Dragon Age, what do you think about the story?

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Etherlad

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Concerning the quest with the Kirkwall Killer (the one who eventually kills your mother):

Wasnt the Killer Count whatshisname where the Templar soandso sends you in act 2 because he has a hunch?
In my first playthrough i let that Count live and i'm pretty sure he's the one killing my mother later. So on my second playthrough i chased him thorugh his mansion and eventually killed him only to see my mother die later anyway. Like WHAT THE FUCK?
Was i confused and that Count wasn't the killer or did the game replace the count with a random NPC just to show me whatever i do, it doesn't matter?
 

DeathWyrmNexus

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*sigh* I find that you aren't giving characters enough credit. Emo elf is emo for a reason and oddly enough, is... reasonable. He doesn't ***** all the times, he has problems and they bother him. However, you get to work him out of a lot of that if you actually give a damn.

Isabella... Dear god, I loved Isabella. She is perhaps the only one not taking it all seriously and thus giving a lighthearted contrast to everybody else's Woe is Me scenario. If you actually romance her, she comes through for you and it is rather touching, actually.

Varric is ridiculously awesome, Aveline is as straight laced as I expected thus didn't get much play time beyond getting her friendship up. Carver is a douche and now that I know that he will turn on me, I have no regrets. (Thanks for the spoiler, btw...)

Bethany, in my first playthrough, was a true gem. I honestly found her more useful, despite lacking Primal. The lack of "special" traits allowed for me to focus on an awesome support/healer/damage mage. However, making her your only healer is a stupid choice, as Anders is just as good, actually better depending on how forward thinking you are. (Bit of advice, if two of your three mages have healing, make sure they both have it so they can heal each other. ;) )

Merril got on my nerves despite how lovable she was. I knew better than to parlay with many/any demons but she seemed to want to chitchat with all of them. Her whole story arc reads like a templar training manual for why you don't talk to demons. All that aside, being a mage with her and Anders spec'd right was gold. My friend and I have what we call a Varric Mage Squad which works great if you know how to set your tactics.


All in all, I really enjoyed all of the characters. Even Sebastian as my friend had preordered me the signature edition. However, I didn't use him much as Varric was cooler and didn't require me to constantly update his gear.

I do like that Dragon Age 2 gave us a good idea of how the whole series is going to work. I was afraid/neutral on the idea of following the Grey Wardens like we do the Spectre in Mass Effect. 2 showed that the series will be more about the world and its various heroes instead of following one order.
 

icyneesan

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First Dragon Age: Meh
Second Dragon Age: Me- OHSHI- ANDERS THE HELL DID YOU DO DAMNIT?!

I blame Anders for all the horrible shit that happened afterwards.
 

Ascarus

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Coldie said:
There's no story to speak of. The game is just a series of set pieces with little to no connection between them. There are three (largely unrelated) "main plot" stories, one per act, but the majority of the game is random filler side quests. There are no branches in the story, no consequences for your actions, and no decisions more significant than "accept/decline quest" or "accept/remove companion". The entire game's story can (and will) be summarized by showing the Chantry incident in the beginning of the next game.

Sure, some of the set pieces are entertaining, dialogue interesting, party members fun, but the "game" side of the game boils down to series of:
1. Unavoidable combat encounters (that might look avoidable, but you're railroaded into combat anyway).
2. Fetch quests (likely to involve a lot of killing).
And without a unifying story it's just a solo MMORPG grind.
pretty much. given how excellent the narrative was in DA:O, this is DA2s biggest flaw. BY FAR.

although i disagree with the interesting dialogue and fun party members ... the dialogue was painful at times and the party members were mere shadows to those you recruited in DA:O.
 

mentalkitty789

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DeathWyrmNexus said:
*sigh* I find that you aren't giving characters enough credit. Emo elf is emo for a reason and oddly enough, is... reasonable. He doesn't ***** all the times, he has problems and they bother him. However, you get to work him out of a lot of that if you actually give a damn.

Isabella... Dear god, I loved Isabella. She is perhaps the only one not taking it all seriously and thus giving a lighthearted contrast to everybody else's Woe is Me scenario. If you actually romance her, she comes through for you and it is rather touching, actually.

