copies flood the market (or even just your local store) they'll be worth less.
 

Gizmo1990

Insert funny title here
Oct 19, 2010
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Phoenixmgs said:
Barbas said:
Most AAA games I comes across nowadays - whether digital or physical - can only be activated and played on one device, because they require Steam, Origin or uPlay. That means there's not really much of an incentive to get them on or near launch day, when they are traditionally at their most expensive. There's no resale value to count on there and they're unlikely to work as required. If I buy via GreenManGaming, I can get maybe a 25% discount a while after launch day. Otherwise, I wait until Steam sales.
That is one of the many reasons I barely PC game. Most PC gamers love to point out that you can build a more powerful PC for the same price of a console but they always fail to factor in the much cheaper console game prices. I don't have to wait to play a game, I can go out and buy it day 1 if I want and pay the same price as someone waiting for the price to drop.
Now you have lost me. To be fair it could be a country thing as I live in England but on Day 1 the majority of PC games are between £5-£15 less than a console game. Alot of PC gamers simply choose to wait anyway and get it even cheaper.

To put that into context £40 is the standed price for a new console release and that is about $61.
 

SquallTheBlade

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May 25, 2011
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I used to sell my games when I was younger after playing them and I regret everything. SNES with handful of games? SOLD! Gameboy Color with few pokemon games? SOLD! My PS1 library excluding FF8 and 9? SOLD!

Why was I so stupid? Who knows, but I'm not selling my games anymore no matter how much I liked or disliked them. It's more like collecting them now.
 

Albino Boo

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Jun 14, 2010
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Barbas said:
Aren't they about that price, roughly speaking? Mine average out at a little under it. They're only about two-thirds of that price, because I don the clogs of cleverness whenever it comes to online purchasing - you might say I'm a connoisseur of crap. I'm also cheaper than the MoD.

Most AAA games I comes across nowadays - whether digital or physical - can only be activated and played on one device, because they require Steam, Origin or uPlay. That means there's not really much of an incentive to get them on or near launch day, when they are traditionally at their most expensive. There's no resale value to count on there and they're unlikely to work as required. If I buy via GreenManGaming, I can get maybe a 25% discount a while after launch day. Otherwise, I wait until Steam sales.

The point is that games may well not cost that much, but the only method I've come across of lessening the incineration of money is through considerable time and patience - the raised prices of digital copies and the practice of passing on inflated costs to the customer while trying to justify it with sheer marketing hype leave me completely disinterested. Hardly any games I find are released at a fair or enticing price, so I have to wait. I can't reliably sell my games either. If I could, maybe I'd be more willing to spring for 'em.

EDIT: Plus delivery.
Ever heard of inflation? The $60 price point has been standard for 20 years but the clumative infaltion over that time is 55%. So for a game to be the same percentage of income as it was twenty years ago it would be $93. In truth games get cheaper each year because the price does not increase with inflation.
 

Bat Vader

Elite Member
Mar 11, 2009
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I'm curious but why do you care whether people think it is or it isn't worth sixty dollars?

Personally I plan on renting it. That way if I dislike it I don't have to worry about losing money when trading it in.
 

stroopwafel

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Jul 16, 2013
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Well, obviously I can't look into other people's wallets but for me a 6 hour game equals about 10 dollars an hour which is more than reasonable to me. Granted the game needs to have the fun factor and production values to warrant that price but The Order seems to have both. And even then I might replay the game a year later or so. For me it's much better value for money than some 100-hour RPG that I might play for 30 minutes, get bored with and never play again. But to each their own I guess.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Phoenixmgs said:
Barbas said:
Most AAA games I comes across nowadays - whether digital or physical - can only be activated and played on one device, because they require Steam, Origin or uPlay. That means there's not really much of an incentive to get them on or near launch day, when they are traditionally at their most expensive. There's no resale value to count on there and they're unlikely to work as required. If I buy via GreenManGaming, I can get maybe a 25% discount a while after launch day. Otherwise, I wait until Steam sales.
That is one of the many reasons I barely PC game. Most PC gamers love to point out that you can build a more powerful PC for the same price of a console but they always fail to factor in the much cheaper console game prices. I don't have to wait to play a game, I can go out and buy it day 1 if I want and pay the same price as someone waiting for the price to drop.
That's assuming you turn around and sell it right away. If that's your thing, then sure, it'll probably be cheaper (for the first few months anyway). You also won't have any games... Also, from my experience, you rarely get more than half your money back when reselling a game. And that's usually only when the game is in high demand and quite new. Usually, things like Steam sales, Humble Bundles, and Kinguin make PC games much cheaper.

