Dragon Age 2 what makes you the most angry?

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Legion

Were it so easy
Oct 2, 2008
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gyro2death said:
Legion said:
.....
True enough, the game seems to have been selected for a hate campaign, it's odd really.
It's probably because Dragon Age: Origin was fantastic in almost every aspect in which DA 2 failed. All of us who played DA:O are disappointed that they would take so many steps back from the first game.
Let me just state that not everyone who played Origins feels that way. I have played through it four times as well as all the DLC and completed 100% of the achievements (Origins this is), so speak for yourself, you do not speak for everyone else.
 

Christian Lerche

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Jun 22, 2010
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All above said issues. 'cept the ones taking the hate to the haters. Everyone has a right to ***** and moan.

-The "Buy the third game"-esque ending
-Trying too hard being Mass Effect
-"We're full, there is no room in the city" Haha, good joke, now I've wasted a whole year getting into a empty city.
- "This dungeon looks familiar...."
- Lame mage skill tree
- "Blood Mages are the most dangerous things in the world" Being a blood mage in-game=Sucks
- Too many homosexuals and not enough hetrosexual options, with that shy elf virgin and rowdy skanky mcskank. Where's the middleground?
- Merideth and Orion boss battle regardless of choice.
- Bugs 'n glitches
- Too much Kirkwall. I want to see the rest of the world that had been affected by choices in the first game.

That's my two cents.
 

Cat of Doom

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Jan 6, 2011
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the fact im not allowed to equip my companions armor, I liked it when we all had matching armor in origions and looked cool. Now I have all this cool armor and nobody to give it too. Also the fact that mages cant use swords, seriously I started a new game as a warrior when I relised this. I hate staffs
 

Gennadios

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Aug 19, 2009
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1) Nither of the two factions were reasonable, likeable, and in the end, even had any believable motivations. I just felt dirty having to choose between them.

Would have preferred a "F*** you all, I'm moving back to Ferelden" option.

2) There really weren't any choices, even by Bioware game standards. By the end, every major character the game wants dead will be dead regardless the "choices" you take. The story is basically set in stone and the game just strains (and sometimes fails) to lead you to the same place no matter what the player did. Gave me some amazingly B-Movie dialogue and cutscenes, though.

3)Your companions will do what they wish, don't even bother taking your advice. Your options are to shut up and help them do the incredibly shady horrible thing, or have them leave your party and accomplish their goal anyway.

Hawke needs Shepard's advice on being charismatic.

4) Game resorts to way too many "Bwaaaaaaaaaa Kill!" moments just drag out the story. You enter a warehouse, everyone goes balls and attacks you. The one survivor willing to talk tells you you're actually on the same side, sends you to a remote cave where you kill everyone who'se side you're on again and maybe convice one or two survivors that you should probably work together.

If this were a real f****** game the player would have been able to convince them with the initial dialog in the warehouse.
 

Legion

Were it so easy
Oct 2, 2008
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Christian Lerche said:
- Too many homosexuals and not enough hetrosexual options, with that shy elf virgin and rowdy skanky mcskank. Where's the middleground?
Male Hawke:

Two heterosexual options - Merrill and Isabella.
Two homosexual options - Fenris and Anders.

Female Hawke:

Two heterosexual options - Fenris and Anders.
Two homosexual options - Merrill and Isabella.

I am not sure what you are getting at here.
 

D Moness

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Sep 16, 2010
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kuyo said:
and my most recent complaint is that ***** Fenris wont love me.
Try making Anders your rival (bloody idiot will like you for excepting quests and hate you for the result) that was a real pain. My main hate atm is Carver after he started yapping i wanted to run him through myself.

gyro2death said:
All of us who played DA:O are disappointed that they would take so many steps back from the first game.
Do not talk for me. I loved DA:O but i am NOT disappointed at dragon age 2. I am currently at my third playthrough and still loving it.
 

ksn0va

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Jun 9, 2008
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None. Sure, there are stuff that are disappointing but none that made me rage.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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There are two things I'm hating so far, however minute they may be: quest markers not showing up (a gripe from the first game), and the fact that enemies keep going after my mages when I'm a two-hander warrior with a massive broadsword and heavy armor. But, it's whatever. I manage.