Varric is ridiculously awesome, Aveline is as straight laced as I expected thus didn't get much play time beyond getting her friendship up. Carver is a douche and now that I know that he will turn on me, I have no regrets. (Thanks for the spoiler, btw...)

Bethany, in my first playthrough, was a true gem. I honestly found her more useful, despite lacking Primal. The lack of "special" traits allowed for me to focus on an awesome support/healer/damage mage. However, making her your only healer is a stupid choice, as Anders is just as good, actually better depending on how forward thinking you are. (Bit of advice, if two of your three mages have healing, make sure they both have it so they can heal each other. ;) )

Merril got on my nerves despite how lovable she was. I knew better than to parlay with many/any demons but she seemed to want to chitchat with all of them. Her whole story arc reads like a templar training manual for why you don't talk to demons. All that aside, being a mage with her and Anders spec'd right was gold. My friend and I have what we call a Varric Mage Squad which works great if you know how to set your tactics.


All in all, I really enjoyed all of the characters. Even Sebastian as my friend had preordered me the signature edition. However, I didn't use him much as Varric was cooler and didn't require me to constantly update his gear.

I do like that Dragon Age 2 gave us a good idea of how the whole series is going to work. I was afraid/neutral on the idea of following the Grey Wardens like we do the Spectre in Mass Effect. 2 showed that the series will be more about the world and its various heroes instead of following one order.
Yes I will agree overall I did like most characters. I'll admit that was more cynical than was called for. I sadly didn't get Bethany because she was killed by the Ogre. Really I would have rather it been my brother... I wanted to just strangle him sometimes.

I find that amusing how we had the same party though. Through most of the Game it was my main character as a mage, Merill, Anders, and Varric. Overall I did like the final act. The only thing that pissed me off is how the Templar are basically right. Of course me playing as the revolutionary mage I had to take the circle's side. Really even the First Enchanter was using Blood Magic/necromancy! It made me want to pull hair out. I agree it is nice the story isn't focused on the Grey Wardens. Overall it is about the heros and the changes that are to come. In my case that means MAGE REVOLUTION!
 

DeathWyrmNexus

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mentalkitty789 said:
DeathWyrmNexus said:
*sigh* I find that you aren't giving characters enough credit. Emo elf is emo for a reason and oddly enough, is... reasonable. He doesn't ***** all the times, he has problems and they bother him. However, you get to work him out of a lot of that if you actually give a damn.

Isabella... Dear god, I loved Isabella. She is perhaps the only one not taking it all seriously and thus giving a lighthearted contrast to everybody else's Woe is Me scenario. If you actually romance her, she comes through for you and it is rather touching, actually.

Varric is ridiculously awesome, Aveline is as straight laced as I expected thus didn't get much play time beyond getting her friendship up. Carver is a douche and now that I know that he will turn on me, I have no regrets. (Thanks for the spoiler, btw...)

Bethany, in my first playthrough, was a true gem. I honestly found her more useful, despite lacking Primal. The lack of "special" traits allowed for me to focus on an awesome support/healer/damage mage. However, making her your only healer is a stupid choice, as Anders is just as good, actually better depending on how forward thinking you are. (Bit of advice, if two of your three mages have healing, make sure they both have it so they can heal each other. ;) )

Merril got on my nerves despite how lovable she was. I knew better than to parlay with many/any demons but she seemed to want to chitchat with all of them. Her whole story arc reads like a templar training manual for why you don't talk to demons. All that aside, being a mage with her and Anders spec'd right was gold. My friend and I have what we call a Varric Mage Squad which works great if you know how to set your tactics.


All in all, I really enjoyed all of the characters. Even Sebastian as my friend had preordered me the signature edition. However, I didn't use him much as Varric was cooler and didn't require me to constantly update his gear.

I do like that Dragon Age 2 gave us a good idea of how the whole series is going to work. I was afraid/neutral on the idea of following the Grey Wardens like we do the Spectre in Mass Effect. 2 showed that the series will be more about the world and its various heroes instead of following one order.
Yes I will agree overall I did like most characters. I'll admit that was more cynical than was called for. I sadly didn't get Bethany because she was killed by the Ogre. Really I would have rather it been my brother... I wanted to just strangle him sometimes.

