I thought MW2 did it just right. If you shoot a guy, blood splatter and pool on the ground after he falls over. No heads flying off or limbs being removed. Although excessive gore does have its places, I prefer it to be otherwise.
This.kiteboy said:it was awesome in fallout 3
i never tire of using a sniper rifle in VATS to the head with the bloody mess perk on
eyeballs EVERYWHEEEERE!
Agreed, especially if you go beserk with a vehicle or a devastator power.Smack-Ferret said:Yeah in prototype it makes it hard to see.
That world would be hyper-laggy.mrhappyface said:I think probably the most realistic game in existence would be a combination of Dead Space's Dead System, combined with Red Faction Guerilla's Geomod 2.0 and 1.0, and the beautiful Crytek engine. The world would be hyper realistic.
Really? It looks more like they got into a food fight at school and are covered in ketchup.Valiance said:No, but it makes games like Dragon Age: Origins even more awesome.
It's like, holy shit, my melee fighters are fucking covered in blood and I just decapitated this guy.
To me, it doesn't feel overdone at all; in fact, it's pretty dam perfect.yersimapestis said:same here, if its not over done ok. but i want SOMETHING, otherwise it feels unrealistic.AkJay said:Yea, if I'm going to kill someone, I want to KNOW they are dead.
but in l4d2 it is TOTALLY over done but it feels so right.