Mirror's Edge was a chance. Aren't you criticizing publisher's for NOT taking those?KDR_11k said:My point is just that about 99% of the titles considered "casual" aren't even made by Nintendo, other than rethoric and a very small number of titles they have done nothing for the "casual" gamer yet people act like Nintendo is making nothing but "casual" games. How many minigame collections were made by Nintendo? Wii Sports (which was more of a tech demo for the system), Wii Play (a tutorial for the controller) and Wario Ware (has been around since the GBA), maybe Wii Fit if you count that as games. Just counting the big titles, Mario Galaxy, Metroid Prime 3, Zelda TP, SSBB and Mario Kart you get more core games than "casual" games so why do people act like Nintendo has shifted all of its production away from the core? That's not even the complete list of core games they made for the Wii while the list of "casual" games is pretty much complete. They make 2-3 times as many core as "casual" games! Except for rhetoric I don't see any real focus there. Yes, Nintendo isn't making many core games but that's mostly because they are one company that has to make games for two systems and simply can't make that many games. I don't think they're making fewer games than during the GC period. Of course they're not going to produce a PS2-level library alone, noone can do that!Brainbomb said:Depends on what you mean by 'casual.' I consider all the mini-game nonsense to be casual games, because there's no depth to them. And lets face it, its those 4 games that really moved some Wii's.
What's missing is a decent output from third parties who don't seem to be interested in making anything serious for the Wii as if the thing was still in the last place like the Gamecube. The Wii is half the console market now! What does it tell you when the big anticipated (or recently released) games for a system are published by a has-been (Sega) and developed by teams that didn't even exist before? What are the big publishers even doing? Oh, right, racking up losses with games like Mirror's Edge.
MY point is that the 1% of games that you mentioned is what made the Wii big. You think it's the core games that really sold Wiis? And yes, Nintendo IS making core games, but that's the problem. Nintendo's core games will sell no matter what (not to say this isn't the same for all the console companies to some degree, but Nintendo is infamous for it).
Further, I haven't played ALL of Nintendo's releases for the Wii (really, only Twilight Princess and SSBB), but from what I've seen and played, they're all just copy and pastes of the same old formula. Don't get me wrong, I'm a Nintendo fan (conservatively), and I would LOVE to see them start some new franchises. But I can't see Nintendo ever doing that.
While we're on the subject, I would like to point that it IS hard to make a Wii game feel organic, and like I said earlier, there are some good third party games out there (again,Okami. Love that game) that do that. And these companies know that. You can't expect companies just to whip up high-quality games for the Wii for the sake of your argument. Motion sensing controls are (from my experience) buggy, and therefore, inherently flawed. It's always nice to see innovation, but not JUST for its own sake. I've had control issues with both Twilight Princess and No More Heroes, so it seems to me that its not just an isolated problem. And don't get me started on SSBB; its doesn't even USE motion sensing at all. Unless you count the smash option, but if you do count that, then you're really stretching.
Last point: I don't think it's reasonable to use the Wii's success as some kind of point in the failure of the third party developers making games for it. I do hope you see why.