I find that amusing how we had the same party though. Through most of the Game it was my main character as a mage, Merill, Anders, and Varric. Overall I did like the final act. The only thing that pissed me off is how the Templar are basically right. Of course me playing as the revolutionary mage I had to take the circle's side. Really even the First Enchanter was using Blood Magic/necromancy! It made me want to pull hair out. I agree it is nice the story isn't focused on the Grey Wardens. Overall it is about the heros and the changes that are to come. In my case that means MAGE REVOLUTION!
My team actually goes Me, Anders, Isabella, Varric. I only use Merric for times when I need way more lightning or just want a change of pace.

I spec Isabella for ninjaing and she does fine. Since her and Dog (My female mage named hers Baskerville) are the ones running into melee, I make sure to keep tabs on her health more but overall, I like having her stab things for me. I am also a pervert and enjoy her commentary.

And the First Enchanter wasn't a
blood mage all along. He was a man pushed to the breaking point and finally decided to say Fuck It... If you paid attention, Meredith... had the cursed relic and it made her paranoia worse thus making everything worse for those under her until everything popped like a zit.
 

mentalkitty789

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DeathWyrmNexus said:
[
My team actually goes Me, Anders, Isabella, Varric. I only use Merric for times when I need way more lightning or just want a change of pace.

I spec Isabella for ninjaing and she does fine. Since her and Dog (My female mage named hers Baskerville) are the ones running into melee, I make sure to keep tabs on her health more but overall, I like having her stab things for me. I am also a pervert and enjoy her commentary.

And the First Enchanter wasn't a
blood mage all along. He was a man pushed to the breaking point and finally decided to say Fuck It... If you paid attention, Meredith... had the cursed relic and it made her paranoia worse thus making everything worse for those under her until everything popped like a zit.
I know he wasn't one all along. I still find it ridiculous that there is no way to talk him out of it when he is on your side though! Really I think they shouldn't have had you fight them both in both cases. I think FE should have been the last boss if you sided with the Templar and KC the final boss if you sided with the mages. Also the relic causing her to be crazy really made me shake my head a bit. Why couldn't she have just been a normal crazy person? Of course there should have been a way to both of them if you refuse to agree with either. I just feel like the multiple approaches to a situation were gone. It felt like I was being forced into fighting too often. I would have liked a way to talk my way out of more situations like in Origins.
And well our parties were mostly the same.
 

DeathWyrmNexus

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mentalkitty789 said:
DeathWyrmNexus said:
[
My team actually goes Me, Anders, Isabella, Varric. I only use Merric for times when I need way more lightning or just want a change of pace.

I spec Isabella for ninjaing and she does fine. Since her and Dog (My female mage named hers Baskerville) are the ones running into melee, I make sure to keep tabs on her health more but overall, I like having her stab things for me. I am also a pervert and enjoy her commentary.

And the First Enchanter wasn't a
blood mage all along. He was a man pushed to the breaking point and finally decided to say Fuck It... If you paid attention, Meredith... had the cursed relic and it made her paranoia worse thus making everything worse for those under her until everything popped like a zit.
I know he wasn't one all along. I still find it ridiculous that there is no way to talk him out of it when he is on your side though! Really I think they shouldn't have had you fight them both in both cases. I think FE should have been the last boss if you sided with the Templar and KC the final boss if you sided with the mages. Also the relic causing her to be crazy really made me shake my head a bit. Why couldn't she have just been a normal crazy person? Of course there should have been a way to both of them if you refuse to agree with either. I just feel like the multiple approaches to a situation were gone. It felt like I was being forced into fighting too often. I would have liked a way to talk my way out of more situations like in Origins.
And well our parties were mostly the same.
Eh, normal crazy wouldn't have tied into the overall madness of the game. I noticed that the whole city was falling apart until a calm before the storm.
 

mentalkitty789

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DeathWyrmNexus said:
Eh, normal crazy wouldn't have tied into the overall madness of the game. I noticed that the whole city was falling apart until a calm before the storm.
What you don't remember the guy who was hitting little Elf Girls for being too pretty? Still I understand that the idol needed more point to the plot then Varric's brother steals it from us. You have to admit I have a point when it comes to talking your way out of fighting through conversations though. Most of the time you pretty much had to kill a majority of the people you met if they weren't saying 'HEY BUDDY!'. At least that is what I noticed.
 

