I quite liked Cassandra in her special animated film thing, she looked good in DA:2 as well. Hopefully the trailer isn't an accurate representation of what she will look like all the time. I wish there was a way to change characters hair, I'd like her to have the style she did in the film. Rather than the lesbian cut she seems to be rocking right now.TT Kairen said:(except Cassandra's face... the horror)
Origins brought gripping and interesting introductions, and the world building in the game was phenomenal. Most of the party members are excellent characters, fleshed out and varied. Exploring, learning about the culture of Fereldan, the dwarves, the dalish, all of it was simply a treat. The only thing that keeps me from playing it repeatedly is the mind-numbingly slow, plodding, irritating combat. I'm playing through it again right now to make a new save for Inquisition, but damn do I wish I could just skip the fights.
Dragon Age 2 was a more personal experience. A tale of a man and his efforts to do the best he can for his family and friends. A lot of people had a problem with going from such a large world to a single city, but it didn't bother me that much. The party members each having places they hang out and visiting each other at those places was a great touch, one I'm glad they brought to Mass Effect 3. The game gets (deserved) criticism for re-using areas too often, which is a bit of an issue for me as well. The combat shines for me here as well. A bit too over-the-top for the setting they went for originally, but at least it's far more entertaining.
Origins was great but the protagonist was insufferably boring. They had no voice actor and the stuff they said was just boring. The warden was a pretty lifeless cretin to be honest. All of the followers more than make up for their blandness though. As RPG's go it was a good example of a brilliant fantasy game which broke no new ground in story or gameplay. I hated the combat. it felt like runescape. Dull and void of impact or realism. I Didn't feel like I was fighting a darkspawn, it felt like I was selecting abilities until it fell over. It didn't feel like I was fighting, it felt like playing a dull board game. The story is about killing a Dragon and an evil horde, and that's about as generic a fantasy as you get, its more about the characters for me. The option to select a race was brilliant and made for great replayability.
DA2 is my favourite of the two. As you said a lot of people complained about it being about one person helping their mates in one city. I think they all need to realise how unique this makes DA2. Most Fantasy RPG's are bog standard Epic quests like DAO. DA2 is unlike any other you get to fully experience a whole city, and visit pretty much every single part of it. In other games you may only be able to visit a few areas of a city, whereas in DA2 you see all Dunwall has to offer. The "cities" in Skyrim are piss poor excuses for cities as they only have about 6 houses, Dunwall actually feels like a living breathing city. Sure the dungeons were copied and pasted, but that doesn't detract from Dunwall's uniqueness. DA2 is like really being a living person in a fantasy world, you aren't just there for an epic quest till the credits roll, you are there to live.
Inquisition will most likely be more of the "Do the quest then fuck off to GTA V or Dark Souls 2 or whatever" type of game. I can see myself loving it but I doubt it will have the same unique unhurried feeling of living DA2 had.