Does any game deserve 10/10 or 100%?

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Graustein

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Yes. If you say "no game deserves full marks because there's always room for improvement" then you might as well make it a nine-point score. But then if nine is the highest, why not make eight the highest, since if full marks = nine points then no game will ever get nine, will it?
The cycle continues and the numbers become meaningless. Then again, they already are.
 

742

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to me 10/10 does not mean perfect, it means "so amazingly good that while playing it you will forget that its not" theres always something that could be done better, but oh well.
 

Fraught

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Ginja Ninja said:
Fraught said:
Ginja Ninja said:
Fraught said:
TheSear said:
I don't think any game is perfect or worthy of 100% or 10/10. If there was a game that was perfect surely everyone who played games would play it. A perfect game along with having no bugs and being amazing etc would also have to be infinitely replayable :p
You do realize there is a strange, mythical beast lurking out there? I think he's called "taste". When it's an FPS, it may not be to the liking of RPG fans, and vice versa, especially with RTSs. And nothing is perfect, since everything is flawed in one way or another, but then it shouldn't be a 10/10 scale, then it should be 9/9 (we actually are forbidden to use the 10, yeah) scale. 10/10 has been described as reviewers by "almost perfect for it's time", that means if you play it, there are no flaws that interrupt gameplay in any way etc. And games are mainly about fun too. If a game is insanely fun, without any fatal bugs, then it could get a 10/10 easily.
Sorry but 9/9 is exactly the same 9 divided by 9 = 1 1 = pefection
Your point is? And did you even read the part where I added "we actually are forbidden to use the 10, yeah" to the scale's name?
Yes and it is irrelivent.
No, it is not "irrelivent".
 

TheSear

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Fraught said:
Ginja Ninja said:
Fraught said:
TheSear said:
I don't think any game is perfect or worthy of 100% or 10/10. If there was a game that was perfect surely everyone who played games would play it. A perfect game along with having no bugs and being amazing etc would also have to be infinitely replayable :p
You do realize there is a strange, mythical beast lurking out there? I think he's called "taste". When it's an FPS, it may not be to the liking of RPG fans, and vice versa, especially with RTSs. And nothing is perfect, since everything is flawed in one way or another, but then it shouldn't be a 10/10 scale, then it should be 9/9 (we actually are forbidden to use the 10, yeah) scale. 10/10 has been described as reviewers by "almost perfect for it's time", that means if you play it, there are no flaws that interrupt gameplay in any way etc. And games are mainly about fun too. If a game is insanely fun, without any fatal bugs, then it could get a 10/10 easily.
Sorry but 9/9 is exactly the same 9 divided by 9 = 1 1 = pefection
Your point is? And did you even read the part where I added "we actually are forbidden to use the 10, yeah" to the scale's name?
Mate, I seriously do not like your cocky attitude. 100% does mean perfect, and yes it's forbidden to use it on any game that is not absolute perfection cos that would be a lie. I also think no game deserves a 10/10, maybe a 9.9/10 (With say a description that says - Amazing, but not to everyones taste). Maybe one day a perfect game will be released but I don't see it happening. So don't give me your cocky sarcastic shit attitude.
 

AuntyEthel

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The only game I ever felt was 100% when it came out was Super Mario 3. Anyone who was around during those days and had a NES will probably back me up.
 

Gedo

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Samurai Goomba said:
Gedo said:
Samurai Goomba said:
Gedo said:
Yes, some games deserve such high scores. I always look at the scores, as if they were comparing them to predecessors or games released at the same time.

For instance, Metal Gear Solid 4 was very superior to its predecessor, and also superior to many games released at the time it was released, therefore, I think it deserved those 10 / 10's it got from Gamespot and IGN. (Considering these sites have only given out like six or seven 10's in their history.)
I. DISAGREE.