DeathWyrmNexus

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mentalkitty789 said:
DeathWyrmNexus said:
Eh, normal crazy wouldn't have tied into the overall madness of the game. I noticed that the whole city was falling apart until a calm before the storm.
What you don't remember the guy who was hitting little Elf Girls for being too pretty? Still I understand that the idol needed more point to the plot then Varric's brother steals it from us. You have to admit I have a point when it comes to talking your way out of fighting through conversations though. Most of the time you pretty much had to kill a majority of the people you met if they weren't saying 'HEY BUDDY!'. At least that is what I noticed.
I honestly didn't notice as I got less exp when I talked my way out of something. I like rp but I am a power gamer at heart and killing is fun.

The psycho son was wacky but I think you are missing the point of the idol. That Thaig was a primeval thing. No dwarf had truly set eyes on it and damn near unique abominations were feeding on lyrium. The script depicted wasn't even recognizable as Dwarven. Hell, I am a fan of ancient evils as a Lovecraft fan so I was pleased that the idol tied everything together and made it more fitting that Varric was the storyteller...
 

mentalkitty789

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DeathWyrmNexus said:
I honestly didn't notice as I got less exp when I talked my way out of something. I like rp but I am a power gamer at heart and killing is fun.

The psycho son was wacky but I think you are missing the point of the idol. That Thaig was a primeval thing. No dwarf had truly set eyes on it and damn near unique abominations were feeding on lyrium. The script depicted wasn't even recognizable as Dwarven. Hell, I am a fan of ancient evils as a Lovecraft fan so I was pleased that the idol tied everything together and made it more fitting that Varric was the storyteller...
Well I'm more for talking over fighting. Just because in Dragon Age Origins I really liked to talk. I always maxed out my persuasive ability, and put a good amount of points into my cunning, even though I was a mage. Really with roleplaying games I want the ability to act anyway I want. I understand I have a set role, to become the Champion of Kurkwall, but still they should have put more time into conversations so there were more means to the end. Of course it wasn't a game breaker because murder is always fun, still this game is an RPG so it was an itch in the back of my head.
Yeah, overall it didn't really bug me, without the idol she wouldn't have been able to do some of that crazy shit she does. Still my point was that there were plenty of normal crazy people in the game. It is just a lot of those normal crazy people naturally had magical powers. I did really like the game for the most part. I'm just being cynical because without beating down on it, how can it get better?
Still can you agree there were parts where the option to talk someone down would have been nice, but was lacking. Aka when shit gets real with the First Enchanter. Also what I found kinda funny is when the templar attacked I managed to kill them all before they reached the mages (bless fireballs and other aoe spells). Still after that rush of enemies everyone spontaneously died. I think that spot would have been a good place to affect the story. Aka if you did a good job protecting the mages First Enchanter doesn't lose his shit, or you have the chance to talk him down. This is just my opinion though, but I would think there are some people who share it.
 

TheRocketeer

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Dragon Age shows a great deal of promise but I've always seen it as an under-performer- that is, a work which doesn't do as much as it could have with its own raw materials.

The setting and lore are remarkably fleshed out. It's amazing the level of thought they put into giving just about everything in the game some sort of cultural or historical context. That, to me, is the saving grace of the series. But every other element of the game is saddled with some sort of shortcoming.

The first game's combat was very poorly balanced, both in terms of the encounters you face and the various classes (and those classes' various expressions.) On top of that, combat was often quite luck-based, inelegant, and dull. There is a lot of it, very little of it is meaningful, and it over-pads the game greatly.

The characters are complex and interesting just as often as they are shallow and aggravating. Loghain was an excellent villain for being both an over-the-line paranoiac too obsessed with his delusions to stop Ferelden from being burned right out from under him by a genuine threat and an earnest patriot who acts- misguidedly- out of genuine concern for a nation he has poured his whole life into defending. But he and characters of his quality are dragged down by one-note characters like Alistair (Say it with me: "But I don't want to be a king!"). Alistair has his redeeming qualities, though. Other characters don't, particularly Morrigan, who is the trifecta of bad character qualities: She's flat as a wall ("Puppies? Delicious!"), is the textbook definition of the stupid, pointless variety of evil that BioWare has- as above- proven it can rise above, and is simply annoying to have around. Perhaps worst of all, thanks to the game's companion system mechanics, you are penalized for not being as Chaotic Stupid as she is if you choose to keep her around.