Outside the game, the rioters, if you will, saying why the game "sucks". People claiming that "the game feels like an anime" has gotten a rouse out of me a few times. Maybe it's because, oh... I don't know, there are plenty of games made by western developers that include the same kind of jumps and flips and whatnot. Hell, fucking comic book characters have been doing stuff like that for decades.

Not to mention that as a bit of a martial artist, I find the previous claim insulting. Your rogue just did a butterfly kick (which is not hard to do in real life), now all of a sudden you're claiming that "the game feels like an anime" or "it's not realistic anymore". Yeah, like fighting giant spectral dragons and mindless, genocidal zombies is a routine part of balanced breakfast.

In short, stupid people making stupid statements about stupid shit.[/rant]

D Moness said:
gyro2death said:
All of us who played DA:O are disappointed that they would take so many steps back from the first game.
Do not talk for me.
Seconded. I'm not sure about anyone else, but assuming I do or am supposed to have a certain mindset comes off as insulting.

And again, I dunno about anyone else, but I found the combat in DA:O its biggest flaw (if anyone wants reasons, I'll happily give them).
 

manythings

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Nov 7, 2009
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Jezzer said:
I hate that they took everything that was awesome and involving about DAO and dumbed it down for Ritalin-popping 12-year-olds who can't stand it when things like strategy and story get in the way of button-mashing and gore. This was my most-anticipated game of this year and turned into the biggest disappointment.
Good to know you can still talk about a game you obviously didn't play.
 

gyro2death

The Chosen
Mar 5, 2009
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Gennadios said:
1) Nither of the two factions were reasonable, likeable, and in the end, even had any believable motivations. I just felt dirty having to choose between them.

Would have preferred a "F*** you all, I'm moving back to Ferelden" option.


4) Game resorts to way too many "Bwaaaaaaaaaa Kill!" moments just drag out the story. You enter a warehouse, everyone goes balls and attacks you. The one survivor willing to talk tells you you're actually on the same side, sends you to a remote cave where you kill everyone who'se side you're on again and maybe convice one or two survivors that you should probably work together.

If this were a real f****** game the player would have been able to convince them with the initial dialog in the warehouse.
These two points made me happy. God I go to help the mages and end up killing 150 of them...really...not very good am I?

Legion said:
Christian Lerche said:
- Too many homosexuals and not enough hetrosexual options, with that shy elf virgin and rowdy skanky mcskank. Where's the middleground?
Male Hawke:

Two heterosexual options - Merrill and Isabella.
Two homosexual options - Fenris and Anders.

Female Hawke:

Two heterosexual options - Fenris and Anders.
Two homosexual options - Merrill and Isabella.

I am not sure what you are getting at here.
The problem I had with it is that Anders doesn't even seem remotely homo, Fenris look homo but does not act like it, nor does Merrill or Isabella. It feels artificially forced, compared to the elven assassin from DA:O who was possibly the most likeable homosexual character in a game to date.
 

Athinira

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Jan 25, 2010
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LetoTheTyrant said:
gyro2death said:
Second to that is the lack of top down view which is probably the stupidest omission.
Why does everyone seem to think that Bioware did this for poops and giggles? There was a reason why this wasn't included, are the very least a reason given. It was so they could have much more flexibility in creating spaces. In origins, with the top down view it meant ceilings had to be high, and that 'upper' spaces couldn't be filled with much.
And yet, BioWare still managed to have it in the first game where they weren't recycling content.

If they had excluded it in Dragon Age Origins i would perhaps have understood it because the unique game world was huge. But Dragon Age 2 with all it's recycling of the repetition of caves/dungeons/houses etc.? Short answer: No, not excuseable.

And even then, the excuse that Ceilings had to be "high" isn't even a good excuse because it doesn't really degrade the game. High ceilings might not be realistic, but it doesn't hurt the game in any way and actually makes it feel more epic, and it doesn't add any development time either.
 