Anyway, I personally like to replay my games. Would I sell a game if I didn't like it? Yes. However, due to researching games before buying them, I have yet to actually buy a game I didn't like and wouldn't consider replaying.

As for your question on whether The Order is worth 15-20 dollars (very generous with the amount of money you're getting back, but okay), that would depend on the quality of gameplay. If it's a lot of fun and it's something I'd replay, then yes, it would probably be worth that. However, if I play it once and don't really care for it, then no, I don't think it would be worth the money.

Finally, if we're lowering the price of the 5 hour game, we also have to do that with the 100+ hour games. It's still the same comparison, just cheaper overall. Again, in that case, no it's not worth it IMO.
 

jklinders

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Sep 21, 2010
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I can't even remember the last time I blew through a game in only 5 hours. But them again I tend to want to get games that will keep me occupied for a while. My new games budget is tiny and I have to ration it very carefully. I have never resold a game. Also the option does not really exist for me either. The only "video game store" around here has a PC gaming section the size of a postage stamp. Their reasons? "Oh we don't sell very many." Of course you don't you idiots. You giftwrapped the PC gaming market and handed it over to Steam 10 fucking years ago.

So rather than pay for a game on release day, if I am not 100% certain I will love it I wait. Sometimes I find out things in that interim that make me not want it any more. Always the price starts getting cut before the end of the second month. my backlog is more than able to handle my gaming needs until a new game comes down in price enough to make buying it palatable.

Preordering is for suckers. Speaking as a former sucker myself. As a result of my caution I have not bought a stinker in years. I average well over 100 hours of entertainment from the games I do buy which is a steal even at 60.00.

Bottom line, if you don't buy every game in sight on release day you get your money's worth.

I'm not even sure what this topic was about so if I missed the point I'm sorry but the courses of action in the OP don't apply to all and are unnecessary if you take the time to measure your purchases correctly.
 

Hairless Mammoth

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Jan 23, 2013
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I really only resell a game if I was absolutely disappointed in it. Combine that with the fact that, thanks to Steam sales and tight money situations, I am very selective about what I buy and likely wait until even console games are cheaper before I drop money on them. Renting in my area is limited to a single chain of rental stores on the wrong side of town, those horrible Redbox kiosks (and the shite game and movie selection contained within), or a mail order service (and I hated Netflix's DVD system, so I am not too keen on trying mail rental again). Reselling/trading-in also has the risks mentioned above several times. If a lot of people bought it in the first few days and decided to sell it back, chances are good the stores would quickly lower their trade-in values (if not turning down trade in offers after so many copies), since they are taking on excess stock of a game that is loosing demand quickly.

The Order: 1886 itself already looked like a game I wouldn't want to drop even $40 on, before watching the playthrough video. After watching some of it, I was completely convinced that game was not worth me buying. It might be technically and artistically polished (it did look good visually), but the design of it was very lacking (Wow, QTEs and walking between cover shooting sections. Other games did that better.), even taking into account the player probably had run through the game once before recording and knew where to go.

Games like Aliens: Colonial Marines, Sim City 2013, and even polished ones like The Order remind me to lay low and let reviewers and early adopters sacrifice their time (and possibly their sanity). You can't trust someone's opinion, but you can read several, including individual who likely aren't being payed to write theirs, and see how the general public thought on a game aligns with your tastes and what issues the launch window support has. We all have to think, "Do I want to bend over and preorder Shitfest 4 because it has the exclusive giant turd launcher gun preorder bonus (which will probably be on sale as day 1 DLC), or should I wait and see if I really even want to drop [insert your local price for new games here] on it and wait even longer if it doesn't sound very good."

There is also the case of game of the year editions that include much of all of the DLC a game got. Jumping the gun for a game (especially when the main draw for you is the single player) might come back to bite you when you could have waited a few months and got it for half the price of the original release and all the good DLC you wanted. Waiting is usually only detrimental for rare games like Atlus titles or some of Nintendo's low production number products (Pikmin 3, Xenoblade, the fucking Amiibo and the GC adapter).