Okay, I haven't played MGS4, but I've heard a lot of positives and negatives for the game, and it just seems like it's a much inferior game to Subsistence. Besides, I would say that Subsistence itself is a 10/10 game, so I very much doubt any sequel could be much better. If anything, the focus on gunplay and inclusion of an infinite ammo tranq gun and octocam seems like it would completely undermine the skillful stealth the series has always been about. MGS seems like it's always been more fun when your character is sneaking around unseen, and the combat has never been real great. Despite the engine reworking, I doubt it's gotten much more fun.

So, reviews. Well, this topic has kind of been run into the ground. I like Gamespy.

Well, I liked Metal Gear Solid 3 a lot as well, but everything have been improved in MGS4. Better gunplay, way, way, way better CQC, Octo-camo, Metal Gear Mk II, gunshop and upgradeable guns, etc etc. The thing is, you can play the game as a shooter, or as a stealth game. It both feels nice to either sniper three guys in the head and toss a grenade at some PMC's, or playing dead, silently sneak to an enemy, grab him by human shield, shoot two of his comrades, slit his throat or silently choke him to unconsciousness.

Some might say that the story and cinematics are either boring or confusing - I disagree. Yes, the story might be confusing if you haven't played the previous games, but if you haven't, you shouldn't buy the game. You don't walk in to your local bookstore and buy "John's adventures XVII", if you haven't read the previous sixteen books, right?
Okay, fine (interesting how I specifically avoided the cutscene length argument, but you brought it up, anyway), but I've always been a fan of games that use minimal dialogue to say a great deal, even before Yahtzee's whole, "the best writing" speech. My idea of a great video game story is something like Shadow of the Colossus or Silent Hill 2. In my opinion, if a game writer can't make their point in two games worth of dialogue, it isn't worth making.

MGS3 is great because the story is completely self-contained, with only some nods and references to characters from the rest of the series. The ending, for example, is one of the most emotional endings I've ever witnessed in the history of my gaming, and it didn't need the crutch of the rest of the series to achieve this.

The only possible exception to this that I can think of is Xenogears. The story is so good, it really SHOULD have been broken up into several games to make the plot easier to manage. If every part of the series was as good as the first disc, it would have been a flawless masterpiece.

Oh, and octo-camo is NOT a positive thing. It makes the game way too easy. A better idea would be to use the camo from MGS3, but add a quick-access menu (like the weapon select menu from MGS3) for switching camo on the fly.

Actually, this is sort of relevant to reviews. See, I would argue that MGS4 does NOT succeed at what it is trying to do. For example, looking at women's... selves increases your psyche meter. WHAT?!? Isn't this extremely childish, even for MGS? Also, why are there so many women with perfect bodies who don't do up their shirts? See, I would call these flaws, because they work against whatever grand, sweeping message the game is going for.

Hah, that last part was funny.

Well, the whole look-at-women part is just the naughty work of Hideo Kojima I guess.

I think the octo-camo worked like the one from MGS3, just without the whole open menu, choose color thing. It's smarter that way, instead of making a quick-access menu.


Yeah, you're right about MGS3. It's easier to pick up and play, due to the fact that you don't necessarily have to play the previous ones, but I still think that MGS for the PSX was the best one. It was very good, instense fights, and a plot you could actually figure out and understand, and even adding an open ending.

Again, I still think some games deserve 10 / 10's, cause it's all about opinions, and if you think that Xenogears, Shadow of the Colossus, or whatever is the most emotional game ever, and you're completely in love with it, it's just perfect in your eyes.

Reviews are, after all, all about opinions.

- Gedo
 

DannyDeparted

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Mar 12, 2008
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You know there's a reason decimal points were invented. ie 9.9/10 = 99%.
People should be more intuative in the use of decimal placings because perfect is perfect.
getting 5/5 or 10/10 on a maths test, you still get 100% !!!
 

DannyDeparted

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Rogue 09 said:
To those looking for a perfect game, here it is: Super Mario Brothers 3.

It did exactly what it was supposed to. It was engaging, interesting story, good graphics, fun gameplay, and re-invented the platforming genre.

Take in mind that all comments are based on the technology that they had available for developing and playing said game. Sure, some better games have come out, but SMB3 has no flaws for it's time period, and that makes it a steady 10/10 in my book.

