Duke Nukem Forever Took So Long Because "Sh*t Happens"

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ArchAngelKira

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Weeeeeell if you still have your reservation after all these years that might pay off once it comes out
 

Eclectic Dreck

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joystickjunki3 said:
How many gamers actually remember the *original* Duke Nukem Forever announcement back in '97?
I remember it. I really stopped caring after around 2001 or so.

That said, I'll almost certainly still try it when it comes out. Unlike some, my expectations for the game are non-existent at this point as the seemingly interminable span between the announcement and the actual release (roughly 1/2 of my life) steadily chipped away at them rather than building some inconceivable monument to awesome.
 

AcacianLeaves

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Tom Goldman said:
Well, duh. How could a character that kicks so much ass ever go out of style?
Because he's a sexist, misogynistic, flat, boring, 90s action hero stereotype with literally nothing complex or interesting about him besides the fact that his games occasionally included strippers?
 

8-Bit Grin

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psrdirector said:
I wont believe it until its on the shelves. Even then I may still be skeptical.
This made me laugh out loud.

I've long since lost interest in the duke, but I still remember the anticipation dwindling after years of waiting.
 

mr_rubino

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AcacianLeaves said:
Tom Goldman said:
Well, duh. How could a character that kicks so much ass ever go out of style?
Because he's a sexist, misogynistic, flat, boring, 90s action hero stereotype with literally nothing complex or interesting about him besides the fact that his games occasionally included strippers?
Some people still like Rob Liefeld unironically. They're sad creatures desperately grasping at the "unPCness" to excuse the lack of interesting characters or situations, but those people do exist.

Incidentally, those "unlucky" situations that delayed DNF for over a decade were that the dev team was a pack of retards.
 

theultimateend

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paketep said:
Shit does happen. This wasn't shit. This was incompetence at the helm.
Every business, person, and family member does the same stuff.

The height of the horses for those badgering the situation is staggering.

AcacianLeaves said:
Tom Goldman said:
Well, duh. How could a character that kicks so much ass ever go out of style?
Because he's a sexist, misogynistic, flat, boring, 90s action hero stereotype with literally nothing complex or interesting about him besides the fact that his games occasionally included strippers?
So 90's action stars were parodies of the crusaders?

That sounds unintentionally deep.
 

Ashoten

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So does anyone else think that promoting this game in the same year as the Supreme Court hearing a case about Video games being to violent and obscene is in bad taste? Also Duke Nukems existence as a character does feel like a step backwards for the industry. Especially since there is a push for games to be considered art by gamers and industry buffs. Keeping in mind I look back on the original 2D side scrollers with fondness. Some things are better left to nostalgia.


O sweet. I was looking at other comments and is see some other people agree with me :D
 

Captain Bobbossa

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AcacianLeaves said:
Tom Goldman said:
Well, duh. How could a character that kicks so much ass ever go out of style?
Because he's a sexist, misogynistic, flat, boring, 90s action hero stereotype with literally nothing complex or interesting about him besides the fact that his games occasionally included strippers?
So how could he ever go out of style?
 

Triforceformer

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AcacianLeaves said:
Tom Goldman said:
Well, duh. How could a character that kicks so much ass ever go out of style?
Because he's a sexist, misogynistic, flat, boring, 90s action hero stereotype with literally nothing complex or interesting about him besides the fact that his games occasionally included strippers?
That's sort of the point of Duke. He's not some gloomy, gritty, emotional something or other. He is a magnificent asshole with an attitude and a love for all round things on a female. Plus, he's more of a parody of 90s action guys than a stereotype. The whole "only remember the tits" shit is not all there was to Duke 3D. There was Duke, the cussing, the weapons, the sheer "Oh fuck no" attitude Duke has to the women stealing aliens. Through a mix of parody, boobs, balls of steel, Goal Kicks, and shrink rays, Duke became a classic.

He was one of, if not THE first FPS playable character that actually had character. You consider the character Duke has flat and boring, we consider it hilariously vulgar. He's all about being over-the-top, controversial, and a lady lover. But if you're going to criticize Duke, at least make the points hold water. He's far from a misogynist. The ENTIRE point of Duke 3D was to save what's left of the female population from invading aliens. Also because they shot up his ride.

