Tanakh said:
- Fortunately it's not a subjective subject where you can agree or disagree. We have win rates for both games, and LoL has a lower cealing and a higher baseline for win percentage having also more heroes. That is more balanced is a math fact, what you are arguing I think are the reasons, which i didn't delved into.
Wait, maybe it's how you typed that, but I'm not getting what you're saying. Are you implying LoL is more "balanced"
because it has more heroes? Because, if you are, that's ludicrous.
Besides, it's irrelevant anyway as both Riot AND Valve tend to spend mostly equal amounts of effort in balancing.
- Yeah, but only at it's most basic level. I would assume anyone who thinks himself decent at dota knows all the heroes, skills, posible roles, has map awarness and the optimal builds and niche builds for his core heroes. LoL i can't comment, because i just play it once in a while with friends, know it well enough but aren't good enough to be insightful.
From my experience, and from that of people I know who regularly play both Dota 2 and LoL, victory in LoL is often independent of the tactics and teamplay of those playing in any given match and more on the awareness of the rigid meta-game "rules".
This makes the game far more "forgiving", in principle, to new players. And, given that, it would be the game I recommend first to any curious new players.
However, the limited options presented to a new player are quite off-putting. I particularly hate to have to tell new LoL players that they can't pick every hero they want but rather have to buy or "unlock" most of them.
(which is really lame)
- Note that i said shit about "players", I said teams. The best DotA players lose on a regular basis when playing pub matches, so? This is all about the team, take the WCG for example, Tong Fu won convincingly over iG and LGD on WCIII DotA because Tong Fu were more focused and up to date in the WCIII DotA mechanics and metagame, but AFAIK they have NEVER win against LGD and iG in DotA2, certanly not a whole torunament over the other two.
Granted, but your example is on teams facing off in Dota and Dota 2, not Dota 2/Dota versus LoL; which was what your previous example was about.
What I was referencing was tournament wherein a handful of top-tier Dota teams were to face off against a handful of top-tier LoL teams in each respective game. The caveat being each team had only played one of the games before. I.E. the Dota teams had never played LoL and the LoL teams had never played Dota.
Each team was given maybe a week at most to "practice" each game in preparation.
By the end of the tournament, the Dota teams collectively racked up more wins in both games than the LoL teams had.
(by a small margin, though) That's all I was saying.
- In pubs every carry is op (even if it's ture that Drow and Sven are particulary good at snowballing and stupidly easy to play), the lower you go the worse because they will be left alone to freefarm and the support players are not good enough to shut them down early either. You could also have said for example "Necrolyte, Luna and PL are OP". In the tournament scene Sven is certanly not OP, nor I would think Centaur but he aint in CM so who knows, Drow... might be nerfed not because he can get fat (every carry can) but because her global aura for ranged heroes; I am very doubtful they will be nerfed soon. In the pro scene I would say Wisp, Batrider, Nerubian Assassin and PL are too strong, but after the recent patch PL might drop a little probably replaced by Magnataur.
No, a carry only becomes "op" if it's over-fed. And, this only happens if you have the combination of a decent player (as the carry) and a bad opposing team that fails to understand the principle of slowing an opposing carry.
Sven most certainly is OP in the tourney scene. He's a very strong pick, namely because of the buff Valve gave to his ultimate. (going from 200% to 300% at level 3) I've regularly seen Sven decimate opposing teams off of cleave damage alone, even while he's at an equivalent or lower level.
And last I looked, in some tourneys, Drow is out-right banned as it's almost impossible to push against her in any given lane. Namely due to the combination of her global aura and her ultimate; the latter of which grants an insane amount of bonus agility.
Again, I've had Drows in my matches hit 200+ agility before they pass level 16. That's ridiculous.