Dragon Age 2: RPG Players "don't like change"

Recommended Videos

ZeroDotZero

New member
Sep 18, 2009
646
0
0
What annoyed me the most was the blatant lack of consequence for your DAO choices and the blatant lack of DA2 choices. Gameplay was fine.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
Susurrus said:
I didn't like the concept of the conversation wheel.
I didn't like the new art direction
I didn't like the combat AT ALL - not the style, not the stripped-down ability trees, and not the waves of enemies - what on earth is the point in waves of enemies in a tactical game?
and
I didn't like the linear nature of the map.
Conversation wheel is a subjective element. Some people love it, some do not.

The same is true of the art direction. Hate it or not, the graphics are objectively better than in DA:O, which looked aged even on release.

The ability trees are not stripped down. If anything they're expanded.

Waves of enemies is not the death of tactics. It is a different form of tactical thought, but tactics are still applied. This has been a source of some confusion for me, this deeply rigid concept of what "tactics" means when applied to gaming. I can assure you the game required thought and strategy on Hard. Did it play differently than DA:O? Yes. My girlfriend is replaying DA:O as we speak. The combat feels cumbersome and awkward, and is no tactically richer, and there are STILL waves of reinforcements.

DA:O featured similarly linear maps. Bioware games are not Bethesda games, you are piped through a story and piped through environments. This is not a change, this is an ongoing feature.

In short, you are welcome to your opinion, but they're not terribly well informed, and by chiming in with "YES I BELIEVE THIS IS WHY THE GAME FAILS!" you're not doing the dialogue any favors. You're not a bad person and I'm not trying to wail on you for letting your fears and biases be confirmed by negative opinions, but you might want to refrain from speaking with authority about things you've not actually done.
 

deth2munkies

New member
Jan 28, 2009
1,066
0
0
BloatedGuppy said:
deth2munkies said:
We hate change when it's BAD.
This is why people who fear and hate change fear and hate change, though. They perceive it as bad. Even when it's empirically good, they see it as bad. "Bad" is a highly subjective term.

Also please, make your own arguments. Don't rally the phantom support of "a lot of us" or "we" as though you were speaking with the voice of legion. You are one person, and the most you can offer up is one person's opinion. Your opinion in this case appears to be "I hate change when I think that change is bad".
If you give me a ham/turkey/bacon sandwich every night for a week, then say "it's time for a change" and give me a sandwich filled with dogshit. I'm gonna say the change was bad.

If I'm used to dogshit sandwiches and you give me a ham/turkey/bacon club, I'm gonna love it.

Change itself is not inherently good or bad, but it can easily be measured. The fact that you think that the majority of Escapists don't like Mass Effect leads me to believe you haven't been here long or haven't been paying attention.

Can you argue that reusing and condensing environments is actually a benefit over having unique set pieces for each location? Has there ever been a situation in which reducing a vast world to the space of a few identical rooms been a GOOD thing? (I realize it's hyperbole)

Your contention is that because change exists in Dragon Age 2, it is being reviled because RPG fans are a bunch of sticks in the mud that despise change of any type, but that is patently false when you look at the long line of highly rated and loved sequels that innovated on their predecessors (Baldur's Gate 2 being a prime example).

Dragon Age 2 isn't bad because it changed, it's bad because it made a bunch of terrible design choices.
 

Xrysthos

New member
Apr 13, 2009
401
0
0
Change is not always positive, but I think DA2 was a step in the right direction. It's a matter of personal opinion, of course, and while I have absolutely nothing against the DA:O approach to RPG's, i.e. the classic approach, there is much to be said in favour of a more fast paced game, with a playstyle that is borderline hack-and-slash. While I think that the recycling of dungeons was a little annoying, the game took place in a single city, as opposed to DA:O, where you traveled the entire country, so it is excuseable. While I prefer the classic approach, without conversation wheels and so on, I enjoyed Dragon Age 2.

