Your party members in NVM 1, when you turn evil. For some reason they think being evil, means butchering every npc you come across, thus provoking all the city guards to come and beat the shit out of you. Not your ally who is killing everyone, but you the player, as you?re obviously the evil puppeteer that put them up to this heinous task.
Now I understand that this is an authentic role playing experience, as this is how most players run evil characters. But don?t put in an ethics system in a game, which cripples the entire experience, and forces me to balance the morality of my actions. Just so that I don?t run the risk of my witless companion acting out his dreams of genocide.
Not that they?re much help anyway, the cleric a.i was obviously modelled extensively on your average mmorpg healer. Hmm should I heal myself or continue to hit this monster with a stick, the stick always the stick. The rogue was another classic example, as he was so easily overcome with bloodlust. That the mere sight of an enemy, would cause him to run screaming down a trap infested corridor. True he did get rid of the traps, I would simple appreciate a less unconventional method.
The other candidate for most absurd A.I has to be the omnipotent, omnipresent, terminator, psi-commando guards in Oblivion. If I?ve managed to sneak into a house, after picking the lock, being careful not to be spotted or disturb the residents, in order to steal whatever valuables they might have. I don?t want to have my daring robbery fouled by the fantasy Gestapo, least of all whilst I?m invisible! The fact that they can see everything is eerily disturbing. More so due to the fact they seem to be bound by no natural laws, they will follow you to the ends of the earth across realities heedless to danger. Just to arrest you because you stole a fork.