I'd like to note that the same people your reporting in game on LoL are the same people judging your reports so...yeah.
It's equally as shitty.
It's equally as shitty.
I was gonna bring this up too, it seems that valve applied the same design policy here as they did making Team Fortress 2, as in that characters are immediately identifiable by their silhouette and theme, making them much more distinct from eachother.General Twinkletoes said:As for the artstyle, I have the complete opposite. I have no damn idea what's going on in teamfights whenever I play LoL, and the all the skins that break their characters theme are distracting. All the cosmetics in dota at least stay in the theme of the character, there's nothing like iBlitzcrank or his car skin. In a Dota team fight, I can tell what's going on, and I always know what's killed me, and most of the abilities match the characters colour scheme (Witch doctor spells are purple, Warlocks are red, Elder Titan's are teal, so on). Also if you didn't know, there's a window you can pop up that will tell you what did damage to you and how much.
I'm just saying not everyone will want to jump through several hoops to see the evidence you're providing, or some won't be DOTA2 players.ResonanceSD said:Vivi22 said:As for your link, care to provide something that doesn't require everyone to make an account on that forum, actually own DOTA2, and log in with their Steam account in order to view it?
Well no, because having those credentials might actually make you qualified to talk about the issue in this thread.
It's the official Dota 2 developer forums, just by the by.
Combustion Kevin said:I was gonna bring this up too, it seems that valve applied the same design policy here as they did making Team Fortress 2, as in that characters are immediately identifiable by their silhouette and theme, making them much more distinct from eachother.General Twinkletoes said:As for the artstyle, I have the complete opposite. I have no damn idea what's going on in teamfights whenever I play LoL, and the all the skins that break their characters theme are distracting. All the cosmetics in dota at least stay in the theme of the character, there's nothing like iBlitzcrank or his car skin. In a Dota team fight, I can tell what's going on, and I always know what's killed me, and most of the abilities match the characters colour scheme (Witch doctor spells are purple, Warlocks are red, Elder Titan's are teal, so on). Also if you didn't know, there's a window you can pop up that will tell you what did damage to you and how much.
Excludos said:http://www.teamliquid.net/forum/viewmessage.php?topic_id=409863
11 page thread filled with complaints from people getting muted without having actually done anything. As long as you can get muted by 4 russians on the other team because "lol cyka", the system is broken.
It actually worked a lot better before the mute thing started... Who's brilliant idea was it anyways to insert a system into a team game dependent on communication, where you STOP the communication?! If someone really is bothering you, the mute button has always been there.
Yeah I'm going to have to Severely disagree on that. The league Tribunal is 99.9% people that just mash the punish button and the other .01% actually take time to look over the actual case.This is the one time I'm going to praise LoL.
You know the tribunal system? Where real people judge reports? That shit WORKS bro.
In Warcraft 3, compared to modern game engines, your units were a fair bit more noticably linked to the terrain, and the animations were considerably less smooth, and you have considerably less control over your units. That's not a gripe, as such - Warcraft 3 is one of my favourite games of all time, but it's old, now, and I'm used to playing with engines that are a lot smoother, like SC2, and LoL.[/quote]General Twinkletoes said:That's not true at all. I've never played the original Dota, I know that lots haven't. I've tried Dota 2 and LoL, and Dota feels much more refined and smooth. Why do you say it feels like shit?Ryank1908 said:I just don't understand why anyone would play DotA 2. Loved the first game, but I loved it 10 years or so ago, now. You can't take a 10 year old mod and not update the way it plays, because then it feels like a 10 year old mod. And it does. DotA 2 feels like shit and hasn't been cleaned up. It's just the old guard playing with their old friends, which is fine, but that's not the kind of practice I expect from Valve.
This pretty much. LoL is a clusterfuck of colours. Funny how I was discussing this with my gf who casually plays LoL and now tries Dota with me complains of losing her mouse and character often in teamfights, as do I. Even after hundreds of games that still happens. And yes, the skins are confusing. After returning after many months, I couldnt even tell the new Blitz skin was trying to hook people, its just a small blue laser now lolAs for the artstyle, I have the complete opposite. I have no damn idea what's going on in teamfights whenever I play LoL, and the all the skins that break their characters theme are distracting. All the cosmetics in dota at least stay in the theme of the character, there's nothing like iBlitzcrank or his car skin. In a Dota team fight, I can tell what's going on, and I always know what's killed me, and most of the abilities match the characters colour scheme (Witch doctor spells are purple, Warlocks are red, Elder Titan's are teal, so on). Also if you didn't know, there's a window you can pop up that will tell you what did damage to you and how much.
It's work in progress.These changes are the beginning of a series of ongoing efforts to make the gameplay experience for all members of the DOTA community as enjoyable as possible. We're going to be constantly monitoring and improving the system (and running many more experiments) as we go along, and we?re hopeful you?ll find these changes result in an improved experience in-game.