BioWare seem to be attempting a hybrid between an action game and the RPG, and I think that's a good thing as far as console (non-PC) RPG's are concerned. They may not have hit the sweetspot this time, but you can't win if you're not in the game.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
2,536
0
0
Calibretto said:
MiracleOfSound said:
It's after selling a whole lot more the DA:O so I doubt Bioware give a shit about 50 or so vocal old school gamers who are pissed it's not Baldur's Gate.

The game has it's flaws but is nowhere near as bad as they make out.
Um everything I have read is dragon age 2 sales are dropping fast give us some facts and links soundwave or go back to your cassette player. Its not nice to throw factual statements around without supporting documents.
I would think there is a classier way of making your point other than resorting to using an awesome vintage transformer as an insult.


Calibretto said:
BloatedGuppy said:
Calibretto said:
Dragon age 2 700 k
DAO 3.2 Million

Anything else you wana add?
Yes. Why are you comparing 4 day sales totals to total lifetime sales totals? Do you think there's any information to be gleaned from that? Or do you just find random numbers really exciting?

I thought I would include this little blurb from gamespot regarding EA's fiscal losses in 2009/10, do you think it had influence on the short development time for DA 2?
http://uk.gamespot.com/pc/rpg/dragonage/news.html?sid=6249940

DA 2 (For the First Week) (NB: don't know if this contains direct to download)
X360- 392,508 http://gamrreview.vgchartz.com/sales/44012/dragon-age-ii/
PC- 143,830 http://gamrreview.vgchartz.com/sales/44010/dragon-age-ii/
PS3- 163,410 http://gamrreview.vgchartz.com/sales/44011/dragon-age-ii/

DA Origins (For the First Week) (NB: this does not include Awakenings)(NB: don't know if this includes the ultimated edition sales/ direct to download)

X360- 335,941( Total 10 week sales- 1,413,978/ Total Lifetime sales- 2,071,483) http://gamrreview.vgchartz.com/sales/33505/dragon-age-origins/

PC- I have no figures for the PC, however based on the link below Dragon Age Origins shipped 3.2 between November 2009- Feb 2010 across all platforms so based on the 10 week sales figures from the other platforms the PC sales figures were approximately1.3 million, again sorry I don't have any conclusive figures based on Total Lifetime sales
http://gamrfeed.vgchartz.com/story/6959/left-4-dead-2-dragon-age-origins-ship-3-million-units/

PS3- 155,660 ( Total 10 week sales-734,225 / Total Lifetime sales- 1,181,919 )
http://gamrreview.vgchartz.com/sales/33502/dragon-age-origins/
This is more like it.

Unfortunately for those who seem to loathe DA2, it certainly looks like EA will be pleased with this outcome, and will likely continue this model.
 

SnakeCL

New member
Apr 8, 2008
100
0
0
I couldn't help but feel like, if there was a time to do a more open-world design for a bioware game, it was this game, considering how much of it takes place in a city. I just felt like this was a chance for a bit more immersion (lets walk from district a to district b) instead of quick-traveling from one district to another. Although, I think the relatively short development time made this idea impossible.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
2,536
0
0
Dexter111 said:
You are playing this on a PC, are you not? If so, your point is taken.

However, I played both on the PS3, back to back. DA2 is markedly better on the console. Which would make sense, since DA2 was designed for the console, rather than the PC, so they were able to make the most of what the console had to offer. Unfortunately for PC users, that meant a downgrade for them.

I for one, was glad the teeth and eyes of the characters didn't look like wood soaked in coffee. But that's just me.
 

MrJoyless

New member
May 26, 2010
259
0
0
I have just started to tune out all the crying children screaming about dragon age 2 and how it has ruined their lives so bad that they MUST tell everyone how bad this game supposedly is.

Then i did some digging on what i now call "metacrybaby...err critic" just by clicking 4, yes 4 random 0.0 user reviews i saw 11 reviews of 0.0 from people multi reviewing DA2 to drive down its score.

Conclusion : a very vocal minority /v/ has decided to try and ruin this game for everyone, im just sad metacritic hasnt at least done some housecleaning on the multiple 0.0 review users.
 