The writing is similarly bipolar, being brilliant and dumbfounding in equal measure. Look no further than the Landsmeet for an extraordinarily complex event that, regardless of how you play through it, tenders some of the most impressive writing BioWare has given us- and, consequently, some of the best around today. Similarly, the Cult of Andraste is very well-handled, owing largely to the important position it takes in the extensive lore mentioned above. That the developers never pass overt judgment on the Cult or even ultimately validate or dispel their beliefs was a bold choice, but one that pays off and adds a lot to the setting. Meanwhile, we have terrible events like... well, anything involving Morrigan, sadly, and the ridiculously arbitrary and indelicate road cone choice about slaying the Archdemon. Some quirks of the writing are just mystifying, though; the game throws a lot of blatantly-obvious 'trap' encounters at you, and to this day I can't figure out if they were doing it as a joke or if they really were just being a bunch of dicks. Either they failed miserably or succeeded miserably, due to the encounters' inevitably being some of the least fun in a game whose strong suit was not combat. They were certainly aware of the overabundance of traps, too: one encounter gives you the option to 'spring a trap of [your] own, for once.' I really have to wonder, if they knew there were so many aggravating trap encounters in the game, why didn't they fix it instead of lampshading it?

The most disappointing part of the game, though, is the setting. For all the to-do it gave about being something new and original, Dragon Age is one of the most faithful recreations of Tolkien's Middle Earth I've seen in a long time. What's worse is how half-heartedly they attempt to make each little facet of the game original via subversion. There are elves, but they're all either ghetto-bound cityfolk or holier-than-thou, forest-secluded xenophobes... ie, exactly like all other elves, ever. There are dwarves, but dwarf society is a brutal caste system helmed by selfish, backstabbing autocrats. Humans were always dicks in fantasy, so they're just bigger dicks in Dragon Age, what with invading Heaven and chasing off God. Same with the orcs and dragons, under their unwieldy new titles 'Darkspawn' and 'Archdemon.' These things would all be fine on their own, but it's all made so cheap and obvious by how straight they play every little detail they didn't subvert (or pervert, depending on your opinion of their changes). Yes, it's all decidedly bleaker, in that whole 'Hot Topic' sort of way, but at the end of the day, they're still traipsing around Middle Earth, gathering dwarves, mages, elves (or werewolves o_O), and lamentably-stubborn humans to band together and fight the orcs and their pure-evil leader.

Pardon me for the sentiment, but isn't the process of taking a familiar setting and attempting to court a more mature audience by throwing a varnish of blood and pessimism over it one of the most tired and outmoded techniques in all entertainment media today? A technique that receives constant antipathy from almost anyone aware enough of the craft to take notice of it, this website very strongly included? Why would BioWare, of all developers, think that the 'darker and edgier' schtick (still?) had any merit, or that the most enduring and ubiquitous fantasy setting there is was an apt recipient?

The first Dragon Age carried a lot of unfulfilled promise. But it did carry a lot of promise, and there was plenty of ore in the slag. I haven't played Dragon Age II yet, but I hear a lot has changed, especially concerning the combat, which was my main point of contention with the first title. I'm always interested in what BioWare does; they are essentially the only purveyor of their variety of product, making it rather fortunate for devotees that they possess both the talent and the passion for making stellar product. Even when they fall short of their own mark, they still stand above the bulk, and it's always interesting regardless.
 

=Paranoid=

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Sniper Team 4 said:
I liked it. The final act was too short if you ask me. Where the other acts felt nice and long, this one was "Two quick main quests, then final battle." Really looking forward to Dragon Age III now. All this fighting and magic is going to tear the veil and something is going to wake up. Something very, very bad. Betting that's why the Wardens were in Kirkwall. They were looking into it. Morrigan, her child, and Flemeth are probably going to be important too.

Did anyone else get amazingly angry at Anders? I think I'll go make a thread on that topic right now. That idiot.
It's like me saying i wish there was another blight that spewed out from the Kirkwall incident... There's absolutely nothing to back this.

