Aeonknight said:
Then how come it seems to be EA drawing the ire of everyone? I'm a fan of giving credit where it's due, good or bad, so where's the incessant whining for every little thing done by every developer ever? Or does EA being slightly worse than the rest give everyone a free pass?
? Bandwagoning, it's the popular thing to do.
? EA is a bigger company than most and consequently more people talk about it.
? EA has been doing it for longer than most other companies.
? In the past month I have heard people complain about business practices of Bethesda, Valve, Activision Blizzard, Lucas Arts and Zynga. Perhaps stop living under a rock?
Aeonknight said:
Sorry, no. Alot of their main franchises like Mass Effect, Dragon Age, Battlefield, Dead Space etc. have large enough fanbases that for every naysayer you find you could probably dig up someone who enjoyed it. But that would require work, and we all know the bitching gamer is the one who gets heard, not the content one.
There will always be people who enjoy a game even when it's bad, and because its highly publicized there's bound to be a good number of them. But when a game is bad, its going to have a lot more people who dislike it. Like the Dragon Age series. If your argument is that a plurality of people liked Dragon Age 2, then you're seriously delusional. Sales data, user review averages, sales sustainability and every other possible metric for judging whether or not people think they ruined the series: disagrees with you.
Aeonknight said:
mkay, so you aren't a fan of the battlefield series. Your opinion and all that. If it really is that insiginficant then by all means go ahead and point me in the direction of other large scale warfare games that aren't absolutely dull to the point of Operation Flashpoint. I'm always taking suggestions.
I highly enjoyed Battlefield 1942. I stopped paying attention to the series the moment they started removing the very things that made it awesome simply because they were buggy. Naval combat was awesome despite how buggy it was. But that's irrelevant because again Battlefield 1942 was developed without EA's help.
I actually played the beta or what-not of 2142 and it seemed fun enough, but I never bothered to buy it. I was probably busy with another game that I found more fun at the time.
I also wouldn't say Battlefield games are insignificant even now. I would probably be willing to buy Battlefield 3(or at least try it) if it wasn't for their requirement that I also install origin.
Aeonknight said:
Again, opinion. Doesn't discredit the game being rather successful.
Who said it did? I just said I wouldn't care if EA did or didn't contribute that game to the marketplace. So your two example argument contained. 1) A game series that EA didn't create. And 2) A game that I don't personally care about, and know 0 people who played it.
Aeonknight said:
It doesn't matter if someone is there to fill the gap, that's just giving more market share to fewer people and bringing us that much closer to absolute stagnation.
Because one production company dissolving and all the devs under them going independent would give the market share to fewer people? What? There are about 30 developers under EA. About 10 of them were independent studios that EA bought. Assuming that everyone just quits the videogame industry who is from a EA studio. You really don't think those 10 studios would just reform into new companies? And follow with me but which is fewer, 1 person or 10 people?
There's already more programmers graduating than companies are hiring. The other large production companies aren't magically just going to snap up all of EA's work force. And what do you think a bunch of out of work programmers, managers, artists, writers and project directors are going to do? They are going to form new companies.
Aeonknight said:
It would also mean the withdrawal of every good franchise they put out.
Just like how there have been no Fallout games since BIS folded. Man if only there were some Fallout games that came out after Fallout Tactics and Fallout 2. Its such a shame we live in a fantasy world where IPs never get sold and reproduced by different talent. Hey does anyone know if there's a new Syndicate and XCOM out?
Aeonknight said:
If you can't see that then you're intentionally blinding yourself to justify your position.
You're right, I've blinded myself with the idea that life goes on and creative/talented people will continue to create quality products with or without EA. You've made me come to grips with the reality that the gaming industry would just grind to a halt and no one would know how to fund projects anymore if EA wasn't around.
Aeonknight said:
nice overgeneralizing there. What game was EA copying for Mass Effect that ActiBlizzard did first?
A couple things:
I don't know, because that's something I never said, because someone with reading comprehension skills would read:
"EA's attempts to beat CoD are to copy everything Activision-Blizard does, and then add jet planes and tanks. It's exactly as repetitive and unimaginative. I'm not saying it isn't good, but its definitely not a statement for gaming content diversity." and then use their knowledge of basic things to realize that CoD is the short hand for Call of Duty. Then they would realize that the subject is EA's attempt to dethrone the Call of Duty franchize and not bring up IPs that have nothing to do with that subject. Because presumably they are familiar with logical fallacies and aren't fond of stating straw-man arguments.
Unfortunately none of that happened. So I have to reexplain. We are talking about Call of Duty. EA's attempts to take away Call of Duties market base is to copy everything in Call of Duty, place it in their Battlefield series and then add vehicles. Which I will reiterate is not really much of a competitive-creative market.
And finally, holy shit dude:
MASS EFFECT. WAS. NOT. CREATED. BY. EA.
It was not made by a company EA created.
It was not made by a company EA owned.
It was not funded by EA.
It was not developed by EA.
It was not originally distributed by EA.
Mass Effect was created by Bioware, before EA bought them. It was distributed and produced by Microsoft Game Studios. So ignoring the fact that no one was even alluding to Mass Effect. It would be impossible for EA to copy another studio when they created Mass Effect. Because they did not create Mass Effect.
Aeonknight said:
It's called "glass is half full". As long as the industry is slowly progressing rather than going backwards, I can handle a few potholes. You on the other hand...