P.S. Fable 2 was more of an iguana in my opinion, but I won't nit pick. Give it a platypus for all I care! But mark my words: You will regret it! All of you!!!

(Slowly wheeled away while laughing maniacly)
That game was so awesome. Or even Super Mario All Stars, so when you get bored you can play some of the other classics......I miss SNES.
 

PsykoDragon

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Aug 19, 2008
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Anton P. Nym said:
No, no game is perfect, but yes, some games do deserve top marks. If no game can achieve top marks, then what's the point of having a graded system?
Ginja Ninja said:
PsykoDragon said:
games oughta be scored on how much entertainment one can derive from it. glitches can get in the way of that. bad acting, bad storyline, bad gameplay, etc. but if the game entertains you well, & ebtter yet, affects you, or even introduces a new thing not done in games before, then it can easily earn 100% imo.

Portal FTW. I easily give it 100%. if i have any complaints about it, it's that it was too short, but sometimes that can be a good thing, as needlessly lengthening it could've proven disastrous.
lol I know someone who likes Gears like that... but he gets bullied for it. portal is not 100% in reality, it could be improved theoretically so it is 99% at best (but also at least)
So theoretically, Portal could be improved. But that goes for everything, because, as Anton stated, "No game is perfect." In fact, nothing is perfect, & thus theoretically everything can be improved.

But Portal was perfect at the time. I was never playing & thinking to myself "hmm, this game could be more fun if they did X & Y". I never quit the game & sat down to think of its faults or ways it can be improved. If there WERE any faults in it, they were simply too overshadowed by how terrific the game was.

Any game that immerses you so deeply as to keep you from thinking bad thoughts about it, a game so imaginative that it's hard to imagine how to improve it, is one hell of a game. & that's very rare. Yes no game is perfect. But some games are just perfect during the time in which it has captivated you & played you as much as you have played it. That's why I say Portal deserves 100%. Few games I've played can reach that far.

I do have one contender that could reach 100%: Painkiller. It rocked so hard & was just plain awesome, that even though it was repetitive, I was looking forward to the next gang of monsters to run after me. & I feel it was perfect in its time too. But there are some problems with it that can easily knock it down from 100%, even back then, so I couldn't say it IS 100%. Just so close to being 100%.
 
Apr 5, 2008
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Does noone here realise that 10/10 is exactly the same as 100/100? Whether or not there is a percentage sign after it, any scheme like these is simply a reviewer's way of grading a game in by giving it a numerical (eg. tangible, comparible, etc) value based on a scale his/her peers accept (ie. we trust the reviewer and the site/magazine to be reasonably honest). Saying 85/100 is the same as 8.5/10. It's amusing to read some say they can justify a 10/10 but not a 100/100, it makes no sense whatsoever.

On topic though, I think full marks can be awarded to a game. We all have different tastes, but to a reviewer a game can be perfect. I would not hesitate, for example, to give Baldur's Gate II full marks on any scale one would care to measure such things by. Why? Because as far as I'm concerned, the game as it is, is perfect. My only grumble with it is that it has to end, which I suppose is ultimately the real test. If that's the only thing about a game that makes *you* unhappy with it, then to you it's perfect.

Admittedly, it really is quite rare to find a game of that calibre, but they do exist. Trying to think now if there's any other perfect games (from my perspective at least!)...Super Street Fighter II is perhaps the only other game I can think of that is perfect for what it is. Interesting...what others could there be? :)
 

742

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10/10 means "if you dont like this game, your either retarded or a troll." it doesnt nessicarily mean perfect, just so damn close that you forget it isnt while your playing it.
 

JediMB

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KingsGambit said:
It's amusing to read some say they can justify a 10/10 but not a 100/100, it makes no sense whatsoever.
Only if you use decimals for the 10/10 system, which in turn makes it pointless anyway.