Zeraki

WHAT AM I FIGHTING FOOOOOOOOR!?
Legacy
Feb 9, 2009
1,615
45
53
New Jersey
Country
United States
Gender
Male
Another Dragon Age 2 thread, as if we didn't have enough already. At this point I don't care anymore, I enjoyed the game and that is all that really matters to me. Of course the game has annoying flaws, but so did Origins which I also enjoyed. Now how about that, I like both games. The only big complaint about the game I have is the laziness of the level design.

As far as complaints about combat strategy, I don't understand what people are talking about. Maybe the PC version is different, but I find myself using more tactics in Dragon Age 2 than I used in Origins.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
deth2munkies said:
If you give me a ham/turkey/bacon sandwich every night for a week, then say "it's time for a change" and give me a sandwich filled with dogshit. I'm gonna say the change was bad.

If I'm used to dogshit sandwiches and you give me a ham/turkey/bacon club, I'm gonna love it.

Change itself is not inherently good or bad, but it can easily be measured. The fact that you think that the majority of Escapists don't like Mass Effect leads me to believe you haven't been here long or haven't been paying attention.

Can you argue that reusing and condensing environments is actually a benefit over having unique set pieces for each location? Has there ever been a situation in which reducing a vast world to the space of a few identical rooms been a GOOD thing? (I realize it's hyperbole)

Your contention is that because change exists in Dragon Age 2, it is being reviled because RPG fans are a bunch of sticks in the mud that despise change of any type, but that is patently false when you look at the long line of highly rated and loved sequels that innovated on their predecessors (Baldur's Gate 2 being a prime example).

Dragon Age 2 isn't bad because it changed, it's bad because it made a bunch of terrible design choices.
You quite predictably have focused in one the ONE OBJECTIVELY BAD CHANGE in DA2, the re-used environments, as the foundation of your entire argument. You don't go into any other changes, because you're perfectly aware that your like or dislike of them is entirely subjective.

So basically we have one measurably bad change...re-used environments...and your club sandwich is now a dogshit sandwich. You're right, that is a sane, rational, unbiased assessment of a game's quality.

Baldur's Gate 2 used the identical engine and had virtually indistinguishable gameplay from the original Baldur's Gate, so I'm not even sure what the heavens you're on about there. And Baldur's Gate got it's own share of critical lashings upon release. Phased real time was considered a soulless concession to twitch gamers and action fans over the stately turn based titles of yore, and famed RPG reviewer Scorpia trashed the game as not even being a real RPG.

So you know what? Unlike the myriad of flaws people see in every game that fails to catch their fancy, acknowledging that people react poorly to change in their hobbies IS measurable and observable. So pretending that it cannot possibly apply to you, or your hobby, or the people who enjoy your hobby, is a little suspect.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
Calibretto said:
Fortunately sales will not reach DAO levels and most importanlty FORTUNATELY 30% of their user base will never buy a Dragon Age game on pre order again (like me fml I cant believe i bought this shiat game).
Can you tell me what the weather will be like in August? I have some time off and I really want to know if it's going to rain or not.
 

deth2munkies

New member
Jan 28, 2009
1,066
0
0
BloatedGuppy said:
deth2munkies said:
If you give me a ham/turkey/bacon sandwich every night for a week, then say "it's time for a change" and give me a sandwich filled with dogshit. I'm gonna say the change was bad.

If I'm used to dogshit sandwiches and you give me a ham/turkey/bacon club, I'm gonna love it.

Change itself is not inherently good or bad, but it can easily be measured. The fact that you think that the majority of Escapists don't like Mass Effect leads me to believe you haven't been here long or haven't been paying attention.

Can you argue that reusing and condensing environments is actually a benefit over having unique set pieces for each location? Has there ever been a situation in which reducing a vast world to the space of a few identical rooms been a GOOD thing? (I realize it's hyperbole)

Your contention is that because change exists in Dragon Age 2, it is being reviled because RPG fans are a bunch of sticks in the mud that despise change of any type, but that is patently false when you look at the long line of highly rated and loved sequels that innovated on their predecessors (Baldur's Gate 2 being a prime example).