SbE

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Jun 16, 2009
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Wave after wave of enemies with no way to know when it stops so you can't plan cooldowns in any way and the endless recycling of the same 3 dungeons (let's go in reverse this time!) gets old really damn fast.
 

PPB

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May 25, 2009
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Nothing makes me "angry", but the area recycling and enemy waves mechanic were starting to seriously annoy me by the end of the game. It still didn't stop me from starting a second playthrough, though only time will tell if I'll have the patience to go through it again. It's a shame, because I think the game is otherwise very good.
 

kuyo

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Dec 25, 2008
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D Moness said:
kuyo said:
and my most recent complaint is that ***** Fenris wont love me.
Try making Anders your rival (bloody idiot will like you for excepting quests and hate you for the result) that was a real pain. My main hate atm is Carver after he started yapping i wanted to run him through myself.

gyro2death said:
All of us who played DA:O are disappointed that they would take so many steps back from the first game.
Do not talk for me. I loved DA:O but i am NOT disappointed at dragon age 2. I am currently at my third playthrough and still loving it.
Screw Anders with a pitchfork. I was playing a jovial strait male rogue when Anders asked if I'd like to start dating. I politely declined and this resulted in ten rivalry points. Get some thicker skin, you don't even want the relationship.

As for the replay value, I'm not seeing nearly as many replay options from DA2 as DAO due to the single race and backstory.
 

faspxina

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Feb 1, 2010
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The only complaint I have is that it kept me wanting for more. xD
Legion said:
Darth IB said:
What makes me the most angry is how people constantly complain about it.
Lusty said:
All the threads slagging off Dragon Age 2 are starting to make me angry.
Best of the 3 said:
ALl the people angry at Dragon Age 2 is pissing me off.
True enough, the game seems to have been selected for a hate campaign, it's odd really.
I understand that people put up high standards for any Bioware game that comes out, and that's fine, if you want perfection you need a perfectionist, but the amount of people who look like they can't get over some flaws, like they are the worst thing done in video-game history, is ridiculous.

With so many developers capitalizing in bland games with less innovation with each sequel released, Bioware has a pretty refined stream of quality games in their list.
 

psicat

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Feb 13, 2011
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What makes me the most angry about Dragon age 2 is all the whining and complaining about it from people. Yes it's not perfect, few games actually are, and that includes Dragon Age: Origins, but it's an enjoyable experience which is for me what a game should be at it's best. If you like it or dislike it though, you are entitled to your opinion, but why people feel the need to go on multiple threads starting a whiny hate fest I shall never understand.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Party members leaving you.

I think it's a fundamental flaw in the game as it effects your gameplay experience too much. If I want to have a decent rogue/ two handed warrior I had to make certain story choices... that kinda sucks.

It was a cool idea and a shock with
Alistair
in DAO but they at least replaced him with an equally effective tank. IN DA2 you either help Isabella, shag her or lose you rogue and get stuck with buggy 'I love to charge when you tell me to stay back, or tell me to do anything for that matter' Varric.
 

Monkfish Acc.

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May 7, 2008
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CARVER RIVALRY (+10)

Dang it. Okay, let's just fucking load game and--

CARVER RIVALRY (+9001)

WHAT THE FUCK IS YOUR PROBLEM CARVER
 

Christian Lerche

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Jun 22, 2010
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Legion said:
Christian Lerche said:
- Too many homosexuals and not enough hetrosexual options, with that shy elf virgin and rowdy skanky mcskank. Where's the middleground?
Male Hawke:

Two heterosexual options - Merrill and Isabella.
Two homosexual options - Fenris and Anders.

Female Hawke:

Two heterosexual options - Fenris and Anders.
Two homosexual options - Merrill and Isabella.

I am not sure what you are getting at here.
Didn't the elf from the first game feature a cameo? Where you could ridicously make passes at him? Maybe I was a bit quick on the trigger, but I do seem to recall a lot of uncalled passes only to get loyalty points. And Anders had changed far too much from Awakening to DA2. He totally lost a big part of his humor.