Dragon Age II
Review:
Oh Dragon Age, it has been far too long since I have played thee, with good reason of course. I will make this clear, I liked the previous game, I beat it three times with different back stories and different characters. With all of the endings, openings and choices in the game it seemed like it would never end, then there was this wonderful story rich world full of anger, religion and racism, however I would have only gave it a three out of five due to how underused said world was and the repetitive combat and glitches. Not to mention if I had to go to the fade one more time on that damned quest I may have had to kill some one in real life merely out of me and everyone else's hate for that portion of the game.
Instead of improving on these aspects Dragon Age II redid almost everything and I MEAN EVERYTHING, fans of the original will be happy to meet characters from the last game with a much needed face lift. The combat has been revamped to make everything easy and fun (may I also say it reminds me deeply of the ultimate awesome destruction of minions that Mortal Kombat Armageddon gave me.) The combat, instead of you pressing a button and your character walks over lazily and starts fighting like he doesn't give a damn (normally getting stuck getting to the fight) with glitchy animations the combat is more of a button mashing sort of thing. Attacks no longer seem to pause combat and all moves are fluid, not to mention fun. It was so easy that with my massive sword I was able to slice down the group of bandits in front of me, spin behind me and cut down the two behind me, then sprint and dive forward to stab my blade through the eye of there leader, all in the click of three buttons.
Players of the last game will also be glad to see that they can import there characters from the last game, sadly you will not be able to play as your last character but instead as an equally story driven (and now voice acted! Yay!) Character for you to tear the masses down with. Your old character will instead perform the role of a back ground character and his/her choices will be mentioned through the game, minor and major, going so far as effecting how the game is played (much like Mass Effect II.) Your new character will start as a fully armed and armored mega character (due to one of your companions telling the story wrong while in interrogation) when all of a sudden you get the real story, a small scared man/woman who has a rusty old blade and his/her family. Seeing this makes you want to become this character and will push you through the game hoping to be that.
Character creation is still deep and intuitive and you can design your killer from head to toe.
Finally the story is rich and fully developed unlike its predecessor, all the quests are well done and interesting, all the companions are rich in story and unique and no two missions will feel the same. All of the aspects of the last game that were forgotten are brought forward, and now the inner conflict of this world is shown never before as if in an exhibit. The player will experience racism, unfairness and evil first hand now instead of it all being stuck under a cliched plot of an attack on the world (the blight x zombie apocalypse anyone?) I have already played seven hours and I am still stuck in the first city doing missions, and not regretting it.
In ending this game is amazing in many ways, although the new combat system makes it seem like it is baby sitting you that is easily over looked.
I give this game, five strange amulets out of five.