What annoyed me the most was the blatant lack of consequence for your DAO choices and the blatant lack of DA2 choices. Gameplay was fine.
Conversation wheel is a subjective element. Some people love it, some do not.Susurrus said:I didn't like the concept of the conversation wheel.
I didn't like the new art direction
I didn't like the combat AT ALL - not the style, not the stripped-down ability trees, and not the waves of enemies - what on earth is the point in waves of enemies in a tactical game?
and
I didn't like the linear nature of the map.
If you give me a ham/turkey/bacon sandwich every night for a week, then say "it's time for a change" and give me a sandwich filled with dogshit. I'm gonna say the change was bad.BloatedGuppy said:This is why people who fear and hate change fear and hate change, though. They perceive it as bad. Even when it's empirically good, they see it as bad. "Bad" is a highly subjective term.deth2munkies said:We hate change when it's BAD.
Also please, make your own arguments. Don't rally the phantom support of "a lot of us" or "we" as though you were speaking with the voice of legion. You are one person, and the most you can offer up is one person's opinion. Your opinion in this case appears to be "I hate change when I think that change is bad".
I would think there is a classier way of making your point other than resorting to using an awesome vintage transformer as an insult.Calibretto said:Um everything I have read is dragon age 2 sales are dropping fast give us some facts and links soundwave or go back to your cassette player. Its not nice to throw factual statements around without supporting documents.MiracleOfSound said:It's after selling a whole lot more the DA:O so I doubt Bioware give a shit about 50 or so vocal old school gamers who are pissed it's not Baldur's Gate.
The game has it's flaws but is nowhere near as bad as they make out.
This is more like it.Calibretto said:BloatedGuppy said:Yes. Why are you comparing 4 day sales totals to total lifetime sales totals? Do you think there's any information to be gleaned from that? Or do you just find random numbers really exciting?Calibretto said:Dragon age 2 700 k
DAO 3.2 Million
Anything else you wana add?
I thought I would include this little blurb from gamespot regarding EA's fiscal losses in 2009/10, do you think it had influence on the short development time for DA 2?
http://uk.gamespot.com/pc/rpg/dragonage/news.html?sid=6249940
DA 2 (For the First Week) (NB: don't know if this contains direct to download)
X360- 392,508 http://gamrreview.vgchartz.com/sales/44012/dragon-age-ii/
PC- 143,830 http://gamrreview.vgchartz.com/sales/44010/dragon-age-ii/
PS3- 163,410 http://gamrreview.vgchartz.com/sales/44011/dragon-age-ii/
DA Origins (For the First Week) (NB: this does not include Awakenings)(NB: don't know if this includes the ultimated edition sales/ direct to download)
X360- 335,941( Total 10 week sales- 1,413,978/ Total Lifetime sales- 2,071,483) http://gamrreview.vgchartz.com/sales/33505/dragon-age-origins/
PC- I have no figures for the PC, however based on the link below Dragon Age Origins shipped 3.2 between November 2009- Feb 2010 across all platforms so based on the 10 week sales figures from the other platforms the PC sales figures were approximately1.3 million, again sorry I don't have any conclusive figures based on Total Lifetime sales
http://gamrfeed.vgchartz.com/story/6959/left-4-dead-2-dragon-age-origins-ship-3-million-units/
PS3- 155,660 ( Total 10 week sales-734,225 / Total Lifetime sales- 1,181,919 )
http://gamrreview.vgchartz.com/sales/33502/dragon-age-origins/
You are playing this on a PC, are you not? If so, your point is taken.Dexter111 said:Snip
You quite predictably have focused in one the ONE OBJECTIVELY BAD CHANGE in DA2, the re-used environments, as the foundation of your entire argument. You don't go into any other changes, because you're perfectly aware that your like or dislike of them is entirely subjective.deth2munkies said:If you give me a ham/turkey/bacon sandwich every night for a week, then say "it's time for a change" and give me a sandwich filled with dogshit. I'm gonna say the change was bad.
If I'm used to dogshit sandwiches and you give me a ham/turkey/bacon club, I'm gonna love it.
Change itself is not inherently good or bad, but it can easily be measured. The fact that you think that the majority of Escapists don't like Mass Effect leads me to believe you haven't been here long or haven't been paying attention.