Yeah he loves women for their bodies, but he's also a chivalrous pervert. Yes, he loves the strippers, but if you try to bring them harm with Duke around, you would be Shrink Rayed and stepped on in seconds. He's not all that complex, but at least he's simple in an amusing way. Not in an "UBER SERIOUS MUST BE SERIOUS FACED!" kind of simple. Besides, Duke also has high amounts/standards of interactivity, fast and furious gameplay, big-ass "Playgrounds" between actiony parts, and more that held Duke 3D up on its own. Now it's coming back in actual 3D.

I could go on, I really could, but Poker Night at the Inventory came out a second ago.
 

toapat

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mindlesspuppet said:
Gaming needs Duke, I'm tired of all these boring real war based shooters.
Duke Nukem and his 20+ ebon deathcocks is what the shooter needs, something that returns to massive sprawling levels, limitless badguys, fast paced combat, lots of action, and a character more badass then Kratos and as willing to bite through solid steel
 

AcacianLeaves

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Captain Bobbossa said:
AcacianLeaves said:
Tom Goldman said:
Well, duh. How could a character that kicks so much ass ever go out of style?
Because he's a sexist, misogynistic, flat, boring, 90s action hero stereotype with literally nothing complex or interesting about him besides the fact that his games occasionally included strippers?
So how could he ever go out of style?
Triforceformer said:
That's sort of the point of Duke. He's not some gloomy, gritty, emotional something or other. He is a magnificent asshole with an attitude and a love for all round things on a female. Plus, he's more of a parody of 90s action guys than a stereotype. The whole "only remember the tits" shit is not all there was to Duke 3D. There was Duke, the cussing, the weapons, the sheer "Oh fuck no" attitude Duke has to the women stealing aliens. Through a mix of parody, boobs, balls of steel, Goal Kicks, and shrink rays, Duke became a classic.

He was one of, if not THE first FPS playable character that actually had character. You consider the character Duke has flat and boring, we consider it hilariously vulgar. He's all about being over-the-top, controversial, and a lady lover. But if you're going to criticize Duke, at least make the points hold water. He's far from a misogynist. The ENTIRE point of Duke 3D was to save what's left of the female population from invading aliens. Also because they shot up his ride.

Yeah he loves women for their bodies, but he's also a chivalrous pervert. Yes, he loves the strippers, but if you try to bring them harm with Duke around, you would be Shrink Rayed and stepped on in seconds. He's not all that complex, but at least he's simple in an amusing way. Not in an "UBER SERIOUS MUST BE SERIOUS FACED!" kind of simple. Besides, Duke also has high amounts/standards of interactivity, fast and furious gameplay, big-ass "Playgrounds" between actiony parts, and more that held Duke 3D up on its own. Now it's coming back in actual 3D.
I guess I'd like to think that gaming has evolved somewhat in the last 15 years. That maybe we aren't what the media portrays us as. That maybe video games have a chance to be taken seriously as an artistic platform. That maybe you can have humor and masculinity without misogyny and dick jokes.

Besides, everyone knows Serious Sam > Duke Nukem in terms of actual fun and interesting gameplay innovations. As someone who played Duke Nukem when it first came out (and still owns several copies today), I can tell you exactly why he was popular when we were kids. It was only the strippers. It's the same reason that some of us think Heavy Metal was the best animated movie ever.
 

Crimsane

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Anyone else amused by the caption "Shit Happens" being next to the image for DNF? Foreshadowing, perhaps?
 

Jake Martinez

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samsonguy920 said:
I kept careful attention on DNF's progress from its initial announcement. As soon as a new engine came out they threw everything away and started over from scratch. First it was the new Quake engine, then Epic put out a new Unreal engine and 3DR went with that, then they went with another party's engine, then it was back to Quake, and then the last word I heard (shhh) was 3DR went with Unreal's newest engine.
This isn't bad luck, this is bad judgement.
Makes me seriously hope that Broussard is nowhere near this project as it is now. And that he needs to grow a pair of lobes before he ever touches being in charge of a game's development again.
Of course this whole fiasco began about the same time as John Romero had his egotrip in developing Daikatana. I sense symmetry at work here.
While it's correct to point to the engine switching fiasco as the main issue with why DNF didn't hit the shelves on time, I think you can't entirely chalk it up to just 3DR waffling here.

