F-I-D-O said:
Improving the IP, even over time, is much better than letting it stagnate forever. At least they took the effort to make it work by moving it between developers (and finding it a home at Criterion). And I was under the impression that the original few NFS games were fairly well regarded. Oh, and they also slowed down the release schedule, instead of killing it in Guitar Hero style. But again, opinions.
Slowed down the release schedule from every year to every other year? My god, the restraint.
With Alice, there was a risk it would sell terribly.
A risk involved in publishing any game, ever. EA don't get brownie points for doing their job as a fucking games publisher.
Specifically with Madness Returns. Yeah, platformers were popular. Last I checked those old platformers didn't have a disembodied cat head following you around.
Because surreal platformers weren't a thing before Alice, right? I mean, Mario and Sonic weren't exactly dowsed in surreal imagery or anything...
Yep, praise be to EA for single-handedly inventing trippy platformers...
And no, they didn't throw their company under the bus for one game. They took money from the bigger franchises and USED it for experimental projects.
Experimental? Please. The original Alice was a cool game, but it was hardly some piece of digital experimentation. It was a pretty standard third-person game with a cool twist on a familiar story.
Onwards to Dragon's Age. Yeah, none of those you mention sell Call of Duty or Battlefield levels of copies. And Skyrim, the big RPG seller of this gen, was a bit behind DA:O. Fallout took the shooter path, and while I love the game, it's hardly a Dragon's Age level RPG. Oh, and just to add fuel to the fire, I LIKED Dragon's Age 2. Granted, I liked the story more than the gameplay, but I had fun running through Kirkwall. If only game taste was subjective.
Skyrim behind DA:O? Skyrim sold twice what the first Dragon Age did. And DA itself sold nowhere near as much as COD or Battlefield, so I don't exactly understand what you're trying to argue.
If you like DA2, then more power to you, but while tastes are subjective, game mechanics are not. And DA2 had some objectively wonky design.
And there's something to be said for the masses of employees under EA's brand. Good luck getting the tester's together to formulate a new EA sized company. Best case the head designers get together and everyone else gets shed like dead weight. Weak argument - save the company for the people, but still a point.
Yeah, it's not like new videogame companies have ever been created from the ashes of old ones.
Oh,
wait,
silly me.
Yep. Marketing. Something a publisher does for it's brands. And that EA usually does well (and failed miserably at with A:MR)
Funny how EA seem to spend more on marketing than they do on actually
developing games now. What was Battlefield 3's marketing budget? Something like
$100 million?
You ask me, that's just absurd. No game needs $100 million to be marketed. And it says everything about EA that they'd prefer to spend more on selling a game than they would making one.
They didn't drag their feet to make it playable, they made the hard call to actually disable parts to get it playable, to give the customer something. And last I checked, those features were coming back on relativly soon, if they weren't already. Should the problem have happened? No, but they reacted to it quickly.
Taking the best part of a week to get a game playable is not quick by any fucking definition I care to use. Not when there shouldn't have been a problem in the first place.
Right now, you sound like you're defending EA as they're kicking you in the crotch. It doesn't matter how lightly they kicked you, they shouldn't be kicking you there in the first place!
And as I said, that's a hell of a lot better than releasing a game with multiplayer STILL IN BETA which Paradox did with Impire.
So because they're not Paradox, that makes them a-ok? Well, 99% of the industry isn't Paradox. In fact, by definition, every single other gaming development studio isn't Paradox. Does that make every other developer and publisher in the world alright? Even Zynga?
Plus, they don't legally have to fix it. They sold the customer a product that technically worked on launch day. The EULA you agree to lets them turn off the servers, and prevents people from suing if the servers are off.
Firstly, EULA's aren't legally binding, no matter how hard publishers may try and convince you otherwise. Secondly, the product did not technically work on launch day. For the majority of their customers, it didn't work at all. If EA had refused to fix that, then I don't know about in the US, but here in the European Union, EA would have been dragged up before a commission and done for fraudulently taking people's money. Because believe it or not, but consumer rights are actually a thing, and people can get recompensed for being given a shitty product. Amazing, I know.
Since Mirror's Edge?
DeathSpank
Warp
Gatling Gears
BulletStorm
Risk Factions (licensed, but still)
Dragon's Age: Origins
Brutal Legend
Dante's Inferno
Shank
Shadows of the Damned
Kingdoms of Amular: Reckoning
How old are those titles? Amular is a game that EA didn't finance at all. The great State of Jersey did. And how old are most of those other games? Three, four, five years old now? What's EA done since then? More Battlefield? More MoH? My goodness, they're a veritable font of creativity.
Not really sure of your complaint with this next bit. I don't like always-online. Never have. I don't buy games with it. But it seems that people always say x publisher should die because of y developer's game due to the DRM used. And that annoys me on a personal level.
Except in this case, EA and Maxis are one and the same. So Y developer's game and Y publisher's DRM are also the same.
And that's the key point with the whole publisher thing -> they don't make the games. DEVELOPERS make the games. Publishers have a say, but so do developers. The writer for Dead Space was saying the action push was necessary for the story to evolve.
That's called spin, dahling. That's what happens when a developer is given a mandate by a publisher, but can't say they've been given a mandate. And it happens way more often than you think. Just talk to any developer who's made it out of the triple-A industry. Or just watch some of Brian Fargo's videos. He'll happily rant about the likes of EA for hours.
If you have a complaint about the core gameplay, rage about Maxis or Visceral. Don't ***** about EA.
My, you are a naive one. When a publisher finances a game and owns the IP rights, they have the power to mandate gameplay changes and additions,
and they use that power on a regular basis.
I'm not defending their bad calls. I'm simply saying, in this most likely anti-EA thread, that maybe they should be burned at the stake.
Oh, you're one of us after all. Welcome to the cause. You hold the torch, I'll fetch the burning pitch. We gonna have us a barbecuEA tonight.