Spoilers Ahead:

You assume something terrible will emerge from the fighting in Kirkwall (via a tear in the veil) instead of something like civil unrest (which was mentioned during the end cut scene)... You assume that's why the wardens were there in the qunari phase... so why not the end where everything was going down (although they might have been and just didn't show it [Could be reasonable assumption since they didn't answer squat during DA2])?

As was 'said' in the story none of the characters could predict what happened in the end (Players obviously had some sort of idea what was going to happen). If your assumption about the Grey Wardens is correct how did they know? Also there was pretty much nothing even said about what Flemeth was doing or why she was even involved in DA2 (Honestly i reckon they could have removed every scene with her in it)?

These are all just Assumptions based on opinions and the only thing that can be certain is they will 'Attempt' to answer these via DLC (like last time with Witch Hunt which really left more questions then it answered...) or a 3rd game.
 

Sniper Team 4

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=Paranoid= said:
Sniper Team 4 said:
I liked it. The final act was too short if you ask me. Where the other acts felt nice and long, this one was "Two quick main quests, then final battle." Really looking forward to Dragon Age III now. All this fighting and magic is going to tear the veil and something is going to wake up. Something very, very bad. Betting that's why the Wardens were in Kirkwall. They were looking into it. Morrigan, her child, and Flemeth are probably going to be important too.

Did anyone else get amazingly angry at Anders? I think I'll go make a thread on that topic right now. That idiot.
It's like me saying i wish there was another blight that spewed out from the Kirkwall incident... There's absolutely nothing to back this.

Spoilers Ahead:

You assume something terrible will emerge from the fighting in Kirkwall (via a tear in the veil) instead of something like civil unrest (which was mentioned during the end cut scene)... You assume that's why the wardens were there in the qunari phase... so why not the end where everything was going down (although they might have been and just didn't show it [Could be reasonable assumption since they didn't answer squat during DA2])?

As was 'said' in the story none of the characters could predict what happened in the end (Players obviously had some sort of idea what was going to happen). If your assumption about the Grey Wardens is correct how did they know? Also there was pretty much nothing even said about what Flemeth was doing or why she was even involved in DA2 (Honestly i reckon they could have removed every scene with her in it)?

These are all just Assumptions based on opinions and the only thing that can be certain is they will 'Attempt' to answer these via DLC (like last time with Witch Hunt which really left more questions then it answered...) or a 3rd game.
I disagree. Reading the Band of Three notes strongly suggests that there's more to Kirwall and the area around it than people realize. And honestly, a third Dragon Age that is simply about the world going into chaos, without some looming other-worldly threat, sounds boring to me. What's the point of the Wardens saying that there are more important things that they're not allowed to talk about? The point of Flemeth saying she has a destiny before her? Of Morrigan's child and her warning about Flemeth? The point of the Warden suddenly vanishing? This all sounds like there is something bigger in the works than simple civil war.
 

Coldie

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Ascarus said:
although i disagree with the interesting dialogue and fun party members ... the dialogue was painful at times and the party members were mere shadows to those you recruited in DA:O.
Not all dialogue/party members were good, but there are some entertaining set pieces in a sea of trite tripe and (officially!) Twilight-inspired romance.

DeathWyrmNexus said:
And the First Enchanter wasn't a
blood mage all along. He was a man pushed to the breaking point and finally decided to say Fuck It...
Yes, he was pushed, etc. But if you read a message you find in the serial killer's lair, you'll find out that...
The First Enchanter not only supported the killer's "research", he also supplied him with Circles books on necromancy. So even if he wasn't actively practicing blood magic, he certainly was into theoretical necromancy at the very least.
 

ZeoAssassin

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overall I did enjoy and like the story of DA2, however that is not to say it was that great and Origins was still far better...here are my major issues with it or plot holes i just couldn't let go.

1. 3 acts that are not all that connected, it was said before but it was really annoying that each part of the game was pretty much a separate plot safe for 2 or 3 minor plot points.

2. mage plot holes: I liked the tensions between the Templar and mages but it seemed that you couldn't walk around the corner without bumping into a group of apostate mages...WHERE are the Templar to police the mages that are ACTUALLY a threat to the city? In origins we learn that every mage had blood taken and made into a phylactery which acted as a tracking device for Templar to use to find them and your telling me there STILL so many apostate unchecked? i am calling bullshit on that.

