Dual Wielding

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xxkerouacxx

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May 12, 2008
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So folks, does anyone feel like there is a serious lack of dual wielding in shooters these days?
Why is it that this feature doesn't show up on a more regular basis? Does anyone care to hazard a guess as to when we might see dual wielding in the enhanced state of being able to aim independently with each gun? What would it take to accomplish this, and would it be worth it? Would it possible to add this and still make it functional? What are your thoughts?
 

Kaos Incarnate

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May 7, 2008
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Yeah there does seem to be lack of dual wielding in FPSs. I am hoping for another Timesplitters game. I am not sure we will see the state of using guns independently because I guess it will be harder to use, than the one crossfire to two guns approach.
 

Spamwich

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May 15, 2008
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I'm going to assume "realistic" shooters are pretty much out of the question here, as the practical applications of wielding two handguns are few if any.

It would definitely take some interface evolution to make it workable. Two mice perhaps? But how do you control movement? Foot pedals? I'll leave that for someone more creative to figure out.

Also, as someone who can barely walk and chew gum at the same time, I would probably not do well trying to control two guns.

That all being said, if someone can figure out a way to make this workable, you've already got my money.
 

fugitsu

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May 16, 2008
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You know what? You're right. I love dual-wielding guns because A) it makes me feel like a total badass and B) it's really cool.

The last game I played that had dual-wielding weapons was The Darkness, which in itself was not a horrible game... it just wasn't good. I was also hoping that there would be dual-wielding in Grand Theft Auto IV considering there was that element in San Andreas. Although it might just be because of the more "gangster" feeling to SA compared to IV.

So yeah, I'd love to see a lot more dual-wielding elements in shooter games.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Dual wielding has been diminished because of the realism that games tend to contain nowadays. There's nothing quite like timesplitters though.

Each gun thing would take three analogs. Either that or do it like Call of Juarez. Have a special move which makes it go into bullettime to control each gun without having to be rooted to the spot for too long
 

OneHP

Optimist Laureate
Jan 31, 2008
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The first instances of multi-direction dual wield will likely be for pre-set moves in third person shooters, e.g. do a combo to charge forward a short distance or dive backwards giving you control of each gun on one thumbstick.
 

Kaos Incarnate

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May 7, 2008
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meatloaf231 said:
Dual wielding has been diminished because of the realism that games tend to contain nowadays. There's nothing quite like timesplitters though.
Nothing like virus mode for hours on end, with dual wielding shotguns. I need to find Future Perfect and get it in my Wii.
 

WingedFortress

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Feb 5, 2008
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I think controller's need to be redesigned in some way, again. Like the inclusion of the second analog stick. Now, don't expect me to be the genius behind this idea, but the controller's as of now are simply too unreliable for some of the more sophisticated things to be achieved, like multi directional dual wielding. Another evolutionary jump is in order, soon.
 

Ultrajoe

Omnichairman
Apr 24, 2008
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its quite simply really.

One 2 metre sword is cool

2 2 metre swords must be...

impossible, but so. damn. cool.
 

the monopoly guy

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May 8, 2008
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Darth Mobius said:
I like dual Wielding for some things, Lightsabers and Pistols are bad ass when you can do it well, but not for shotties, AKs, M-16/14/4s, or any real sword. If I know it can't be done it goes from fun to annoying. my friend and I used to practice our lightsaber fighting using Kendo sticks, and I realized that although dual wielding them looks bad ass, it is about 500 times harder than a single blade, but only about 10% harder to block. I had no problem blocking both of his blades when he dual wielded, and he had no problems from what I could see blocking me. Melee weapons aren't worth it except for looking like a TOTAL bad ass....
its possible though, some martial arts do it

for realistic games like call of duty 4 and the like, your not going to find dual weilding, but games that are run 'n gun, like halo, dual weilding fits perfectly; but you know its only a matter of time before you will be dual weilding the plasma swords. but realistic old western games (there really isn't enough-if any-goodwestern games) could have dual weilding seeing as some people did do it.
 

Anarchemitis

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Dec 23, 2007
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Dual weild:

knives: I guess these work.
Pistols: requires you to be ambidextrous. Otherwise, I guess this is reasonable.
Swords: Awesome
Rifles or Machine guns: No way.
Desert Eagles: What are they doing in games anyways? Dualies of those would just be retarded.
Vulcan Miniguns: Either I just came up with a horrible idea for the next Halo wannabe, or a sweet power-up for Brutal Legend.
 

MindBullets

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Apr 5, 2008
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It's a useful game mechanic if its simplified to A: Only wielding 2 of the same gun, B: Fire button shoots both weapons and C: Second gun is discarded when its empty instead of reloading it.

Then is basically acts as a simple, temporary power boost for a certain weapon, albeing one that consumes ammo a bit quicker. This was what was used in Area 51 on the PS2 and it was a huge help without being imbalanced. The only annoying features were that it stopped you from using the SMP's scope and that you couldn't dual wield pistols for some reason. I guess thay thought no-one would bother to use the pistol once you got your hands on better guns, but letting you use two at a time might have actually solved this.

But they at least did it in a way that was mostly useful and decently balanced. It's a good example of how is generally should be done.
 

ThaBenMan

Mandalorian Buddha
Mar 6, 2008
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Uh, I think dual-wielding is really just a gimmick. A single weapon is fine for me...
 

2_short_plancks

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Mar 26, 2008
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wilsonscrazybed said:
I prefer duel welding.
Indeed. Oxy-acetylene at 20 paces! Ahem.

I can think of a few melee weapons where it would make sense (sai, punching daggers, or any sort of knife really) but I can't think of a situation where it would make sense with a firearm. Even with a pistol, you lose all accuracy for no real gain. Maybe if you were using a pair of machine pistols/ SMG and just wanted to spray as many bullets as possible... Oh, and reloading would be interesting :(

Give me a single firearm any day.