Dragon Age 2 isn't bad because it changed, it's bad because it made a bunch of terrible design choices.
You quite predictably have focused in one the ONE OBJECTIVELY BAD CHANGE in DA2, the re-used environments, as the foundation of your entire argument. You don't go into any other changes, because you're perfectly aware that your like or dislike of them is entirely subjective.

So basically we have one measurably bad change...re-used environments...and your club sandwich is now a dogshit sandwich. You're right, that is a sane, rational, unbiased assessment of a game's quality.

Baldur's Gate 2 used the identical engine and had virtually indistinguishable gameplay from the original Baldur's Gate, so I'm not even sure what the heavens you're on about there. And Baldur's Gate got it's own share of critical lashings upon release. Phased real time was considered a soulless concession to twitch gamers and action fans over the stately turn based titles of yore, and famed RPG reviewer Scorpia trashed the game as not even being a real RPG.

So you know what? Unlike the myriad of flaws people see in every game that fails to catch their fancy, acknowledging that people react poorly to change in their hobbies IS measurable and observable. So pretending that it cannot possibly apply to you, or your hobby, or the people who enjoy your hobby, is a little suspect.
1) OK, so you're saying there is an objectively bad change with no real objectively good change, so objectively, it's a change for the worse. Where's the argument again?

2) BG2 expanded the world, expanded the classes, revamped the entire UI, and gave us an entirely new story. It doesn't have the number of gameplay changes that DA2 had over DA:O, but it was still quite a different game, and a vast improvement everywhere it innovated.

3) I'm not pretending that my own subjective tastes aren't influenced by stuff I like and react poorly (at least at first) to things I perceive as different in a bad way. But I'm not gonna come and spout off like my subjective opinions are fact without either hard evidence or a completely rational argument behind them. In this case, the rational arguments have already been stated by myself and others elsewhere a myriad of times. If you choose not to listen to reason, you are a fool. If you have your own rational arguments for why you think a change is good, by all means, make them. Just don't attempt to hide behind the red herring of "you hate it because it's change" to avoid having to defend what you actually say.
 

AVATAR_RAGE

New member
May 28, 2009
1,120
0
0
Pointer said:
This is exactly what happened with Mass Effect 2, albeit not so blatantly or backwardsly. Streamlining annoying and harder aspects of the RPG experience is good. I haven't played the game, but I have read up on the accusations against it. Honestly it just sounds like laziness. I saw that when I went to Denerim and visited all of the Back Alleys. Calling the same back alleys by different names is just a developer looking to cut down on costs. And Bioware is not a company that really needs to do that.
That problem comes back in force this time, with almost every dungeon a copy/past of the last, just with different corridors blocked off.

But even with it's faults it is still a great game. Though to be fair on Bioware they are undertaking 3 huge projects, Dragon Age, Mass Effect and the Old Republic MMO (which is costing the company a bomb), so eventually you will see the fruits of this corner cutting. It is just a shame it effects such a great game.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
2,536
0
0
Calibretto said:
meganmeave said:
Fortunately sales will not reach DAO levels and most importanlty FORTUNATELY 30% of their user base will never buy a Dragon Age game on pre order again (like me fml I cant believe i bought this shiat game).
Moot point really. As I said before in an earlier post, the game doesn't really need to make as much money as DA:O as it took almost 1/4 the time to make. From a business standpoint, even if DA2 only sells half as well as DA:O, it's a win for EA.

As for what it will do to the franchise, if my Econ professors from way back in the day knew what they were talking about, big business doesn't really look that far down the road. At most, they look at a five year plan, and more often, they are looking at the next year. EA will only change if sales for DA3 are abysmal. And by then, Bioware may be onto a new project anyway, since they have indicated DA is a trilogy, not an unending series like FF.
 

SnakeCL

New member
Apr 8, 2008
100
0
0
I never really had a problem, myself, with the graphics for DA:O, but then, I played on PC.