Can you argue that reusing and condensing environments is actually a benefit over having unique set pieces for each location? Has there ever been a situation in which reducing a vast world to the space of a few identical rooms been a GOOD thing? (I realize it's hyperbole)
Your contention is that because change exists in Dragon Age 2, it is being reviled because RPG fans are a bunch of sticks in the mud that despise change of any type, but that is patently false when you look at the long line of highly rated and loved sequels that innovated on their predecessors (Baldur's Gate 2 being a prime example).
Dragon Age 2 isn't bad because it changed, it's bad because it made a bunch of terrible design choices.
Cherry picked screenshots with loaded descriptions is now a rigorously supported argument, is it?Dexter111 said:No they are not, I've demonstrably shown that![]()
Can you tell me what the weather will be like in August? I have some time off and I really want to know if it's going to rain or not.Calibretto said:Fortunately sales will not reach DAO levels and most importanlty FORTUNATELY 30% of their user base will never buy a Dragon Age game on pre order again (like me fml I cant believe i bought this shiat game).
1) OK, so you're saying there is an objectively bad change with no real objectively good change, so objectively, it's a change for the worse. Where's the argument again?BloatedGuppy said:You quite predictably have focused in one the ONE OBJECTIVELY BAD CHANGE in DA2, the re-used environments, as the foundation of your entire argument. You don't go into any other changes, because you're perfectly aware that your like or dislike of them is entirely subjective.deth2munkies said:If you give me a ham/turkey/bacon sandwich every night for a week, then say "it's time for a change" and give me a sandwich filled with dogshit. I'm gonna say the change was bad.
If I'm used to dogshit sandwiches and you give me a ham/turkey/bacon club, I'm gonna love it.
Change itself is not inherently good or bad, but it can easily be measured. The fact that you think that the majority of Escapists don't like Mass Effect leads me to believe you haven't been here long or haven't been paying attention.
Can you argue that reusing and condensing environments is actually a benefit over having unique set pieces for each location? Has there ever been a situation in which reducing a vast world to the space of a few identical rooms been a GOOD thing? (I realize it's hyperbole)
Your contention is that because change exists in Dragon Age 2, it is being reviled because RPG fans are a bunch of sticks in the mud that despise change of any type, but that is patently false when you look at the long line of highly rated and loved sequels that innovated on their predecessors (Baldur's Gate 2 being a prime example).
Dragon Age 2 isn't bad because it changed, it's bad because it made a bunch of terrible design choices.
So basically we have one measurably bad change...re-used environments...and your club sandwich is now a dogshit sandwich. You're right, that is a sane, rational, unbiased assessment of a game's quality.
Baldur's Gate 2 used the identical engine and had virtually indistinguishable gameplay from the original Baldur's Gate, so I'm not even sure what the heavens you're on about there. And Baldur's Gate got it's own share of critical lashings upon release. Phased real time was considered a soulless concession to twitch gamers and action fans over the stately turn based titles of yore, and famed RPG reviewer Scorpia trashed the game as not even being a real RPG.
So you know what? Unlike the myriad of flaws people see in every game that fails to catch their fancy, acknowledging that people react poorly to change in their hobbies IS measurable and observable. So pretending that it cannot possibly apply to you, or your hobby, or the people who enjoy your hobby, is a little suspect.
That problem comes back in force this time, with almost every dungeon a copy/past of the last, just with different corridors blocked off.Pointer said:This is exactly what happened with Mass Effect 2, albeit not so blatantly or backwardsly. Streamlining annoying and harder aspects of the RPG experience is good. I haven't played the game, but I have read up on the accusations against it. Honestly it just sounds like laziness. I saw that when I went to Denerim and visited all of the Back Alleys. Calling the same back alleys by different names is just a developer looking to cut down on costs. And Bioware is not a company that really needs to do that.
Moot point really. As I said before in an earlier post, the game doesn't really need to make as much money as DA:O as it took almost 1/4 the time to make. From a business standpoint, even if DA2 only sells half as well as DA:O, it's a win for EA.Calibretto said:Fortunately sales will not reach DAO levels and most importanlty FORTUNATELY 30% of their user base will never buy a Dragon Age game on pre order again (like me fml I cant believe i bought this shiat game).meganmeave said:snip