FieryTrainwreck said:I think they need to decide if they want good combat or rare combat. Right now, it's neither. The current mechanics are mindless and boring; you just trade hits with stuff while quaffing the appropriate potions, or you abuse some ridiculously overpowered combination of abilities and trivialize everything. At the same time, you're constantly forced to engage in combat. Most quests and virtually all exploration ends up pitting you against dozens of the same idiotic mobs. Whereas fighting monsters in Dark Souls is a huge part of the fun, it only gets in the way of Skyrim's good bits.
This sums up my "Skyrim" experience perfectly! And I agree, the constant repetitive combat scenarios the game funnels the player through do not enhance the gameplay experience. They just make it tedious. I cannot count the number of times that, upon arriving at a quest location and realizing it was a tomb, I sighed with despair knowing full well that it would be yet another Draugr slaughter-fest. At that point, I'd either wander off and do something else in game or just save and quit entirely.
That's not a bad idea either. Although it's doubtful that Bethesda will ever remove the majority of combat because a) the world of Tamriel is supposed to be a "dangerous place" and b) part of "broadening the appeal" of TES series to gear portions of it to fast twitch gamers.FieryTrainwreck said:So yeah, for the next game, they need to change something. I'm in the camp that says they should focus on what their games do well (exploration, roleplaying, quests/guilds/factions, etc.) while simply removing a majority of the combat entirely. What's wrong with exploring a tomb or cave and finding traps, puzzles, lore, treasure, npcs, and virtually no enemies? Then, when combat does occur, they could make it more immediate and dangerous. I'd much rather things were decided quickly, with my rapid decisions making a real difference, than a drawn out drinking contest posing as melee.
However significantly reducing it and intensifying those encounters would definitely make it feel more visceral. I also think it would be nice to have some more options in response to a hostile situation besides "running up and hitting things". Morrowind, as broken as the combat was, at least had teleport, levitate and invisibility options. So if you weren't in the mood to fight, you didn't have to (or using levitate, could significantly change the odds of success).
Eh. Who knows? Maybe Todd Howard and team are secret members of the Escapist community and are reading these posts...