RicoADF said:
Games are sacrificing AI, gameplay, storyline etc for graphics and tbh its making the games worse. If you want realisitic graphics go outside, join the military etc, I wish they'd stop wasting times and resources on minor graphical changes when the gameplay and storyline is often broken.
True, but it's still all experimental on a lot of fronts: content-wise, context-wise, performance-wise, standard-wise and market-wise. I'm no developer, but I assume that it's hard to master an aspect, let alone all the aspects that come into making a game, that's constantly being challenged, upgraded and made more complex. Also taking into account the budget, development time, high expectations and so on, releasing a title in such a competitive arena that has cutting-edge graphics, innovative gameplay, intelligent AI, realistic physics, interesting characters, a compelling story, satisfying DLC etc...is no small task.
I don't know of many games that have accomplished all of the above, even those 'games of the year' have sacrificed (or simplified) one thing for another. If a company manages to accomplish the majority of what is expected these days, but there are one or two aspects that were not as responsive as other games (which were sacrificed to make better,) then people will complain about it. Once the standard has been set, then other things that were overlooked, or not a priority or whatever, will become the main selling point. I think it'll be awhile yet for that to happen since technology is always evolving and gamers are becoming more demanding.