The Wykydtron said:
Yes, Brofist is FUNNY on Ezreal. I dunno about RoA though... That's fallen out of favour so hard and has been for some time. I only ever build it on Diana and even then because i'm not 100% sure how to build her and RoA is a very safe first item. Warmog's is a bit iffy now, so is Bloodthirster because rushing Blade of the Ruined King is the new hip thing for the majority of AD Carrys to do because it counters that annoying League of Warmog's that was around a while ago and you do not take Hourglass on every AP ever. You take it on people like TF because teleport > Zhonya's baits are hilarious. People take Quicksilver almost never because GA is almost certainly going to be a better defensive item. I also personally hate Shiv. Also they nerfed Oracles to the floor so it's not viable to buy one super early then just work on not dying the whole game for picture perfect ward coverage. They nerfed League of Druggies now you can only have 5 potions max, mixed opinions on that to say the least.
Your builds look kinda outdated... Just saiyan.
They probably are, I've not played for 5 months or so until yesterday. But my point was (which you are proving by mentioning BotrK comment) that everyone in the same role will build the same thing. There are only limited ways to achieve max damage output. Utility is hardly a factor in LoL because of limited useful item actives. IE and BotrK being instant favorites for any AD carry, simply because they pack the most punch. In Dota, you'll find two carries can build completely different things, same for tanks and such. The items are so specific and different that they will not be a one size fits all deal, where IE, Berserkers and PD are. Just take a quick peek at the following items to see what I mean: http://www.dota2.com/items/ (*Unique Attack Modifiers are the equivalent of Unique Passives in LoL, except UAMs are generally applied, meaning any item with a UAM indication does not stack with another UAM. A hero like Drow Ranger with a built in UAM cannot use UAM items properly. Lifesteal is a UAM in certain cases, making Armor Shred or Lifesteal a choice, not a case of "do I have enough monies to buy ridiculous damage AND lifesteal".
Having a meta is not always a bad thing. You know what is a bad thing? FUCKING VOYBOY SHEEP! "Oh imma go AP MF mid and feed horribly!"
People in LoL are generally more obsessed with streaming pr0s and their behaviour. I don't see this behaviour much or at all on Dota. No names are being thrown around and no odd retarded builds are being used for the sake of seeming pro.
And meta is just... facepalm worthy really. In LoL it means you usually have a stale team setup of support+AD, mage mid and AD tank top. Of course Dota has the same deal, 2-1-2 where the top/bottom lane has one jungler (there is only one jungle side on each map half)
In Dota it doesn't mean this at all. A ranged carry can go against a mage mid, I mean, they can in LoL also, that meta once existed as well and I saw people picking things like Wukong and Lee mid before... but in Dota things like Juggernaut (a template character for Garen and Fiora, he spins, has high regen, an attack modifier and has Fiora ult but less strong)
Riot can't balance. True fact. It keeps things interesting. That League of Cleavers was the biggest oversight i've seen for a while. It's called *The* Black Cleaver instead just Black Cleaver for a reason. It was never supposed to stack but Riot dun goofed.
Goofing up is one thing, but leaving it in for weeks after the majority of the community screams the mistake at you on all possible social media is another.
Oh and does Riot use the term Anti-Fun? I just use that because it makes sense. Yorick is Mr Anti-Fun himself for example. No fun allowed in Yorick's lane, no sir!
I believe they used it in those patch videos more than once. I remember my steady crew I played with had a running gag about that shit.
Yeah the cast ranges are a bit off but i'm one of the Smartcast Master Race so lol w/e scrub.
Same, but some skills even hit slightly inside or outside the max circle it indicates with smartcast.
The one thing about DOTA people seem to not get about DOTA is, yes it is certainly more complex than LoL. However "complex" is not a synonym for "better." People pls, pls. Get that into your heads.
It has a different appeal. I can enjoy both, but I definitely see flaws in LoL that it can improve on by mimicking Dota. They did so with the Flask, Pause function, Spectator view and so on. Still waiting for courier in LoL. It improves game flow so much.
LoL is more casual, but at the same time it wants to appeal to hardcore gamers and have tournaments. I find that however amusing LoL can be, it's competitive appeal is much less. Ganks are less exciting and predictable, there are fewer targets to keep track of and the more complex or unpredictable things are phased out rather than fixed. It takes the easy way out, which is fine for sake of being casual.
If you're willing to accept these things, then any argument about complexity is out the window. The devs keep LoL simple because it's a working formula and doesn't scare new players off. It makes money and shortens the learning curve, giving players a false sense of having mastered the game or being a good player by simply being aware of all the factors that make a successful match.
Well i'm never going to change your mind but you give me a wall of text and I feel compelled to give you a wall of text back :3
It's not really a matter of changing my mind. I can play both with enjoyment, but I prefer Dota after 2-3 years of very frequent LoL. I'm too competitive for LoL, but not good enough to play professionally. Dota fulfills that desire. Normal games are taken quite seriously because there is no difference in Ranked or Normal there. People don't dick around and they expect the same from you, but at the same time after being flamed for picking a bad item on a specific hero, telling or asking what the right path would be has provoked positive responses, helpful ones even, because in the end they cared enough about winning the game that they figured they might as well tell me how to be better.
LoL is just casual fun with friends, and it's core mechanics of last-hitting and (split)pushing are easier when you're used to Dota.
Ryank1908 said:
I just don't understand why anyone would play DotA 2. Loved the first game, but I loved it 10 years or so ago, now. You can't take a 10 year old mod and not update the way it plays, because then it feels like a 10 year old mod. And it does. DotA 2 feels like shit and hasn't been cleaned up. It's just the old guard playing with their old friends, which is fine, but that's not the kind of practice I expect from Valve.
Certain technical limitations are now gone, but other than that, yes they intended to be the same, although they're making new heroes and deviating slightly here and there. And there's nothing wrong with that. They're making an old game popular with the masses and more accessible for anyone. It's not just the old crew playing, there's tons of new players or people tired of LoL that play. I know dozens myself that did not play the original.
ResonanceSD said:
Schmeiser said:
And yes the LOL devs did talk about dota being anti fun because somehow in dota you don't know what killed you even tho that's the biggest lie i read about dota in the last 2 years. What's even dumber they used invoker as an example when only 1 of his skills is maybe hard to figure out on the first try.
The fuck is this "anti fun" bullshit? If you don't know what killed you in dota, there's a giant screen that you can pop up which tells you exactly what the fuck killed you.
It's nonsense really. LoL has bigger nukes on some of their characters than Dota. I believe Lina ranks highest with 1250 damage nuke (Aghanims* purchased) and the character Veigar can do more than double that when more items are acquired and if the target has AP. Base 800 and +1.2:1 AP rate and 80% enemy AP ratio would cause him to do 1600+ easily. I have played him and reached 800+ AP... instakilling a lot of people with 2k+ damage.