3. blood magic wtf?: In origins blood magic was somewhat rare and only that bloodmage from the mage origin (that ended up in that kingdom with the poisoned king that i can't remember the name). Now i am no expert in sorcery but i would have thought that magic is the kind of thing mages need to study for years in order to learn a given spell and master their gifts right? YET every second you see a mage go bloodmage all they need is to be pissed and have a knife on them. I understand that the templar intolerance on mages pushed some of them into the dark arts but to think all it takes to bring the demons out is to cut yourself is insane. It kind of makes me sympathize with the Templars...after all, demons and abominations could start rampaging the second a mage skins their knee after tripping on the side walk.

4. what framing device? somewhat small but why is there a framing device if the game only goes back to Verric telling his story about 3 times the entire game? honestly it was almost pointless and could have been removed entirely and have the cliff-hanger end happen right before the credits anyway.
 

DeathWyrmNexus

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mentalkitty789 said:
DeathWyrmNexus said:
I honestly didn't notice as I got less exp when I talked my way out of something. I like rp but I am a power gamer at heart and killing is fun.

The psycho son was wacky but I think you are missing the point of the idol. That Thaig was a primeval thing. No dwarf had truly set eyes on it and damn near unique abominations were feeding on lyrium. The script depicted wasn't even recognizable as Dwarven. Hell, I am a fan of ancient evils as a Lovecraft fan so I was pleased that the idol tied everything together and made it more fitting that Varric was the storyteller...
Well I'm more for talking over fighting. Just because in Dragon Age Origins I really liked to talk. I always maxed out my persuasive ability, and put a good amount of points into my cunning, even though I was a mage. Really with roleplaying games I want the ability to act anyway I want. I understand I have a set role, to become the Champion of Kurkwall, but still they should have put more time into conversations so there were more means to the end. Of course it wasn't a game breaker because murder is always fun, still this game is an RPG so it was an itch in the back of my head.
Yeah, overall it didn't really bug me, without the idol she wouldn't have been able to do some of that crazy shit she does. Still my point was that there were plenty of normal crazy people in the game. It is just a lot of those normal crazy people naturally had magical powers. I did really like the game for the most part. I'm just being cynical because without beating down on it, how can it get better?
Still can you agree there were parts where the option to talk someone down would have been nice, but was lacking. Aka when shit gets real with the First Enchanter. Also what I found kinda funny is when the templar attacked I managed to kill them all before they reached the mages (bless fireballs and other aoe spells). Still after that rush of enemies everyone spontaneously died. I think that spot would have been a good place to affect the story. Aka if you did a good job protecting the mages First Enchanter doesn't lose his shit, or you have the chance to talk him down. This is just my opinion though, but I would think there are some people who share it.
Replaying as a mage, I did notice that the apostates still attacked on sight. That... annoyed me. So I will give you that, while I like battle, I did max out persuasion in the last game, every time. Figured I'd come back and give you that nod.

Coldie said:
DeathWyrmNexus said:
And the First Enchanter wasn't a
blood mage all along. He was a man pushed to the breaking point and finally decided to say Fuck It...
Yes, he was pushed, etc. But if you read a message you find in the serial killer's lair, you'll find out that...
The First Enchanter not only supported the killer's "research", he also supplied him with Circles books on necromancy. So even if he wasn't actively practicing blood magic, he certainly was into theoretical necromancy at the very least.
True that, still reading and doing are different things and they pushed until he broke. I also don't believe he knew what the guy was up to. It is fishy but it also never comes up again. Not saying he is any kind of innocent, he gave in when we could have done it without his stupidity.
 

darth.pixie

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Jan 20, 2011
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Etherlad said:
Concerning the quest with the Kirkwall Killer (the one who eventually kills your mother):

Wasnt the Killer Count whatshisname where the Templar soandso sends you in act 2 because he has a hunch?
In my first playthrough i let that Count live and i'm pretty sure he's the one killing my mother later. So on my second playthrough i chased him thorugh his mansion and eventually killed him only to see my mother die later anyway. Like WHAT THE FUCK?
Was i confused and that Count wasn't the killer or did the game replace the count with a random NPC just to show me whatever i do, it doesn't matter?
Ah...Count was innocent. He was trying to go after the killer because he also killed his sister. He tells you that. The killer was a blood mage who wanted to recreate his dead wife...etc..etc ...It was pretty obvious if you paid attention to the details, I think. And no, what you do doesn't matter.

