Frankly, combat in TES is crap, no disputing it. It's mechanically broken, and incredibly boring to boot. You just wail on your enemies to die whilst tabbing out to drink healing potions occasionally. There are a ton of exploits you can use completely accidentally without minmaxing and there's not any spacial awareness or positioning at all. There's also very little difference between various weapons. It's probably my least favourite part of the games.
Having started Dark Souls recently, I've realised how much more fun, rewarding and in depth the combat is. Every weapon feels completely different and there are a variety of moves you can do. Spacial positioning is incredibly important as is verticality and knowing when to dodge and when to parry. It's a lot more fun and rewarding than TES combat.
Now I'm not saying to make TES combat like Dark Souls, incredibly unforgiving and brutal, but do you think it should be more like Dark Souls, rewarding positioning, learning the moveset of your weapon, and the patterns of attack of your enemies and generally making it better than just wailing on your enemies?
Would you like to see the system changed/improved or would it ruin the franchise?
For me I'd love to see it changed, the combat isn't the thing that makes the games unique, it's the exploration that's the key to the series.
PS: Dungeons are crap in TES, they should have them much more non-linear, unique and complex like in older games like Baldur's Gate...thoughts?
Having started Dark Souls recently, I've realised how much more fun, rewarding and in depth the combat is. Every weapon feels completely different and there are a variety of moves you can do. Spacial positioning is incredibly important as is verticality and knowing when to dodge and when to parry. It's a lot more fun and rewarding than TES combat.
Now I'm not saying to make TES combat like Dark Souls, incredibly unforgiving and brutal, but do you think it should be more like Dark Souls, rewarding positioning, learning the moveset of your weapon, and the patterns of attack of your enemies and generally making it better than just wailing on your enemies?
Would you like to see the system changed/improved or would it ruin the franchise?
For me I'd love to see it changed, the combat isn't the thing that makes the games unique, it's the exploration that's the key to the series.
PS: Dungeons are crap in TES, they should have them much more non-linear, unique and complex like in older games like Baldur's Gate...thoughts?