mjc0961 said:
That isn't unexplainable "shit happens" that we are supposed to go "Oh well I guess we should just be happy it's coming out instead of wondering what went wrong all those years." It's quite clear why it failed and he says so right in the interview: They spend too much time dicking around with constantly switching engines and not enough time just finishing the damned game. It could have been out back in the 1990's if they had done more of the latter and less of the former.
I think someone already pointed out Blizzard and Valve time, so what you call "dicking around" are an integral process of making a game that isn't going to be a run of the mill game destined for the bargain bin in 6 months. I like to think of Valve and blizzard, as the master procrastinators while 3DRealms is the kid who does the same thing, but gets sick the day before the test.
If 3dR had crapped out a bunch of lesser games, like valve does, no one would begrudge them for taking 14 years.
Imagine if Valve had spent their entire time since half life 1 making team fortress 2, thats 3d realms.