Bioware had to slap you over the face with "HEY! HEY! WATCH THIS TWIST! WATCH IT!" like with Anders. It was stupid because I wanted to continue the investigation even from the point where I released the Count and told the rest of the templars and guards. I wanted to continue but it wouldn't let me although my Hawke would have probably pursued this for the rest of the year.
 

=Paranoid=

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Oct 7, 2010
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Sniper Team 4 said:
=Paranoid= said:
Sniper Team 4 said:
I liked it. The final act was too short if you ask me. Where the other acts felt nice and long, this one was "Two quick main quests, then final battle." Really looking forward to Dragon Age III now. All this fighting and magic is going to tear the veil and something is going to wake up. Something very, very bad. Betting that's why the Wardens were in Kirkwall. They were looking into it. Morrigan, her child, and Flemeth are probably going to be important too.

Did anyone else get amazingly angry at Anders? I think I'll go make a thread on that topic right now. That idiot.
It's like me saying i wish there was another blight that spewed out from the Kirkwall incident... There's absolutely nothing to back this.

Spoilers Ahead:

You assume something terrible will emerge from the fighting in Kirkwall (via a tear in the veil) instead of something like civil unrest (which was mentioned during the end cut scene)... You assume that's why the wardens were there in the qunari phase... so why not the end where everything was going down (although they might have been and just didn't show it [Could be reasonable assumption since they didn't answer squat during DA2])?

As was 'said' in the story none of the characters could predict what happened in the end (Players obviously had some sort of idea what was going to happen). If your assumption about the Grey Wardens is correct how did they know? Also there was pretty much nothing even said about what Flemeth was doing or why she was even involved in DA2 (Honestly i reckon they could have removed every scene with her in it)?

These are all just Assumptions based on opinions and the only thing that can be certain is they will 'Attempt' to answer these via DLC (like last time with Witch Hunt which really left more questions then it answered...) or a 3rd game.
I disagree. Reading the Band of Three notes strongly suggests that there's more to Kirwall and the area around it than people realize. And honestly, a third Dragon Age that is simply about the world going into chaos, without some looming other-worldly threat, sounds boring to me. What's the point of the Wardens saying that there are more important things that they're not allowed to talk about? The point of Flemeth saying she has a destiny before her? Of Morrigan's child and her warning about Flemeth? The point of the Warden suddenly vanishing? This all sounds like there is something bigger in the works than simple civil war.
Point taken but thing is, what's the point of playing an entire game for something that's reveals nothing. All this really shows is that instead of just keeeping the story about the champion and really building a believable character they have instead created a story of a champion whilst trying to tell another story at the same time that has little to no information and/or benefit to the champion's life. What makes it so detrimental is because they bring such important characters from DA:O only to drop them after 5 lines of dialogue and reveal nothing.

All this work about something bigger could have easily been done in DLC released just before DA3 or possibly as a DA2 expansion (Which if they did in one nice hit instead of these random bits thrown everywhere would probably have been more effective). I understand we are playing the champions life and these characters come and go, but they have no influence on the champions rise. These cameos could have easily been done via DLC or another expasnion where you play certain events of importance in the champions life (sorta like DA:O). If they dropped the fat (The DA:O Cameos) and just worked on the characters instead of this trivial dribble they insist on forcing down the players throats it would have been much better.

What's happened is they now have a tangled web of a story which jumps around so much it has deteriorated any real effect this possible event might have because of a poor story flow. Not only that but it has also broken the flow and impact of The Champions life as well and any influence they may have in this event (if it even occurs...). What proof is there to say The Champion/Seeker has anything to do with the Grey Wardens or what Flemeth and/or Morrigan are up to? Maybe The Seeker/Champion has no interest and what they are up to? Maybe anything that might happen with those from DA:O will have absolutely no effect on the champion and seeker or anyone from DA2 for that matter?