Well, I do not fault them or expect to take anything from what I write. Honestly it's more just to see the errors and learn from them, the typing/saying them aloud is just a most likely futile endeavour, and getting them to consider learning from what I wrote is certainly not important to me.Vegosiux said:-snip-
ResonanceSD said:Methinks the real problem here is that some people have a fundamental inability to understand what is or is not problematic behavior.Daystar Clarion said:[quote="ResonanceSD"
Only thing that pudge deserves a report for is the gem slot being wasted. Dagon too good for you, eh?
"Enjoy your loss"
The one quote we see from the LPQ player, and it's the kind of thing that Value WANTS TO STOP PEOPLE FROM DOING.
There's nothing wrong with that. I guess there's a bigger degree of subjectivity to it than I thought. Personally, I like the 1-to-1 speed of LoL without the turn animations. For me, it feels a bit more intense, a bit more in-tune with exactly what I want to be doing.General Twinkletoes said:Well for one, I like the turn animations (I think that's what you're talking about). It makes the game feel more natural and the movement feels less jerky, plus there's a bigger penalty for turning around to attack/cast an ability while running away. No turning animation feels very unnatural to me now. I didn't like it at first, but it grew on me as I played.Ryank1908 said:In Warcraft 3, compared to modern game engines, your units were a fair bit more noticably linked to the terrain, and the animations were considerably less smooth, and you have considerably less control over your units. That's not a gripe, as such - Warcraft 3 is one of my favourite games of all time, but it's old, now, and I'm used to playing with engines that are a lot smoother, like SC2, and LoL.General Twinkletoes said:That's not true at all. I've never played the original Dota, I know that lots haven't. I've tried Dota 2 and LoL, and Dota feels much more refined and smooth. Why do you say it feels like shit?Ryank1908 said:I just don't understand why anyone would play DotA 2. Loved the first game, but I loved it 10 years or so ago, now. You can't take a 10 year old mod and not update the way it plays, because then it feels like a 10 year old mod. And it does. DotA 2 feels like shit and hasn't been cleaned up. It's just the old guard playing with their old friends, which is fine, but that's not the kind of practice I expect from Valve.
I appreciate that DotA2 is trying to emulate the first game in almost all ways, but to me it feels so, so much more clunky. The art style is also, to me, obscures what's actually going on, so I can never actually tell what killed me. I also cannot fathom how you think DotA is smoother than LoL. I mean I respect your opinion, I just don't personally understand it.
As for the artstyle, I have the complete opposite. I have no damn idea what's going on in teamfights whenever I play LoL, and the all the skins that break their characters theme are distracting. All the cosmetics in dota at least stay in the theme of the character, there's nothing like iBlitzcrank or his car skin. In a Dota team fight, I can tell what's going on, and I always know what's killed me, and most of the abilities match the characters colour scheme (Witch doctor spells are purple, Warlocks are red, Elder Titan's are teal, so on). Also if you didn't know, there's a window you can pop up that will tell you what did damage to you and how much.
Im not quite sure what colourblindness is like, but your definition of contrast is kind of skewed.Ryank1908 said:As for the graphical style, it surprises me that people struggle with LoL. I know it's a lot more vibrant but for me that really helps me distinguish what's going on. This may well be because I'm colour-blind and I struggle with a lot of the colours that DotA uses - earthy colours like brown-greens, and darker shades like certain blue/purple shades. I find LoL uses a lot more contrast and stands out a lot more. I've never felt that, if a skill shot hits me in LoL, that it hasn't been my own fault, or that there wasn't something I could have done to escape it -- bar the few perfect trap shots. Particles always stand out distinctly for me, possibly because LoL uses a lot of bright primary colours that I don't have any colour-blindness issues with.
Methinks the real problem here is that some people have a fundamental inability to understand what is or is not problematic behavior.BloodSquirrel said:Only thing that pudge deserves a report for is the gem slot being wasted. Dagon too good for you, eh?
ItsNotRudy said:
Just got a 168 hour comm ban for schooling a team of Russians with Juggernaut.ResonanceSD said:snip
On what server do these things happen? The only ones I use are US-E/W and EUW, but regardless of stomping people, I've never seen this behaviour...Daystar Clarion said:Just got a 168 hour comm ban for schooling a team of Russians with Juggernaut.ResonanceSD said:snip
You can't stop the Juggernaut, but you can stop him speaking if he beats you, apparently.
Great job Valve ¬_¬
I only play on US East and EU West.ItsNotRudy said:On what server do these things happen? The only ones I use are US-E/W and EUW, but regardless of stomping people, I've never seen this behaviour...Daystar Clarion said:Just got a 168 hour comm ban for schooling a team of Russians with Juggernaut.ResonanceSD said:snip
You can't stop the Juggernaut, but you can stop him speaking if he beats you, apparently.
Great job Valve ¬_¬
HAHA, that's legit hilarious dude.Daystar Clarion said:Just got a 168 hour comm ban for schooling a team of Russians with Juggernaut.ResonanceSD said:snip
You can't stop the Juggernaut, but you can stop him speaking if he beats you, apparently.
Great job Valve ¬_¬