Microsoft =/= Developers.Who Dares Wins said:I really, really hate, when developers say they're done with a franchise or an IP and then they just announce a new game. It just shows their greed. I'm pretty sure we will be seeing a new God of War, too.
Gralian said:I guess only 6 or 7 different enemies isn't enough, but wow I have never counted Halo to be a game that didn't have weapon variety. If you count the two grenade types in Reach, there are 25 different weapons. Now if we look at the weapons that were added to Reach and also the ones that were taken away that had been in Halo 3, there were still 22 to 23 different weapons in Halo 3.Who Dares Wins said:What i would like to see in Halo 4 are a greater enemy and weapon variety. Not sure about returning the flood. Reach seemed to do just fine without them. I'd also like to stick with playing a human / spartan / marine and not have to play as the Arbiter or some other alien. Lastly, despite its popularity, i really do not care for firefight and won't be upset if it's omitted. Never really found the appeal of Horde type game modes.
I'm not worried by weapon variety. I can't really think of many more weapons to add unless they just make slightly different types of the same kind weapon. Though I will say they better bring back the convenient sniper rifle from 3, because that sentinel-like beam sniper rifle from Reach is stupid. A sniper rifle is for shooting one shot for a head shot kill and that is that. I shouldn't have to sit and wait for it to keep firing a stream and hope that the enemy just sits and takes it in the head for the 10 seconds it takes for it to burrow through the shields and hit the head.
As for firefight, I think it is great. Why remove it? If you don't like it don't play that part of the game. It's not making you play it.
As it has been said countless times in this thread and besides it is common knowledge: Bungie isn't doing it, they sold the rights over to 343 Industries, which is a development studio made by Microsoft to create more Halo games.timeadept said:I thought Bungie wanted to wrap up the series with Reach and didn't want any more Halo games being made.
I agree, didn't EVERYONE see this coming, Crappy game makes millionsFrostbite3789 said:Is this a surprise? I mean, didn't everyone and their mother see this coming?
I didn't say "add more weapons to the pile because it is clearly lacking". I said i would like to see some variety. It simply means i don't want to have to be using that same assault rifle, shotgun, pistol from the original game. They've added something new with each iteration and i would like to see that built upon. Just because they have a large amount of armaments cumulatively throughout the series does not give them an excuse to make it a copy-paste job with future installments. Once again, my point was not "weapon variety sucks", but instead "i hope there IS variety". "Greater" variety does not mean "improvement over what minimal variety there is", it just means increasing the variety that we already have. No-one wants to play the same game with exactly the same weapons and exactly the same enemies. Even the Call of Duty series, for all its similarities within itself, try to make the effort to update the weapons.Sonic Doctor said:[
I guess only 6 or 7 different enemies isn't enough, but wow I have never counted Halo to be a game that didn't have weapon variety. If you count the two grenade types in Reach, there are 25 different weapons. Now if we look at the weapons that were added to Reach and also the ones that were taken away that had been in Halo 3, there were still 22 to 23 different weapons in Halo 3.
I'm not worried by weapon variety. I can't really think of many more weapons to add unless they just make slightly different types of the same kind weapon. Though I will say they better bring back the convenient sniper rifle from 3, because that sentinel-like beam sniper rifle from Reach is stupid. A sniper rifle is for shooting one shot for a head shot kill and that is that. I shouldn't have to sit and wait for it to keep firing a stream and hope that the enemy just sits and takes it in the head for the 10 seconds it takes for it to burrow through the shields and hit the head.
As for firefight, I think it is great. Why remove it? If you don't like it don't play that part of the game. It's not making you play it.