There are real market forces at work in the 3D shooter space that demand that if you want to remain cutting edge, then you need to release cutting edge - and imagine the mockery of DNF if it came out with a 5 year old 3D engine?

The problem, as I see it, is that they weren't able to complete the game before the 3D engine they chose became second tier and that part of the market philosophy of the game was to release the follow up to such a huge game with top shelf technology.

What they should have done at the start was gone to Karmack at Id and said, "Look man - we want to use the NEXT iteration of the Quake engine for our game. In order to make this happen, we'll hire some resources to assist on development of the engine and bring them in house at 3DRealms, but devote them to this technology"

This way, they would have had their butts covered. They could have contributed any tech they wanted/needed for the game directly to Id, could have gotten complete visibility over where the engine was heading so that they didn't need to re-write time expensive level editing tools and game mechanics, etc, and they could have coincided the release of Duke with the Id Tech 4 engine if they had wanted to hold off and not buggered with Id Tech 3, and this STILL would have gotten the game released in 2005 at the latest (sure, 8 years after the initial announcement, but hey... we're at what, 2011 almost right now?)

The lesson here, I think, is that if you are making a game, you cannot afford to NOT be involved with the development of whatever 3D engine you choose. The engines these days handle so much more than rendering (physics, artificial intelligence) that they are the integral part of your game and you can't just swap them in and out at a whim. 3DRealms treated these things like off the shelf components you just plug into your game, instead of realizing that it's the opposite - your game gets plugged into them. I can sort of see how they could make this mistake once or twice given where they were coming from and where the industry was at that point in time, but to keep making it... mind boggling!
 

samsonguy920

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Jake Martinez said:
-Snipped for Space- (Space not for Rent)
That's falls into my line of thinking as well, and you put it down quite well.
If Duke Nukem Forever was really going to be 3DR's next big iteration of Duke then it deserved more than the iffy effort that was put into it by the crew. Going straight to either Epic or ID and telling them, "Hey, we got a game we want to polish to awesomeness, and we think your engine tech is perfect for it. But we want this game to be at the head of the pack along with (insert Quake, Unreal, or Gears of War here). What you got that we can give you this big wad of cash for?"
Instead they went to the discount bin, every single time.
(I hate Unreal Tournament 3 with a passion, but I have seen what has been done with the engine in other games, and it's spectacular. Though probably just as well Epic didn't give 3DR license to that as quite possibly DNF would have been released shortly after UT3 and before Gears of War became a real house word. If DNF really is about to deliver 85% of what we are expecting, that would be a big shadow over both of Epic's own game properties.)
 

SomeUnregPunk

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mindlesspuppet said:
Gaming needs Duke, I'm tired of all these boring real war based shooters.
http://store.steampowered.com/app/41000/ Serious Sam HD 1 & 2
This games is crazy with old Duke3d gameplay... AI tends to think, "Spam the hero with troops and projectiles and crazy screaming suicide bombers at once on one big map."

Sniper: ghost Warrior is a pretty jungle based FPS.... that suffers from brainless AI at times while you are playing as a sniper....
 

mindlesspuppet

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SomeUnregPunk said:
mindlesspuppet said:
Gaming needs Duke, I'm tired of all these boring real war based shooters.
http://store.steampowered.com/app/41000/ Serious Sam HD 1 & 2
This games is crazy with old Duke3d gameplay... AI tends to think, "Spam the hero with troops and projectiles and crazy screaming suicide bombers at once on one big map."

Sniper: ghost Warrior is a pretty jungle based FPS.... that suffers from brainless AI at times while you are playing as a sniper....
Yeah... I've always loved Serious Sam, well, the first and second encounter, SS2 was pretty bad. Sadly it seems like Serious Sam 3 might be going in the direction of Duke Nukem: Forever and take over a decade to release... that's if people even still care about Sam at this point in time.