Other studios seem to be 'progressing' at a much faster rate. Except Ubisoft and Zynga really, but there's room for more idiots than EA in the software industry. Also I was one of those people playing videogames long before it was popular and I can honestly say that everything was way better from a policy standpoint 15 years ago, than it is currently with EA.
Aeonknight said:
Cute. And I'm sure it was as widespread then as it was now right?
Percent-wise of total population? Yep just about, Its probably moved up maybe 2-4%. But that's likely because most people playing PC games back then tended to be technophiles. If your argument is that literally more people do it now than before, then that's a false argument. Number of gamers has gone up.
You could use the same argument. To say that homosexuality is spreading because in 500 AD there weren't nearly as many homosexuals as now. Which would ignore the fact that % wise its probably about the same and total population has merely gone up.
Aeonknight said:
The internet at large may have been intact 20 years ago, but it as hardly widespread or as commonly used as it is now.
That's cool but you said it was viewed as a pipe dream. Which is patently untrue.
Aeonknight said:
And with the exception of PC gaming which was even more of a minority then than it is now, multiplayer was not a thing. And it wasn't until the Dreamcast that it was even accessible for console users.[/b]
If you're speaking about multiplayer as multiple players more than 2, then plenty of consoles did. I played golden eye with four players in 1997. If you're speaking about the internet being used in multiplayer then how is that still an argument for shitty quality. There's plenty of examples of networking done correctly.
Aeonknight said:
I'll pass on what I'm sure would've been a fascinating story, same point as before: Glass is half full.
Thank you for again missing the point. It's not that EA does things better than people did 30 years ago. A couple college students working part time on an Indi game usually manage produce products better than what was around 30 years ago. It's that I can name a dozen studios just off the top of my head that do things better than EA does now, despite EA having more resources. This isn't a contest of EA versus the past it's EA versus contemporary competitors.
Which is something I'm actually starting to find myself doubting that you would have realized even if you had actually read the story.
Aeonknight said:
Until you can convince these companies to stop liking money, you will never convince them that DRM is not worth trying.
That's cool but your argument is that EA is not a shitty company. Saying everyone does it, isn't an argument that they aren't shitty. Also there's a difference between DRM types EA tends to do shittier DRM than the average which is thusly my argument. They aren't as bad as Ubisoft on that front though, at least there's that.
Aeonknight said:
It may not work on a widespread scale, but I'm sure it does slow down or stop a few pirates in their tracks.
I'm sure it slows some hackers. Unfortunately it only takes one hacker breaking through to make it absolutely available to all 'pirates.'
Aeonknight said:
Using your own analogy with airport security, it won't stop those determined enough. But it will sure as hell stop the stupid ones.
My analogy of the airport only works for the explanation of how it's impossible to stop pirating games. It had nothing to do with the distribution of pirated games.
Very talented and determined people view DRM as a challenge. They wait for a game to be released and then they work in teams to break the code, often competing with each other to be the first to crack the code as it were. That is what DRM is designed to stop that is what airport security is in that metaphor; but that is where the metaphor breaks for the purposes of determining consequences. Because once the hard part is actually done everyone else basically gets to walk in for free. Because even an idiot can download UTorrent and then google the 'Mass Effect 3 torrent.' And even if oh no they might try to grab your IP. Guess you'll just have to do another two clicks and get peerblock.
Aeonknight said:
and why even bring Newell into this? You seriously think the market could handle everyone adopting his business practices? Developers would buckle and more damage would be done overall, and piracy would still be around. Even Gabe can't fix human greed.
1) Why wouldn't I? His point is valid and has been proven so in many other industries. Oh no the cassette tape scare. And the VCR/VHS scare.
2) They wouldn't buckle at all. The people who already steal the games would continue to steal them. Those who don't would continue to not do so. And the people who steal games because they don't like spyware being put on their computers, and poorly made CPU hogging programs that make your performance tank, wouldn't have a giant reason to steal the product and might actually buy it for a change.
Aeonknight said:
Perspective. Get some at your local Wal Mart. The industry is a hell of a lot better than it used to be and as gamers we can enjoy our hobby in ways that were previously impossible. But you'd rather focus on the few negatives for all of the advancements we take for granted. This is getting old, but again: Glass is half full.
[/quote]
We are talking about one company not the whole industry. We are comparing this company to other companies. EA comes up lacking when compared to a lot of companies. The argument in this thread has nothing to do with EA vs other companies from 20 years ago. But if you seriously want to take it down that path. My experience with the gaming industry has been getting steadily worse since the 90s and early 2000s. I say gaming industry because there are still a few companies that do shit right.
I used to be able to simply install a game and play it online or offline, by myself, with others, on LAN, on the internet. The experience was mine and I was allowed to enjoy it how I wanted to.
Now I have to install spyware on my computer to have the privledge of playing some games. Now if I have to redownload it twice, EA repossesses the game and makes me buy it again. Now I'm not allowed to play on my LAN. Now if a studio fucks up then I'm not allowed to play my singleplayer game. Nowadays half the games have intrusive Securom or Tages that actively throttles my computers performance, and have notably locked people out of games before. Now we have Bnet 2.0 where all the features were removed in favor of ability to sync with your Facebook account, a feature that I heard exactly 0 people asking for.
So no, I don't exactly see the continuous stripping of functionality out of my games to be particularly a 'hell of a lot better.'