1/10 = 1% -> 10% Worthless
2/10 = 11% -> 20% Sucktastic
3/10 = 21% -> 30% Bad
4/10 = 31% -> 40% Poor
5/10 = 41% -> 50% Mediocre
6/10 = 51% -> 60% Okay
7/10 = 61% -> 70% Good
8/10 = 71% -> 80% Great
9/10 = 81% -> 90% Excellent
10/10 = 91% -> 100% Fan-fucking-tastic

The reason why there's no real need for a 1-100 rating system is because it's too precise, making it too hard to rate a game. Additionally, 1-100 systems have a habit of turning into 50-100 systems, where the good (but not great) games start at around 70, and anything lower isn't really worth paying attention to.
 

NewClassic_v1legacy

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Jul 30, 2008
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karn3 said:
Does any game deserve 10/10 or 100%?
Personally, i would say no. For it to get a score like that it would have to be absolutely flawless. I mean absolutely 100% flawless. Not a single graphical glitch, not a single AI glitch, not a single...well you get the idea. There is just no such thing. Also for it to be perfect, everybody would have to agree that it is perfect, and lets face it, that would never happen. It just really bugs me when i read a review and something has 100% or 10/10. Me saying it bugs me is just being polite, I would like to use much stronger words. Thoughts?
Personally, a game can never have an objective, unbiased score like that. From a personal standpoint, it's technically possible that someone's dream-perfect-game-ever could exist somewhere, but it will very likely never happen.

As far as the numbering argument goes, it really depends on your scale. If I use numbers, I do it out of 100, only in multiples of five, which is precise enough to get the message across, but wide-spread enough to give some leeway without grading things on an absurd scale (lawl, this game gets a 7.213591 out of 9.71659).

SirSchmoopy said:
Fuck numbers, I'm gonna make a review site that doesn't use that shit and just has a picture of a Farm Animal for the games score.

ALRIGHT TODAY I AM REVIEWING FABLE TWO. BEING A DECENT GAME WITH A SHITTY ENDDING FABLE TWO DESERVES GENEROUS SCORE OF DUCK!

WE HERE AT BULLSHITGAMEREVIEWERS.com THOUGHT ABOUT GOING FOR THE PIGGLET BUT DECIDED ON THE DUCK FOR THE LACK OF ENDING AND THE FACT I CAN'T SHOOT CHILDREN.


I'm going to bash my head into a wall now. Carry on.
That's it, my next review is going to be written on a scale of farm animals! I can't wait.
 

Tartarga

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Ginja Ninja said:
bleachigo10 said:
Ginja Ninja said:
bleachigo10 said:
Ginja Ninja said:
Fanboy said:
Ginja Ninja said:
1. Yes but it must be reprentative to other games out otherwise it would be pointless so it suggests perfection.
2. Did you? When? Our suggestion does make sense anyway, it is your fault if you cannot see the sense possibly due to your lack of sense.
3. Best score is the highest score it can achieve within reason. Perfect score is the highest score it can achieve ultimatly. 9/9 would be perfection but 9/10 wouldn't because it is not 10/10.
You are suggesting that no game can achieve a 10/10 because no game is perfect. That makes the 'best score' a game can receive the exact same thing as the 'ultimate score' it can receive. If something is not achievable it can't be included in the grading system.

Scores aren't a symbol of the game's quality, they are not the end all factor of it's overall greatness; They are numerical representation of what the reviewer thought of the game. If it did everything the way the reviewer wanted it to and then some, I don't see why it shouldn't be given a 10.
Who said it is not achievable? It is basic fact that nothing is perfect, but theoretically perfection is achievable.

Yes they are, to both. The reviewer cannot see it as perfect unless he is a very small minded individual.

bleachigo10 said:
a game can definetly get a 10/10 but not a 100% because that would be like saying the game is perfect and no game is perfect
10/10 has the same numeric value as 100%, 1.
just because a game gets a 10/10 does not mean its perfect
What have you been smoking?
crack, what about you
Pretty sure you sniff crack.
i thinks its cocaine that people sniff, crack is smoked, with a bong
 

Ace of Spades

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Jul 12, 2008
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No, simply because if a game got a 100%, it would have to be perfect in every way possible. Since every human is different, there will always be something that someone doesn't like, no matter how good a game is.