I dont know what the numbers are which is why I said thousands and maybe millions of employee's. However when you talk about it being pieced out to other companies generally this will not include employee's unless its a specific studio.Sansha said:I very much doubt EA employs millions of people. I think the last I saw was 10,000+/-. I also doubt they'd lose their jobs; EA's assets would be split up and sold off to other publishers/developers. And frankly those hacks in management don't deserve their jobs anyway. Don't you usually get fired for performing badly in any industry?Windcaler said:That said, as much as I despise EA's business practices I do not believe them crashing would be a good thing for the industry. The biggest problem would be the loss of thousands perhaps millions of jobs. The second problem is less competition in the market. Competition breeds innovation and can only help the industry and the consumer. So no, even though I despise EA I dont think them crashing would be good overall.
That said, the best thing that could happen is for them to becomes a respectable company again but thats probably a pipe dream.
I've not seen a great deal of innovation... well, any from EA in a while. Seems not many companies are willing to take too great a risk in new ideas either, focusing on a 'guaranteed to sell' model. It's a pity Dead Space 3 was so disappointing. And it's a shame we've not seen anything from Valve in a while, but they're making way too much money off TF2 anyway.
As far as innovation, EA publishes. They dont develop. So of course we dont see much innovation from them. However like it or not Simcity being converted into a service is some innovation. Its bad innovation but still innovation because it helps lay some groundwork for other people who want to have interconnected simulations. Imagine a master of orion game where everything was interconnected like simcity, that would be awesome as a mulitplayer experience