SajuukKhar said:
Placing restrictions on yourself is kinda the point of the game, it is meant to be played how you want, either super easy via potion spam, or super hard by not using potions etc.
In a way, its kinda like Garrys Mod, the game offers you tons of easy ways to build things, but many people choose to do it the harder way because it is more rewarding when you pt more effort into it.
Its SUPPOSED to be a game that can be either a super easy cake walk, or a brutally hard unfair game, based on how YOU want to play it.
I somehow doubt that, seeing as they slowly patch out some exploits like the infinite enchanting and alchemy exploit that could net you a sword which kills everything in the game 1 hit - its your way of playing, so why patch it out?
Its meant to have some form of balance to the play, however by trying to spread itself to numerous styles it fails in doing so, instead monotonising the game into a left click spam fest for most play styles.
I'd also debate that it becomes more rewarding by imposing arbitrary restrictions on yourself. I can challenge myself to using only my fists for the whole game, but that doesn't make it more rewarding for me when I finish a fight. It just makes me more bored as it has all but turned the enemies into HP soaks.
IMO the notion of having the player choose their difficulty in the way they play the game is flawed. What if I want to have a challenge as a stealth ranger? I can't, its too OP and easy if you level it. Differences in challenge and difficulty are what difficulty levels are for, not your player. Having each difficulty slightly alter the mechanics so that they are more of a challenge, rather than simply turning enemies into HP soaks with high damage, is something I can get behind. Skyrim at least simply adds HP, damage and a tiny bit of aggressiveness, then tells you its harder. Really, its just more time consuming.
As an example of difficulty levels changing things, potions on Easy regen instantly, and are relatively cheap. Potions on normal regen instantly, and are somewhat expensive. Potions on Hard regen over time at a moderate rate and are normally priced, with special potions that regen instantly but are as if not more expensive than a horse. On Master, potions regenerate your stats slowly over time, so they are of little use in a fight, except for the few instant regen potions that are as expensive as a house.
Something like this unlocks new avenues of play not available in vanilla Skyrim, and in the process makes the game more challenging. Combine that with an AI intelligence increase at each level, and a few other modifications, and it would be a harder game, with difficulty tied to the difficulty setting rather than the player's actions, and offers something more than a stat increase with each difficulty setting. These are also things a player cannot impose on themself in Vanilla Skyrim, as it is a part of the game's system that changes to increase difficulty, rather than only stats.