Oh, I wholly agree.Moonlight Butterfly said:Sometimes it's not just personality though because lets face it there isn't that much personality and backstory in fighting games anyway. It's how the character is 'portrayed'Hagi said:As I said, it's vital that there are alternatives that don't feature jiggle physics and video games do indeed seem severely lacking in that department.Moonlight Butterfly said:Well considering he takes his own sources as gospel and as soon as I present data to the contrary he dismisses out of hand. I get the feeling there is a deeper reason for that...Hagi said:snip
I also hate this point of view that women who complain about this stuff are obviously 'just insecure' I;m not insecure I have enough jiggle physics of my own thanks, what I would like is to play a decent fight game that doesn't make it's female characters have 'sex object' as their main feature.
Like Moviebob has said before in a visual medium a characters comportment and dress is the most revealing thing about their character. A lot of the time you can't even tell at a glance what a female character is about other than 'sexy' while you can look at Nathan Drake and say 'Okay he's a cocky indiana jones type' or look at Marcus Fenix and see he is a determined badass.
And it's more than fair to heavily criticize games that don't feature well-rounded female characters. I just don't think that "giving people a bad self-image" is a valid criticism. Shallow, lazy and pandering character design on the other hand... You can criticize the fuck out of that and I'll happily join you.
Although I suppose games like this do feature very well-rounded female characters in a certain sense... Maybe they should be criticized for not having less well-rounded female characters?
If a female character is posing constantly and flashes her knickers when she kicks and doing everything to be titillating for a guy I would label that objectification.
It's almost how someone puts themselves across physcially.
A good way to describe would be how Superman can hide as Clark Kent. He doesn't just change his glasses he changes his entire comportment and appearance into that of a clumsy nerd. It's actually a very effective commentary on characterisation in a visual medium.
Yet I'd say that seeing how common those type of characters are they're a clear sign of shallow, lazy and pandering character design.
And, in the context of fighting games, a well-rounded character wouldn't necessarily mean a background story worthy of winning literary prices but rather a character who's portrayed as well... anything more than just "Oooh! Look at my knickers" or "Me smash!".